PS4 Players Upset with ‘Dedicated Servers’ on Killzone Shadow Fall

Last week, all of the major publications ran articles titled “Killzone Shadow Fall has Dedicated Servers.” PS4 fans immediately took to the comment sections of these articles to praise this bit of news. But while most readers seemed to only catch the headline and decided to run with it, there was another group of PS4 fans who were upset by the news.

Read Full Story >>
The story is too old to be commented.
iamnsuperman1651d ago

Bit late to the party but okay......

Those forums were not the only ones. If you go down the comment list on that N4G article others, who actually read the article and source material, picked up on that

nukeitall1651d ago (Edited 1651d ago )

Basically KillZone has P2P multiplayer. All the other stuff on dedicated servers is how it is run normally, on all P2P games.

So much for all the praise which turned out to be a dud!

I really thought Sony was going to put the pedal to the metal since it is first party game.

corvusmd1651d ago

It looks like their "dedicated servers" for COD are going to be the same thing being as Mark Rubin said that it would be a mix of dedicated servers and P2P for PS4

NewMonday1651d ago

there you go again not having any idea about what your talking about

the servers are "dedicated" to the task of "forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues"

the bottom line is no host advantage and game stability is not dependent on a single player

ABeastNamedTariq1651d ago

"Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality."

Sounds to me like traffic is handled through the servers, which allows people with slow connections to play without bogging others down.

And like other commenters said, don't a lot of games use this form of dedicated servers? What's the issue here?

As long as everything is smooth, I don't see the problem. I might be missing something.

Gozer1651d ago

Sony just doesn't have the server farms to support their games. COD:Ghosts will not have dedicated servers for the ps4 either. To hear sony fans around the web talk, you would think sony would atleast have dedicated servers for their 1st party games, I guess not. Ill be picking up an X1 and a lot of that decision has to do with MS offering every developer dedicated servers for every online game at a near free cost.Looks like Live will continue to be the best service for online MP.And that's another thing, you would think since sony will be charging for MP next-gen, they could set up some servers, atleast for their first party.

GTgamer1651d ago (Edited 1651d ago )

Riggggggggght Gozer u were defiantly gonna buy a PS4 how many people call bullshit on that i do. The MP has dedicated servers where it should really counts like every game that says they have dedicated servers and other devs would rather say that they have dedicated servers other than go into detail like GG has been doing allot so what are you going on about so far you haven't played the MP so you don't know even know how it runs smh.

MasterCornholio1651d ago

You do know that dedicated servers won't be available for all Xbox One games right?

Shows how little you know about online infrastructure with consoles.

Nexus 7 2013

loulou1651d ago

lots of times playing kz2 the game stopped because the "host quit".

i could never understand why n4g was always raving about dedicated servers on kz, when infact there wasn't any

andrewsqual1651d ago

@Gozer And yet you have no idea what you are talking about because next gen Microsoft still won't be letting all users of Xbox Live download 100gbs of games and then 30gbs every following month. They still haven't confirmed if Arcade games can finally be released over the size of the pitiful 2gb limit. Also there is a reason why Planetside isn't coming to Xbox Live. What Xbox game ever let you play online with over 50 players the last 8 years?
When all these things are matched, then please compare Xbox Live to PSN. Some people really need to open their eyes sometimes.

Mystogan1651d ago (Edited 1651d ago )

I thought Sony said they have actual dedicated servers. I guess they must have lied then if they can't even do it on one of their most successful franchise.

GTgamer1651d ago

@Mystogan how did Sony lie -_-, notice how u have a problem with lying but your console of Choice is the Xone made by the MS king of lying right now is that all you do go on PS article and try to downplay the Sony so if KZSF came out and ran beautifully with no lag will you go back to edolas.

HeavenlySnipes1651d ago


Actually, when the session master leaves, the game actually says on screen "session master has left"

Then a new one is picked (I assume because the game doesn't stop and everything proceeds as normally)

MizTv1651d ago

as much as i like kz it looks like bf will be my go to fps

black0o1651d ago (Edited 1651d ago )

@all whom claiming that MS doesn't do the same
what do u hve to say about this http://www.internetsociety....

otherZinc1651d ago


Exactly! And:
XBOX ONE has 300,000 servers around the world waiting on November 22nd @ XBOX Live.

NewMonday1651d ago



so much for those 300k so called "dedicated" servers

hutness1651d ago

Wow...and they say only Sony fanboys troll Xbone articles.

BallsEye1651d ago

but has better online and better cloud than MS!! /s

Ausbo1651d ago

Wow. the xbox fanboys are out. not as large of a force as the psfangirls, but still there.

nobody is worse than newmonday though.

+ Show (15) more repliesLast reply 1651d ago
Gamingcapacity1651d ago

I think GG need to clear this up. To me it sounds like the traffic is managed by the dedi. The stuff that isn't affected by connection speeds is ran locally. Isn't the traffic the most and main important thing to run through the dedi?

If it runs smoothly like KZ3 then what are people complaining about?

Does anybody know how the X1 dedis will handle multiplayer?

iamnsuperman1651d ago (Edited 1651d ago )

To be honest I don't think they need to. Multiplayer is multiplayer and it doesn't matter if it uses P2P, dedicated servers, magic..... at this stage. People don't buy multiplayer games based on that fact alone but by how it plays (though dedicated servers means no host advantage which makes things easier for playability). If GG are confident in their product they don't need to say anything. It will come up in the reviews if there are issues with their choice (remember, unless there is a specific issue, reviews come out before the release of a game)

I have experienced no issues in some games which use P2P. They have explained what they will use and a lot of us will never understand it. We will wait to see if it was the right choice

GTgamer1651d ago

Can we all play judge and executioner when the game comes damn if the game runs smoothly then why complain now but to my understanding KZSF has dedicated servers that are targeted at the traffic which should insure no lags shows up, i think @abusador explained it the best.

Outside_ofthe_Box1651d ago

***"If it runs smoothly like KZ3 then what are people complaining about?"***

It's mainly the competitive players. Nobody wants the opposing team having host advantage especially during clan matches and KZ:SF will most likely have one of the better clan systems assuming that they go back to KZ2's system. So a lot of people are going to want to play it, but if the opposing team has host advantage it kinda ruins the point of clan matches.

Interesting enough a lot of people on that forum are the same people that praise KZ2 and how much fun they had during both clan and public matches despite it not having true dedicated servers.

Muerte24941651d ago (Edited 1651d ago )

Guerilla has already cleared this up. I don't know if Iamsuperman is saying this is P2P or not but it isn't.
Here ya go.

and a better explanation

Pretty much every game uses this in some shape or form even TitanFall is doing this.

Guerilla could have left it as "we'll have dedicated servers...", but they actually took out the time to explain it to people. To get mad about this kind of transparency blows my mind, especially when other devs just say "dedicated servers". This is no such thing as "true dedicated servers." These server are acting as hosts to mitigate "host advantage". But as with any server, the person closest to it with the lowest ping will experience less lag. This is opposed to the person who is furthest away for the server and ping is extremely high. So in short as long as you're not playing on a server like in Europe when you're in Chicago, you'll be fine.

yarbie10001651d ago

Here is how KZ uses dedicated servers and P2P

Bigpappy1651d ago (Edited 1651d ago )

@Muerte2494: Just wanted to clarify that the way KZ uses servers like a router with buffers, is not the way Titan Falls uses the cloud. They are two totally different uses of servers. Titan falls actually HOST parts of the game ON the SERVERS. There is non of that with Kill Zone. The servers are just buffers to stop slower connections from bogging down the game.

This seems to be a good setup to give good MP experiences, but that host connection is still sharing bandwidth for all in the game. So it can not match dedicated severs.

HeavenlySnipes1651d ago

Game logic is handled on your console and sent to the server. The sessions master is simply the person with the best connection to the server.

Along with sending their own game data (ie where they are positioned on the map, when and where they are shooting etc) they also send game score data to the server (makes sense, as they are the ones with the best connection, they have the most up to date scores).

Since everyone is connected to the server separately, if someone is lagging, no one will notice it except them. (For example in KZ2, you will know you are lagging because people on the map will look like they are skipping around and on their screen, you're just standing there like an idiot)

Unlike a regular P2P game like COD, your connection matters. In a regular P2P game, if the host lags, or has bad internet, the game will lag for everyone in the match (except for them because they are hosting the game)

+ Show (4) more repliesLast reply 1651d ago
thechosenone1651d ago (Edited 1651d ago )

A proxy server is still a server this is not P2P. Somethings are done on the server and others locally on your PS4, that does not make this a P2P system! Hit detection will be fine, no lag, no host migration. The above blog spam info is old and provides no new additional info and is simply finishing for hits.

How the f*** did this blog spam get approved? o.O

COD:Ghost will use the same type of servers but you don't see these people creating videos/articles to inform consumers about it now do you.

been posted and talked about already on N4G.

"Killzone: Shadow Fall" will have Proxy Servers

yarbie10001651d ago


And this obviously isn't a duplicate and is pointing out something new that most readers didn't get. So why report it - simply because you don't like it? Gotcha lol

thechosenone1651d ago (Edited 1651d ago )

Did the site add any new info from link I provided above? No. And blogs aren't allowed on N4G..especially ones that rehash old info.

yarbie10001651d ago (Edited 1651d ago )

Glad we don't have a problem since VGN isn't a blog.

I would encourage you to read the post. The news article points out how Killzone has used dedicated servers and P2P in the past.

Palaven1651d ago (Edited 1651d ago )

LOL typical Sony fan. When they don't like what is written in an article they resort to asking why it was approved, like a negative PS4 article should never be posted on N4G.

+ Show (1) more replyLast reply 1651d ago
Freedomland1651d ago

This website and the guy in the video they have some kind of agenda towards Sony and Ps4 because lately they are publishing videos which are based on nothing and he is quoting from different articles and comments without reference to the context, it means he is intentionally doing this, who is this guy anyways?
Like he is trying very hard to find something negative out of nothing.

iiwii1651d ago

Probably trying to get paid for page hits from his advertiser. A lot of the stuff posted here seems like that type of flamebait to get page clicks.

ssj271651d ago

KILLZONE 2 has dedicated server idk about KZ3 but I'm going to guess it did.
Killzone Shadow Fall has dedicated server's.

GG are wasting their time giving technical details to the ignorant people online.

They say 60fps but it may deep if something specific happen and people choose to be ignorant and call KZSF a soft 60fps. Like if no other game having the same situation will not suffer from it when we all know they will.

Please let's appreciate what GG does, they go into technical details about their games without fear so anyone can understand a little more about games. What other devs does that? Not many or any.

I'm glad I can learn about technical sides of the games thanks to GG been honest and open to anyone. We should appreciate it.

TAURUS-5551650d ago

i trust in sony if they think this dedicated servers hybrid is the way to go so we can have a flawless online experience then so be it.

+ Show (3) more repliesLast reply 1650d ago
Chupa-Chupa1651d ago

I think it's fine. I doubt that they will ever have the amount of players that other shooting games have online at one time i.e. COD. It looks like they will mix up ping quality (the server would manage that portion) so not just one game has a great connection while other games only have poor connections. Makes sense.

4Sh0w1651d ago (Edited 1651d ago )

Only "Scoring running on the session master"??? Well what he quoted is pretty much how P2P works, 1 player connection acts as the host for all the game logic within a match.

Its not terrible news the game will still be fun, but dedicated servers just helps for no host advantage which improves the online experience of course I just think its ironic with so much said towards the competition that some of that passion isn't directed at actually not settling for this result, again its not a huge deal but I'd just like to know from sony why not?, instead of well its "fine". You'd think gamers would at least be asking sony why no dedicated servers for what is sonys biggest next gen launch title.

NewMonday1651d ago (Edited 1651d ago )

"Well what he quoted is pretty much how P2P works, 1 player connection acts as the host for ALL the game logic within a match"

your statement is false, the truth is..

GG:"Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’"

4Sh0w1651d ago (Edited 1651d ago )

Well that's why I said "pretty much" which means "very similar to" but not exactly as you can see right before my quote I note that
Only "Scoring running on the session master"??? with those question marks I'm wondering why something so simple like scoring is running on a "session master" instead of the whole and more importantly game logic that tends to bogg down connection=host advantage. Read carefully newmonday.

AceBlazer131651d ago

Lol Majin.
OT as far as i read connections aren't gonna be a problem which is the main reason for dedicated servers as far as i'm concerned.

Majin-vegeta1651d ago

Yo I am youtube famous now :D.

OT:People already explained how this works.Just grasping at straws.

Bigpappy1651d ago

So no real dedicated servers. Still better than straight ptp. But not as lag free as dedicated servers.

abusador1651d ago (Edited 1651d ago )

Learn how to read, this dedicated server model is used in most games that have dedicated servers and htf isn't IT "real" dedicated servers? Thy are paid servers handling network traffic, Smh Lol Host in p2p handles network traffic so htf is this p2p when dedis are handling network traffic between players and it is not reliant on crappy host ISP. Problem is some if you fanboys don't know that most games with dedis do stuff locally an server side just like this its just devs never talk about it lol

Bigpappy1651d ago

The servers are just for traffic control. Stop being so emotional over it. "Dedicated Sever", as is by most gamers, host the multiplayer games. These KZ games will be hosted by which ever PS4 in that game has the strongest connection. So it is a better P2p (PtP)

n4rc1651d ago

I find it absolutely hilarious how people try to spin p2p as the same as dedicated servers...

Way to make my morning.. Lol

arbitor3651651d ago

i have never had lag on a killzone game. dedicated servers or not, it is still going to be the best FPS at launch

Ohlmay1651d ago

Are you joking? Killzone 3 was a lag-fest... Did you even play the Multiplayer?

xXxSeTTriPxXx1651d ago

I've never had lag in killzone.have you ever played the mp?

mxrider21991651d ago

i wouldnt say never some people would create chinese or japanese accounts and then when you would play them the game would be laggy cus we would be connected from a different server but other than that yes i agree with you

Show all comments (67)
The story is too old to be commented.