150°

Commercial Flops that Need Sequels

Jacob St-Amour from Link-Cable Writes: "We’ve recently looked at both indie and AAA titles that should continue on and end up having sequels. What most of those titles had in common was the success that carried over from their releases, which made them great choices to get a follow title, but what about those that didn’t do all too well on the smaller screen? Those who, while being fan favorites, never had the commercial success that other titles garnered."

Read Full Story >>
link-cable.com
rataranian2254d ago

They made a Nier sequel so anythings possible.

Godmars2902254d ago

Thing is the Order "failed" because the dev was more focused on making a movie instead of a game. Likewise something like Brutal Legend was advertised as something that it wasn't.

DarkZane2254d ago

The sad part is that The Order 1886 sold almost 2 millions copies, which is more than most Xbox One exclusives. For a PS4 exclusive, it's likely not enough when you compare it to the others.

Godmars2902254d ago

Think the issue was production costs. That overall the game didn't live up to investments.

sampsonon2254d ago

production costs had nothing to do with it. it was the bad media it received by a gaming community that are full of hypocrites that "JUST LOVE" Tell Tale games with their button prompts but disliked the order having theirs.

HYPOCRITES ALL!

sampsonon2254d ago

oh my, not every game has to be game play first. look at the tel tale games and see their success and they have no game play whatsoever except a button prompt from time to time. no, the order suffered from the good old console war bullshit. people that ended up playing it at a discount without the negativity in their ears enjoyed the game, me being one of them, and want Sony to make another one.

let's hope they do because i loved the story and the combat.... not everything has to be run and gun.

Godmars2902254d ago

Telltail's games are well advertised as semi-interactive visual novels where the Order was suppose - and expected - to be an action game along the lines of Uncharted. Give you more to do than run and gun while navigating a world and dealing with monsters. Instead you moved from set piece to set piece, commonly shot at typical human thugs and didn't even have free access to weapons. Everything was about a rather bland story.

If there's a remake/reboot of the Order, making it along the lines of Shadow of the Colossus would be better than playing by Telltail's playbook. And by that I mean open-world(ish) setting where the player is dropped into a living city and has find various monsters.

sampsonon2254d ago (Edited 2254d ago )

@Godmars290: "where the Order was suppose - and expected - to be an action game along the lines of Uncharted." Bull$hit

no where did they say it was supposed to be like Uncharted.
and they had people from gaming sites go to their head quarters and demo the game months before the game released. the people that demoed the game stated what kind of game it was so your argument is full of $hit.
http://www.eurogamer.net/ar...

by Joe Juba on June 13, 2013 at 02:07 AM
What kind of game is it?

It's a third-person action/adventure. That's one of those things that we pride ourselves on having done in the past and wanting to do in the future. Our expertise is there, (and we definitely wanted it to be more of a storytelling medium for us in this game.)
http://www.gameinformer.com...

that was 2 years before the game was launched so i say again Bull$hit.

Godmars2902253d ago (Edited 2253d ago )

By trailers shown it seemed to be an action game, only before it was released there were complaints that the devs were sacrificing gameplay elements for graphics and general appearance.

That the game is what it is, which is something that failed to take off, gain a base similar to Uncharted, Halo or Assassin's Creed, is all that's needed to about it. Trying to rewrite history or call BS means nothing.

Edit:
Also have to wonder that is the gaming media failed to properly describe the game, when it was a Sony AAA production, how is that not the devs failing to describe and promote the game to the gaming media?

sampsonon2253d ago (Edited 2253d ago )

@Godmars290: ".Also have to wonder that is the gaming media failed to properly describe the game, when it was a Sony AAA production, how is that not the devs failing to describe and promote the game to the gaming media?"

they did let everyone know what the game was but , like usual, the morons that bought the game didn't listen, or can't F-ing read.

and they had the "gaming media" play the game a month before launch so so yeah.

the game is good for what "they" were trying to accomplish. and they did a great job doing it.

show me somewhere that the devs said the game s like Uncharted and isn't story driven

Godmars2902253d ago

" the morons that bought the game didn't listen"

You wrote that. You honestly wrote that.

The main issue is that there was a disconnect in what devs wanted to do with the game, and what gamers wanted out of the game.

And the gamers wanted a *GAME*. What they got was a story. A poorly written and paced one, one highly cliche, that came in a pretty package not pretty enough to forgive it's faults.

sampsonon2253d ago (Edited 2253d ago )

@Godmars290: "The main issue is that there was a disconnect in what devs wanted to do with the game, and what gamers wanted out of the game.

And the gamers wanted a *GAME*. What they got was a story. A poorly written and paced one, one highly cliche, that came in a pretty package not pretty enough to forgive it's faults."

all that and I'm still waiting for you to post a link that shows them saying the game would be like Uncharted.

I've posted links showing what they were saying 2 years before launch saying

" we definitely wanted it to be more of a storytelling medium for us in this game."
yet here you are once again saying that they were selling the game as a Uncharted style game when they never once made the comparison. they said it was an action cover shooter https://www.youtube.com/wat... which it is. it was established one year before launch that the game would have quick time events http://www.playstationlifes... and that the game would be story driven

Digital Foundry

"We discovered that The Order: 1886 is a linear, story-based third-person action adventure with shooting mechanics and moment-to-moment gameplay that's "really not what you might expect". Beyond that, no detail. The Order is real, but it remains a mystery."

"A recurring theme is this concept of The Order being "filmic". It's a somewhat abstract term that I at first took to mean cinematic, so, sort of like Uncharted, but Weerasuriya says it's to do with the way Ready at Dawn is shooting the game.

Yes, shooting the game.

"I know it's a word that's been thrown around quite a bit," Weerasuriya admits. "We concentrate on the important part of what makes something feel like a movie. It's not about making a game that just has a string of things that happen, like a movie. But, how can we inject some of the things you've seen in films?"

Published 29/08/2013

it's all right here and it's almost a year before its release http://www.eurogamer.net/ar...

" the morons that bought the game didn't listen"

"You wrote that. You honestly wrote that. "

yes i did. what else do you call people that buy a game thinking it's something t's not?
as shown above the info was everywhere for almost 2 years = morons

it's like a youtube video that features a certain band and it gets down votes because those people don't like that band.

Godmars2902252d ago

"yes i did. what else do you call people that buy a game thinking it's something t's not?"

What few people who bought a game that would have crashed and burned harder than it did?

The devs tried to do their own thing, different from the norm, and it didn't work or sell. You can quote from articles from dev interviews all you want, but all you're doing is ignoring the complaints that came along with them. Complaints from potential buyers of the game pretty much warning the devs that their product and production wasn't viable.

Some of the people who bought the game as likely read the articles, dismissed complaints right along with the devs only to be disappointed with the final product. How does that say that the final product failed to live up to the dev's projections? That they were the ones who were wrong.

Regardless, what makes you think a sequel, one too similar to the original and doesn't fix it's mistakes, isn't something more like Uncharted, is going to be bought by "morons"?

sampsonon2252d ago

Godmars290: "What few people who bought a game that would have crashed and burned harder than it did?

The devs tried to do their own thing, different from the norm, and it didn't work or sell."

the game sold almost 2 million units.
so i stopped reading after your uninformed first few comments.

i bring facts and you give opinions.

mercyblades2252d ago

I still get chills watching the Silent Night trailer for The Order 1886...!

Godmars2902252d ago

@Samsonon:
Meh. If your "facts" were relevant the Order would be regarded as an unappreciated classic or beginning of franchise rather than largely forgotten, ego driven, misstep.

Speaking of which: what's the dev team up to? That more than 2 million in sales - at a time when 4 million was supposedly needed to break even because HD production was that much of a mess - should tell you something.

@mercyblades;
yep...

sampsonon2251d ago (Edited 2251d ago )

@Godmars290: you talk a lot yet you never back anything up with facts. Links please that show production costs???
didn't think so..... as usual u don't prove anything.

any new IP that can sell 2 million units is a success but the only difference between that game and others is it was "MISUNDERSTOOD" by morons, like you, that seem to have a problem with understanding what it is that you're reading. i posted multiple articles that the devs did not lie or mislead people into thinking the game was going to be like Uncharted. no! i showed you articles where they say the game is geared more towards story telling.

"It's not about making a game that just has a string of things that happen, like a movie. But, how can we inject some of the things you've seen in films?"

which is what you would call proof of facts.

Godmars2902251d ago

Why should I have to bring facts regarding a game largely forgotten? Much less one you consider some or most of the 2 million who bought it "morons" for for not understanding it's ads? Really, the only point you're trying to get across is that the devs had a vision few who bought the game understood. That means nothing.

Godmars2902251d ago

"oh! and that means almost 7 out of 10 people liked the game."

And?

You've only been going on about a near 7/10 as if it were a 9/10 and the devs didn't miss the mark trying to sell to "morons". Until the series gets a sequel, one more like a Telltale than Uncharted that manages to take off besides, you're hardly conducting this pointless internet argument from a solid foundation. Are only using your own opinion no matter how many "facts" you think you bring to the table.

+ Show (10) more repliesLast reply 2251d ago
ILostMyMind2253d ago

It was not a fail at all. The problem, in my opinion, was the disclosure. They let people think the game would be one thing, when it was another totally different.

Godmars2902253d ago

Mind telling sampsonon that? He seems to think that the game was only a victim of bad press and was good by it's merits. That even people who bought it and didn't like it were wrong.

sampsonon2252d ago (Edited 2252d ago )

Godmars290: the meta score from people that played the game s 6.7 out of 10 which isn't a bad score so what the fuckkk are you talking about? making your own facts again?

oh! and that means almost 7 out of 10 people liked the game.

sampsonon2252d ago

they did tell everyone what the game was almost 2 years before it was released. why is it that you guys stick to this idea that they some how lied to the public?

"by Joe Juba on June 13, 2013 at 02:07 AM
What kind of game is it?

It's a third-person action/adventure. That's one of those things that we pride ourselves on having done in the past and wanting to do in the future. Our expertise is there, (and we definitely wanted it to be more of a storytelling medium for us in this game.) " http://www.gameinformer.com...

jznrpg2254d ago

Enslaved and Deadly Premonition !!!

Lingonbak2254d ago

Ever heard of Okamiden? My top vore goes to Tearaway. The most underrated platformer of all time in my opinion

Venoxn4g2254d ago

God Hand
Viewtiful joe
Madworld
Killer 7
Child of eden
Shadows of the damned
Wonderful 101 (at least a port for switch please)

Show all comments (30)
70°

Granblue Fantasy: Relink Update Version 1.3.0 New Content - New Quests, Sigils and More

Granblue Fantasy: Relink update version 1.3.0 new content will include a new playable character, Photo Mode, new control schemes and more.

60°

One Fenix Down Interview: Dev Talks Making a '90s-Inspired RPG in 2024

In a Game Rant interview, One Fenix Down's developer talks about how '90s RPGs influenced the development, story, and world of the game.

Read Full Story >>
gamerant.com
50°

"Demon Slayer -Kimetsu no Yaiba- Sweep the Board!" is now available for the Nintendo Switch

"SEGA are today very happy and excited to announce that "Demon Slayer -Kimetsu no Yaiba- Sweep the Board!" is now digitally and physically available for the Nintendo Switch." - SEGA.