At long last, the world in a Monster Hunter game feels as alive as the creatures that inhabit it. Maps in Monster Hunter: World aren’t broken into pieces by annoying loading screens and the environments, at least from what the beta allowed me to play, were as interactive as they were vibrant. In one quest my team and I were in a heated battle with a Barroth on a mountain’s slope; in past Monster Hunter games, the battle would have been on a flat stretch of land with mountain slopes off in the distance as blurry JPGs.
VGChartz's Mark Nielsen: "While it was a mixed pleasure overall - at times exhilarating, at others agonizing - I would have to say I enjoyed my time with Monster Hunter: World and found it to be surprisingly addicting. It wouldn’t be wrong to say that I was surprised by how little had changed from previous titles, given how this particular entry took the series to unheard levels of popularity, but while it retains both positives and negatives from them, at the very least it’s a stellar-looking game that brings more freedom to the hunt than any of its predecessors (Monster Hunter Rise could possibly be a different story, but that, my friends, is a game for another article)."
Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has sold over 25 million units* worldwide.
Launched in 2018, the action RPG has seen an explosion of players on Steam. Here's why and what makes Monster Hunter World so great.
Is it a difficult game to get into? I've never played monster hunter and am usually short on time. But I'm really loving the monster hunting aspect of this game.