The PS4 Pro is a pioneering system, in that it is the first instance of an iterative, souped up model of an existing console on the market – something that is actually pretty common in the handheld, smartphone, and PC markets.
I wish CD Projekt Red would create a ps4 pro patch for The Witcher 3
I heard that The Witcher 3 runs better on Pro without a patch, including Bloodborne! true story BTW.
I have a Samsung KS7000 and the jaggies on this 4k TV look worse on The Witcher 3 with my PS4 Pro compared to my Sony 1080p HDTV I cant believe how bad 1080p games look on my Samsung 4K TV
Maybe your TV is the one that needs patching
@richie, I have a Samsung UE55JS8500, it looks great, you may want to check your TVs configuration/settings
Rich... I also have a pro and Dark Souls 3 actually looks crisper and cleaner on my pro than on my ps4 og. Haven't tried Bloodborne.
@richierich, reduce the sharpness on your Samsung to 0. Removes any artificial sharpening.
@rich That's not possible. The internal upscaler on the Pro does wonders on image quality. It should look way better.
It looks good on the pro or maybe it's the tv or both.
I'm with you on that. I know they are working on 2077 and the Gwent game but I would love a Pro patch for The Witcher 3. With that said it does seem to look better on the Pro on my 65KS8000. The colors are really good.
Can someone give me some advice on PS4 Pro settings? the weird thing is that I had a 55" Sony bravia 4K HDR tv and I sold it for a Samsung 49" KS7000 because it was highly recommended by gaming websites and because I was not happy with the image quality on my Sony 4k tv especially on The Witcher 3 and all of my other non patched PS4 games. I am getting similar results with new Samsung TV I find that The Witcher 3 characters have lots of alaised edges both Geralt and NPCs look jaggy. I have the resolution set to automatic on my PS4 Pro settings should I have it set to 4k rather than automatic? Can you any of guys let me know your PS4 Pro console settings in a reply because all non patched games look really bad for me perhaps I have the wrong settings on my console. I am using the Samsung KS7000 settings Digital Foundry recommended on their youtube channel for my TV. But non patched games look rally bad
@richierich I have my Pro set to 2160P-RGB with RGB Range to automatic, HDR automatic and deep color output to automatic. I calibrated my tv which is the UN65KS8000 from RTINGS. I hope that helps you.
@richie Set sharpness to 0, smart led to high, dynamic contrast to low or off. Activate game mode. Color space to Auto for SDR content and native for HDR.
Anyone got any settings for the x800D from Sony? My color looks washed out and I've used the RTINGs settings. I turned the Color Range to Limited and it crushed my blacks lol
Hardiman: I believe rgb is a less impressive colour setting. Does your TV not support the other 2160p YUV mode .? RGB only supports an 8bit colour pallet. At 2160p/60hz Full 10 bit hdr is only possible on 2160p /60hz YUV setting. It's due to the amount of data throughput required Other setting offer different requirements but my TV needs 2160p YUV to show itself off.
@obilator I thought 2160P RGB was the better option. I'll try YUV and see if there's a difference. Edit: I tried YUV and it does appear to display the color much better. Thanks for the tip.
Awesome. Wish we can get some news like this from From Software on Bloodborne. But I know they're probably busy with BB2 and other projects...
if it dopesn't take much effort then why is there no pro patch for the sony produced bloodborne?
It's up to dev,not Sony.
Because From Software developed it genius. Don't you get tired constantly trying to downplay Sony?
Why do you even pretend to care Moldybrain?!
Because they don't have to... the game was released long before the Pro was even a thing, so there's no obligation on the part of the devs to patch the game for PS4 Pro.
its not converting the game at all, most developers are just changing some configuration.
Well, there goes the argument that base games will suffer because devs will only focus on the Pro version of their games...
I had no idea that the devs of a small indie game like Helldivers spoke for all other developers and triple A publishers. Gamingbolt is now credible too.
it took all of two people to do that work for Infamous Second Son & First Light. It's also only taking one person to do that work for Days Gone: "Only 1 person is working on enhancing Days Gone for PS4 Pro, according to a new video report by Digital Foundry, and just 2 on inFamous: Second Son and inFamous: First Light." https://www.videogamer.com/...
😂 you put your foot in your mouth often deatwithit 😂
Well, this was previously stated by Mark Cerny so it was already confirmed.
Mark Cerney and other developers said the same thing. There's a reason why the pros architecture is almost the same as the PS4s.
You're not very bright are you? If small indie devs say PS4 Pro conversions require little effort then AAA studios with more resources available would have an even easier time.
@rime/cornholio: yes, he certainly did: "And according to Cerny, the amount of effort required to implement PS4 Pro support for games like Days Gone, Horizon: Zero Dawn or InFamous: First Light was minimal -- at least by big-budget studio standards. 'Most of the work goes into implementing, in the case of these three titles, checkerboard rendering, in order to get the resolutions up to 2160p, or close to 2160p. And that hasn't been that much,' said Cerny. 'The initial implementation of checkerboard rendering for each of these titles was 3 weeks, for each of them, by 1 programmer. And you know, these are games where, these days, a typical game will have 100 people, 300 people, for years on end. So we're talking about 1 programmer for a couple of weeks. It's not too much.'" http://www.gamasutra.com/vi...
So let's not take into account the many other games and versions for the PS4 that are having problems for both the Pro and the vanilla PS4. Let's once again only take a small few who just so happen to WORK for Sony and the words of a Sony EXEC that games are so easy to port over. Such a hilarious fanbase.
Damn your article is covered by a huge banner I cant even read it. Cancer.
Closer to 0.18 percent from my experience
From mine, it's around .1653, and 5.0% without coffee
Then why arent most devs utilising it properly then?! Most cant seem to get to grips with it or even bother with it at all.
Then why are devs not bothering with it then or not implimenting it properly?! Especially when it comes to 1080p.
its only out a month it will take 5 to 6 years for them to get used to it
games prior to October aren't required to have any Pro enhancements. some devs will actually do the work since it's apparently not very time-consuming, but I doubt we're going to see many early games for the system get patched with Pro improvements.
And still 9 of 10 third and first party games won't be getting Pro support. And among the few that gets it the number of just plain sloppy and bad patches keeps on growing.
Exactly! I hope they get their acts together.
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