Gistix, a team of dedicated Sonic fans, has been working on a fan-made PC remake of the 2006 version of the Sonic the Hedgehog game. This version of Sonic 06 is powered by the Unity Engine and the team has just released a public demo for it.
The Outerhaven writes: My Arcade debuts the Sonic the Hedgehog arcade mini-cabs, the mighty player and joystick player at CES 2025.
The popular Sega franchise, Sonic the Hedgehog, has been really successful in recent years, forging paths for the recent upcoming titles.
These sales surged by 150 million compared to last year.
we need a new sonic pinball, with boss battles / hidden stages / 1 sec load times
Still need to check out Frontiers at some point. Just waiting on a really good Steam sale for it.
If this was a nintendo game, it would already be gone.
Why? Just, why?
So... I'm assuming, then, that they're also fixing a large number of ridiculous glitches the game had? This might actually be worth playing, then.
I remember playing this when it came out on my PS3. I got a game over on the first stage because the game absolutely refused to have the automated scripts run properly: I'd be in an automated shuttle loop section, and at the end of the loop, Sonic would just get tossed out into the water for no reason instead of landing where he should have, on land. Rinse and repeat that several times.
There was a particular rail in Crisis City that, after a transition, Sonic was supposed to automatically land on it. He just would not land on that rail. Came to discover that any input on the analog stick at all messed up the automatic sections of the game (*all* of them- you'd be killed for pressing anything at random), and my Dualshock 3's left analog stick was a little loose (a very slight input- not enough to move Sonic on foot, but when I tried playing another game, the character would tiptoe in one direction when my hands weren't on the controller). It'd be nice that something like that get fixed, lol, because I was extremely frustrated with the game for a long time without even knowing why I kept dying from the automated stuff you can't progress without touching.
Also, making those items and their gauge actually work would be a good idea too. You could buy certain items and then basically just fly after that.
I never asked for this. I'm pretty sure no one else did either.
Every time I hear about a new fangame I can't help thinking "Okay, great, but all this effort could have gone into a game you could actually make money off of..."