KS:
Beginning with its first release, Anno 1602: Creation of a New World (1997), the Anno series has distinguished itself from a crowded field of strategy games by making economic competition, rather than military action, the focus of its simulation. Though Anno looked to the past for the first decade of its existence, the series turned towards the near-future with the excellent Anno: 2070 (2011), which tread new “historical” ground in familiar, materialist footwear. Anno 2205, the latest release in Ubisoft’s dependable series, picks up where 2070 left off; humanity is on the verge of interplanetary colonization and a rush for valuable lunar land is underway. Conflicts are inevitable, but as Anno always has it, it’s the supply lines and not the front lines where wars are won and lost.
Leon from DJ Podcasts writes "Anno 2205 is a city building, economic game at its heart and this is more than enhanced with the addition of all the DLC packs. Two of them, Wildwater Bay and the Tundra add new sectors for you to control. Wildwater Bay brings back another character from Anno 2070, with the sector project to uncover his buried treasure. This area is known for shipwrecks, which are wonderfully detailed, corroded by time and the salt of the sea. There’s plenty of space for you to use as well, to help build your corporation."
The DLC brings new difficulty mode and other additions.
EB: Anno 2205’s Tundra DLC is apparently now live today, so Ubisoft released a new trailer for it to show off the new region.
I asked a couple people about this game and they say it's good but feels like it's missing something. Said I should wait for the complete edition.