"Most of the talk about the changing, AAA gaming climate is about microtransactions, particularly loot boxes. These features are elements that have crossed over from mobile gaming, where the practices are common and generally more accepted. But loot boxes and other little spending encouragements aren’t the only free to play game characteristics crossing the metaphorical border. Another building trend is timed events, making their way most notably into games like Destiny, Destin y 2 and Hitman."
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
"Another building trend is timed events"
I'm pretty sure they have been around since the 360 days, remember GTA4's DLC?
I don't see the problem, if a company can get timed content to get gamers to play on their console, that's a good business move.
I'm pretty sure this wouldn't be coming up if Ps4 was not getting all the deals that Xbox 360 had last gen.
"can" ? I think you mean "does", inarguably "does".