Polyphony Digital's Kazunori Yamauchi explains the pressures on ensuring Gran Turismo made a PS3 appearance at E3'06...Polyphony Digital's Kazunori Yamauchi has recently gone on the record to explain some of the reasons behind the decision to display Gran Turismo HD at E3'06. Assuring GT fans that what was shown is not indicative of how Gran Turismo will really shape up on the Playstation3, Yamauchi-san explained to Famitsu that he was asked for a personal meeting with Sony Computer Entertainment president, Ken Kutaragi.
Fearing what could happen, Yamauchi-san was asked whether he would be able to have a Gran Turismo demo ready for E3, three weeks prior to the event. Resigned to the fact that he would need to have SCE's premier series ready for E3 in some shape or form, the staff members at Polyphony Digital set to work on the High-Resolution car models that were used in the Gran Turismo 4 Photo Mode, and came up with the presentation in just three weeks of work.
From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
Celebrate Final Fantasy IX's 25th anniversary with the latest merchandise, including figurines of Zidane and Vivi, and a range of t-shirts.
Most ugly trees ever. Period!
BECAUSE NO ONE HAS ONE! Besides, PGR3 was a fun game even though it looked last gen, it has nothing to do with the power of the 360, it has to do with the game creators.
The screens look good. This will be like the PGR3 for the ps3 on launch. Why are the screens so dark? It looks like they shot the screens at night!! The ps3 screens have yet to look like what the 360 screens look like!! Forza 2 looks way better than this. The PS3 wasn't worth the wait I am glad I didn't wait!
this article shows what kind of mind set sony is in.
they are scrambling to keep the sony fans amused until the release of the PS3.
they had plenty of stuff to show a E3, this was not really necessary. but it did help fill in time for their presentation.
I saw an interview about e3 and Sony. And this guy said a lot of people were yawning and bored of this magnificent 1080p super extraordinary fantastic demo. There's your first look at 1080p, and the crowd yawns.