20°

Gamer Attitude At Rezzed: Interview With Danny Garfield of Puuba

We catch up with Danny of how his last game, Concursion, was received and his latest creation, The Weaponographist

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gamerattitude.com
60°
9.0

The Metronomicon: Slay the Dance Floor – Review - Honest Gaming Reviews

Developed by Puuba and published by Akupara Games, The Metronomicon: Slay the Dance Floor is at heart a rhythm game but the guys over at Puuba have also thrown into the mix a heavy RPG influence. Steve from HGR gives us incite into The Metronomicon

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honestgamingreviews.com
690°

Project Scorpio’s Compatibility With Xbox One Can Limit How Its Technology Is Utilized, Says Dev

The Xbox Scorpio is shaping up to be the most powerful console ever and with new information on the horizon, it's interesting to know what game developers think about it.

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gamingbolt.com
donthate2581d ago

Yeah it is, and it applies to PS4 and PS4 Pro too. Kind of a pointless article.

MasterCornholio2581d ago

However the PS4 Pro and PS4 are not there far apart in terms of power. But the difference between Scorpio and Xbox One is huge.

S2Killinit2581d ago

Well is it a new console generation or not?

Artemidorus2581d ago

They want clicks for money.

Trekster_Gamer2581d ago

PS4 ps4pro just about the same machine people are clueless fanboys here

TheKingKratos2581d ago

Donthate

No, because ps4 pro and pro are pretty much the same other than the stronger GPU they still have the same Cpu/Ram that's why you see no ps4 gamer angry whatever they own ps4pro or ps4 because no one left behind getting the same graphics settings but at highrt res so no one complain

Scorpio is pretty much far stronger than xboxone in Gpu/ram/cpu
So yeah not the same thing
i keep saying it over and over Microsoft made a huge upgraded system that almost feel like next gen to xboxone and xbox owners who are not upgrading will end up feeling left behind when it comes to graphics.

Evan_Beezy2581d ago

Not really. Cerny kept it more straightforward by literally adding in another entire GPU alongside the current one and described it like the other wing of a butterfly in order to keep development streamlined. Very different than replacing it with another single GPU with a different architecture and a huge power gap.

TheCommentator2581d ago

Evan, MS says Scorpio is using the same architecture as XB1.

Aenea2581d ago

@evan

Cerny said "it's like adding a second GPU", *like*, it's not actually what they did! They created a custom GPU core with twice the compute units, higher clockrate AND added a bunch of new features to it that weren't present in the PS4 GPU.

Also, read up what "architecture" means, in this case what's important that it's still x86 with an AMD GPU. That either of them is a newer model doesn't mean it's a new 'architecture'...

freshslicepizza2581d ago

cerny said the ps4 pro has 2 gpu's.

http://www.theverge.com/201...

"For the more than 700 or so existing PS4 games, Cerny said the goal was to ensure those titles played smoothly no matter what. That’s why the Pro incorporates an identical GPU. Because the new console has "the old GPU next to a mirror version of itself," Sony can support existing games with a simple trick: "We just turn off the second GPU," he said."

as for project scorpio what it can get away with is vr games and not being limited to the regular xbox one. vr requires much higher frame rates and this is one drawback to sony's approach and vr because it needs to also be at parity with the regular ps4. that means ps4 pro owners also get restrictions in games like driveclub which needs a lower car count and lower graphic details for the game to run at higher frame rates. if they made it only for the ps4 pro that would not have happened. this is also likely to restrict some games like fallout 4 which will require lots of horsepower that the xbox one and ps4 wouldn't likely be able to run well enough.

mikeslemonade2581d ago

Considering Scorpio is about 4 times stronger than the Xbox 720p, the devs don't need a perfect port. Just toss it on the system and it will run at 720p and 900p without much issue.

bouzebbal2581d ago

don't understand why it will limit technology.
isn't it why PC gamers are so happy about? To play most 3rd party games in superior version?

QUIMICOMORTAL2581d ago

Sure, but ps4 pro isnt 4 times more powerful than ps4 and scorpio wont definetly cost only $100 more than x1. See tha diference?

donthate2581d ago (Edited 2581d ago )

It's amazing to me that there is so much confusion around this. The games as a basis is supposed to work on Xbox One and PS4 period. That means it doesn't matter how much more powerful your PS4 Pro, Scorpio or PC is, it starts at XB1/PS4.

In fact, if the game targets PC, it will include the lowest specced PC as well into the mix.

I also want to add that there are few games if any that can't be reduced to work on lower end hardware today and still substantially get the same experience.

iplay1up22580d ago

Not really, the difference in power between XBS and XB1 is WAY different than PS4 and PRO.!!! XBS is going to smoke XB1 and Pro!!

+ Show (12) more repliesLast reply 2580d ago
XtraTrstrL2581d ago

We knew this from the get-go, when PS4 Pro was first announced. This issue was brought up a whole lot back then.

2581d ago
UltraNova2581d ago

It turned out that most of us exagerated (myself included) as games running on both the OG ps4 and pro are running great with just rez and sometimes fps difference in favor of the latter, as expected. But thats simply because the gap in power is not that great to be an issue, something we cant say for the xb1 and scorpio since the power gap is far bigger, next gen bigger infact.

We will see how this will turn out by the end of 2017.

XtraTrstrL2581d ago (Edited 2581d ago )

@UltraNova
Well, to be fair, yeah, Project Scorpio is like 4.5x more raw power in Tflops than the stock X1, but the PS4 Pro is still more than 2x the Tflops of PS4. That's still a good jump that could be visualized best probably without the backwards compatibility requirement.

2581d ago
rainslacker2580d ago

@Ultra

In the end, it's only going to be mostly graphical differences. Either quality of graphics or frame rates, maybe some effects.

The core game design will stay the same, thus not really requiring much more power. Truthfully, adding in massive amounts of CPU power would likely go to waste in most cases due to the lowest common denominator being the basis for the technicalities of the game design itself. This is the underlying stuff which will stay the same, and will be limited.

There are of course limitations that may come up to making bigger levels, more advanced AI, and so forth, but likely with the way games are designed today, it won't be much of an issue.

Overall, GPU is really the only place to make big changes. The memory architecture will make things run smoother between the two. The size of memory may go to waste at times, but it could also be used for higher quality textures.

So overall, no real limitation, because game design isn't advancing as fast as the hardware is. It's the graphics which change. For the most part, almost all game designs for today's games could be achieved on last gen processors as well, because there hasn't been that much of an advancement on the back end of the design.

So, while the older hardware is limiting, it doesn't mean the games won't run better on the newer hardware....but it does also mean that the full potential of the hardware may never be realized if forward compatibility is required or implemented.

+ Show (2) more repliesLast reply 2580d ago
Nu2581d ago

This could potentially hurt Microsoft financialy

2581d ago Replies(2)
XanderZane2581d ago

Devs will start at the top with the most powerful and work their way down to the lower spec systems, just like they do with PC's. Most developers have already said this 1/2 a dozen times already. Not sure why this article was even needed.

+ Show (3) more repliesLast reply 2580d ago
yarbie10002581d ago

Gamingbolt....that's all you really need to know. What are the odds that if i click on the article they'll be talking to some dev no ones heard of who works on games you've never heard of?

dcbronco2581d ago

True. Also what are the odds a bunch of fanboys that normally rail against gamingbolt with anything remotely positive about Microsoft will now proclaim gamebolt profits. But educated gamers , like some above, will know attaching it to Xbox One limits it on anything but graphics for the most part.

2581d ago Replies(9)
rainslacker2581d ago

No need to click. This is what I've been saying since the first hint of mid-gen upgrades started making the rounds.

Anyone with half a brain, and a basic knowledge of game design could tell you that the lowest common denominator is always the limiting factor.

Thatguy-3102581d ago (Edited 2581d ago )

What's the point of offering a powerful console when you can't take advantage of it?? The power between the ps4 and the pro isn't a lot but from what MS has said the power difference between xbox one and Scorpio is huge. Really curious to see how they'll handle the console in the market.

OMGitzThatGuy2581d ago

Since most X1 games will be on PC then it wont be much of a problem since the PC already requires higher quality assets. Scorpio will only require optimizations to hit locked framerates.

Aenea2581d ago

But they still can't do things on Scorpio/PC that can't be done on the X1, that IS the limiting factor!

All you're talking about has to do with graphics (framerate, resolution) which is probably what this dev means by limiting how the power is used.

Think about better AI being possible with a more powerful machine, but if the game can't do that on the X1 than they won't implement it like that.

OMGitzThatGuy2581d ago

@Aenea with the hardware in the current consoles, and even last gen, AI is not bound by power, it is bound by the devs. It is easier to make a character perform certain actions under certain scenarios but the work required makes the devs think it is not worth it. AI in games is literally "If X happens, do this" or "If X happens, do this, or this, or this" and that usually takes more work in the animation department and can create bugs. More power doesn't mean better AI. Better devs mean better AI. Unless you are talking about RTS like games with thousands of AI being run at a time but even then the AI is not complex, just sheer numbers.

2581d ago
spicelicka2580d ago

I believe that the compatibility will only be temporary. I think that was more of a selling point by both Sony and MS to assure gamers that they won't be forced to ditch their current consoles. After a transition stage they can easily change their policies, it's happened before.

Sciurus_vulgaris2581d ago (Edited 2581d ago )

Why is it that gamingbolt and thisgengaming's junk articles keep getting approved so readily? Those two sites, are basically the archetype of every wrong with modern game journalism.

Muzikguy2581d ago

I've been wondering that as well. It's like all of N4G has been those 2 sites alone (even though it hasn't), but it makes it harder to come here at times. Thy must have an entire gang of bad journalists and theorists to just keep creating bad articles and put them here.

Sciurus_vulgaris2581d ago

Some of the articles getting approved, have no real writing what so ever. Some are only a paragraph (or two) long, or are made up of a header, a tweet and a reply. There so many random sites getting approved as well. It is almost like people are making sites just to get clicks, with no ethics. Wannabe journalist don't care about integrity, factual accuracy or even writing skill. The write the same thing over and over again, write fake reviews and try to be as click bait as possible.

Artemidorus2581d ago

Trollingbolt using that 'dev' title in it's propaganda messages.

Muzikguy2581d ago

They always do 😕. Everyone with something to say is a developer

Show all comments (114)
60°

E3 2016: Metronomicon is a Rhythm/RPG Hybrid Without Compromises | Hardcore Gamer

Role-playing game lovers also tend to have a deep fondness for quality music. The Metronomicon‘s mix of DDR-style rhythm gaming note tracks and multi-tier active turn-based RPG spell-casting make it a game with no shortage of depth in both its dancing-inspired or JRPG-reminiscent parts. Metronomicon mostly sees players fighting gauntlets of enemies, one at a time, in survival style RPG battles where strategy and rhythm are equally important. It’s a pleasant and clever mix of genres. Taking some time out of his E3, developer Puuba’s Studio Lead Danny Garfield sat down and laid out the surprisingly complex mechanics that make his team’s new indie RPG work, as well as some first looks at never-before-seen content.

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hardcoregamer.com
TorpeAlex2868d ago (Edited 2868d ago )

I'm glad the Necrodancer genre continues.