Topics of discussion include but are not limited to:
What it means for THEM to play in the Mass Effect world
What it’s like to work for and with Bioware
How to create 4 or 5 versions of Ryder for different character choices
How their personal relationship plays into the banter
Who “will they bang, okay?”
Both Tom and Fryda didn’t give up much in terms of story details but both confirmed the scenes they have together are some of the most emotional in the game. Interestingly, both actors are good friends but had to keep the ‘job of a lifetime’ a secret from one another, it was through simple prodding that they both announced, “I got the job as the lead character in Mass Effect!”
Danish from eXputer: "The Witcher's upcoming sequel needs to overhaul the series' combat system if it wants to make a big splash among gamers."
after what we see ( 2015 - 2024 ) in dark souls 3, blood borne , sekiro , dragon's dogma 2 , rise of the Ronin combat they should really careful and bring very good combat in Witcher 4 this time
Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."
I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.
About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.
I don’t know why NOW they decide on this, but I guess later is better than never.
With confirmation that Larian Studios will not develop another Baldur's Gate game, the fourth entry has a major challenge on its hands.
Larian had big shoes to fill themselves. Hopefully another studio can pull off the same miracle, but uphill battle is an understatement at this point. It feels impossible that BG3 even exists and accomplishes what it does.
I doubt anyone will attempt a Baldur’s Gate 4 for minimum a decade. It took about 20 years to get a third one for a a reason.
I'd just copy every single thing larian did obviously with different story and characters. Sometimes innovation isn't needed at that particular time.
i remember in an interview that it was Larian asking constantly that they wanted to develop Baldurs Gate 3, there has to be some really ugly business going behind the scenes for them to leave in such a way, no DLC no sequel nothing, either they are getting very low return after the huge success, or some of the business practices they have seen are truly terrible.
dame she one sexy lady for sure ;)
look forward to be playing this hopefully the campaign is going to blow away the ps3 version
and be around 20hrs play
First time seeing the male Ryder, seems he is as bad as the female one. Both characters look like robots trying to mimick human emotions and facial expressions. Look at the eyes and compare to the mouths, so lifeless but at the same time conveying weird mixed expressions. They both look like they're going "this is a serious human look because I am a serious human".
Do you think they were told that their likenesses would be featured in one or more painfully awkward sex scenes?