Steve Wright, Stevivor -- "I started my interview with Shannon Loftis, General Manager, Global Games Publishing at Microsoft, with a gut punch: Kinect."
Embracer CEO demonstrates a masterclass in mental gymnastics in latest interview.
"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission," he said.
OK give us Kingdoms of Amalur 2 with AAA budget and we will accept your excuse
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
We explore the Sega classics that are ripe for revival! From Panzer Dragoon Saga to Virtua Fighter, discover why these legendary games deserve a comeback on next-gen consoles. Dive into a nostalgic journey and see which Sega titles are set to captivate a new generation of gamers in 2024.
Turned based Phantasy Star and Shinning Force remain at the top of my list of Sega IPs that need to return. At the very least I'd take a Shining Force collection that has 1,2,3, CD and the Game Gear entries.
I don't trust Sega to do a proper comeback. The games will be just remastered and/or monetized to death.
Could have been a contender. But now, no longer a "trender."
I'll say at least the tech lives on in inside out tracking. But that fastest selling, Guinness book of world records product is now in the bargain bin. With not one big game to show for it.
If only Sony would have bought prime sense before Microsoft money bags did during PS2 days. And not from under Dr Marks nose and used it for 360. Sony bought Softkinetic but aren't using them for games on PS4. Too late to be used after the PS camera.
"The interesting thing about Kinect is it didn’t start necessarily from a gaming place. It started from a place of like, ‘hey, most people are not born knowing how to navigate 3D space using a controller with two analogue sticks, 16 buttons, two bumpers and triggers.’ You know?
“It was fun to eradicate ABXY[-button] thinking and to teach a team to eradicate ABXY thinking.
“It was fun to eradicate ABXY[-button] thinking and to teach a team to eradicate ABXY thinking. And, then build a culture where we held each other accountable for that kind of thinking.”
So, basically the Kinect was a postmodern thought exercise. It was more about challenging the norm than it was about delivering an experience anyone actually wanted. To paraphrase that one Jurassic Park quote, they spent so much time thinking about if they could that they never stopped to ask if they should.
Is this the same person who shared a post from her Kitchen about Crackdown? I think it is.
Xbox = Dead...