While The Elder Scrolls Online doesn't break any new ground in its initial stages, it does put a definite Elder Scrolls stamp on an otherwise traditional MMO beginning. You start off as a prisoner (were you expecting something else?) in the realm of the daedric lord Molag Bal. Your escape, like in other Elder Scrolls games, lets you pick up your first weapon and choose your character's skills. There are plenty of opportunities for experience right off the bat - I was able to get to level two before leaving The Wailing Prison, where you begin the game. The mood of that place screams malevolence. The prison is dim and dark, lined in an eerie blue. In the background, the music thrums with malign intent. You just know that you're in a bad place.
Azfar from NoobFeed writes- The spirit of The Elder Scrolls Online 2025 is what really makes it stand out. It has all the things that Elder Scrolls fans love: stories that are driven by the players, a lot of history, and the chance to discover a strange and wonderful world. A massively multiplayer online game will value players' knowledge, creativity, and time, whether they play alone or with a group.
The Elder Scrolls Online launches Seasons of the Worm Cult today on PC and Mac, and Wccftech has all the details straight from the developers.
MMORPG The Elder Scrolls Online is celebrating its tenth birthday by rolling out a large number of improvements and changes.