Here's how Rise of the Tomb Raider will improve on its predecessor in terms of puzzles and actual "tomb raiding".
Ooh, we'll actually have some actual tomb-raiding here then! Hah. Well, a great game the previous ones and when tomb-raiding was actually done I enjoyed it, it'd be nice to see more of it and a bit more challenge and thought put into it.
To be honest, I found a couple quite hard. Still, I dig the idea of more tombs to discover as that's Lara's job after all
I don't like puzzles :(
I would like to see what kind of puzzles are in this
Everything i'm hearing about this game is awesome! If it improves on everything from the last game, I can see it being a Goty contender. Can't wait to see gameplay!
I agree, but I'll still wait for the "definitive edition" on PC with all the bells and whistles.
Hope this tomb raider doesn't hold your hand and is as Linear as the first one. We shall see.
Good the puzzles in the last one had been rather lackluster and the tombs had been downgraded to little areas for collectables. There wasn't really much tomb raiding going on. I hope it's more like the original one.
More tombs, more intricate puzzles, I can't wait.
some people saying ¨i dont like puzzles¨ well dont play tomb raider , ther isnt a real tomb raider well made yet, the more close to that, was the reboot from 2013. Tomb raider was always about discovering, new tombs,new enemies, not only realones... and moving forward, but in the way to move forward, to progress in the game, the puzzles must be solved, i dont like how they implemented, the puzles, in the last game, from 2013. They are useless, but its okay lara in that game from 2013 isnt a tomb raider yet. in those tombs there wasnt a reward , there wasnt any key.. nothing..you dont need them to progres, they must change that, to makethem relevant, or the game will loss its identity. It will be another uncharted copy, to much shooting, and les brain... we have so many games like that, tomb raider must stand out, some plataforming comeback must return too. they must keep this hard mechanics to progress, in the campaign ,going in into the unknow, and not knowing if you will make it, alive, escaping from traps , from hideen doors, she enter everytime in a giant puzzle levels. I know they will keep combat grounded, because lara jumping 2.5 meters in the air is not very reasltic, but was fun, in previous games (not in legend , annyversay, and underground.) they must ad a cool dodge o dont know wich. In this new reboot series ,lara is more real than ever, not so cartoony. but the hard elements, have to stay with her, because is the escence and ADN of a tomb raider game, to be challenging and succesfull. Hope more real tombs this time.. and huge, with unknow enemyes. Again i would like to see some dual pistols action, the bow is fun keep it too. ad some acrobatic jumps, to shoot, while, we rise lara ,above the heads of the enemies, somekind like tribute, to old lara moves, but keeping them, real, to not always fall, in the standar shooting mechanics, some vertical variety to attack and dodge would b cool. But not makethem inutil acrobatics, they must serve to dodge and mix into the combat mechanics, like the did with underground but so much better, maybe a focus meter ,to move lara aim in slowdown time, mid in the air meanwhile she is upside down shooting or using a thown axe or a boomerang.. jumping in the air that would b cool. XP Definitely looks more promesing.
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