Submitted by yarbie1000 687d ago | article

PS4 Players Upset with ‘Dedicated Servers’ on Killzone Shadow Fall

Last week, all of the major publications ran articles titled “Killzone Shadow Fall has Dedicated Servers.” PS4 fans immediately took to the comment sections of these articles to praise this bit of news. But while most readers seemed to only catch the headline and decided to run with it, there was another group of PS4 fans who were upset by the news. (Killzone: Shadow Fall, PS4)

Attached Video
iamnsuperman  +   687d ago
Bit late to the party but okay......

Those forums were not the only ones. If you go down the comment list on that N4G article others, who actually read the article and source material, picked up on that
nukeitall  +   687d ago
Basically KillZone has P2P multiplayer. All the other stuff on dedicated servers is how it is run normally, on all P2P games.

So much for all the praise which turned out to be a dud!

I really thought Sony was going to put the pedal to the metal since it is first party game.
#1.1 (Edited 687d ago ) | Agree(21) | Disagree(54) | Report | Reply
corvusmd  +   687d ago
It looks like their "dedicated servers" for COD are going to be the same thing being as Mark Rubin said that it would be a mix of dedicated servers and P2P for PS4
NewMonday  +   687d ago
there you go again not having any idea about what your talking about

the servers are "dedicated" to the task of "forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues"

the bottom line is no host advantage and game stability is not dependent on a single player
ABeastNamedTariq  +   687d ago
"Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality."

Sounds to me like traffic is handled through the servers, which allows people with slow connections to play without bogging others down.

And like other commenters said, don't a lot of games use this form of dedicated servers? What's the issue here?

As long as everything is smooth, I don't see the problem. I might be missing something.
Gozer  +   687d ago
Sony just doesn't have the server farms to support their games. COD:Ghosts will not have dedicated servers for the ps4 either. To hear sony fans around the web talk, you would think sony would atleast have dedicated servers for their 1st party games, I guess not. Ill be picking up an X1 and a lot of that decision has to do with MS offering every developer dedicated servers for every online game at a near free cost.Looks like Live will continue to be the best service for online MP.And that's another thing, you would think since sony will be charging for MP next-gen, they could set up some servers, atleast for their first party.
GTgamer  +   687d ago
Riggggggggght Gozer u were defiantly gonna buy a PS4 how many people call bullshit on that i do. The MP has dedicated servers where it should really counts like every game that says they have dedicated servers and other devs would rather say that they have dedicated servers other than go into detail like GG has been doing allot so what are you going on about so far you haven't played the MP so you don't know even know how it runs smh.
#1.1.5 (Edited 687d ago ) | Agree(19) | Disagree(7) | Report
MasterCornholio  +   687d ago
You do know that dedicated servers won't be available for all Xbox One games right?

Shows how little you know about online infrastructure with consoles.

Nexus 7 2013
loulou  +   687d ago
lots of times playing kz2 the game stopped because the "host quit".

i could never understand why n4g was always raving about dedicated servers on kz, when infact there wasn't any
andrewsqual  +   687d ago
@Gozer And yet you have no idea what you are talking about because next gen Microsoft still won't be letting all users of Xbox Live download 100gbs of games and then 30gbs every following month. They still haven't confirmed if Arcade games can finally be released over the size of the pitiful 2gb limit. Also there is a reason why Planetside isn't coming to Xbox Live. What Xbox game ever let you play online with over 50 players the last 8 years?
When all these things are matched, then please compare Xbox Live to PSN. Some people really need to open their eyes sometimes.
Mystogan  +   687d ago
I thought Sony said they have actual dedicated servers. I guess they must have lied then if they can't even do it on one of their most successful franchise.
#1.1.9 (Edited 687d ago ) | Agree(7) | Disagree(21) | Report
GTgamer  +   687d ago
@Mystogan how did Sony lie -_-, notice how u have a problem with lying but your console of Choice is the Xone made by the MS king of lying right now is that all you do go on PS article and try to downplay the Sony so if KZSF came out and ran beautifully with no lag will you go back to edolas.
HeavenlySnipes  +   687d ago

Actually, when the session master leaves, the game actually says on screen "session master has left"

Then a new one is picked (I assume because the game doesn't stop and everything proceeds as normally)
MizTv  +   687d ago
as much as i like kz it looks like bf will be my go to fps
black0o  +   687d ago
@all whom claiming that MS doesn't do the same
what do u hve to say about this http://www.internetsociety....
#1.1.13 (Edited 687d ago ) | Agree(9) | Disagree(5) | Report
otherZinc  +   687d ago

Exactly! And:
XBOX ONE has 300,000 servers around the world waiting on November 22nd @ XBOX Live.
NewMonday  +   687d ago


so much for those 300k so called "dedicated" servers
hutness  +   687d ago
Wow...and they say only Sony fanboys troll Xbone articles.
BallsEye  +   686d ago
but but..sony has better online and better cloud than MS!! /s
Ausbo  +   686d ago
Wow. the xbox fanboys are out. not as large of a force as the psfangirls, but still there.

nobody is worse than newmonday though.
Gamingcapacity  +   687d ago
I think GG need to clear this up. To me it sounds like the traffic is managed by the dedi. The stuff that isn't affected by connection speeds is ran locally. Isn't the traffic the most and main important thing to run through the dedi?

If it runs smoothly like KZ3 then what are people complaining about?

Does anybody know how the X1 dedis will handle multiplayer?
iamnsuperman  +   687d ago
To be honest I don't think they need to. Multiplayer is multiplayer and it doesn't matter if it uses P2P, dedicated servers, magic..... at this stage. People don't buy multiplayer games based on that fact alone but by how it plays (though dedicated servers means no host advantage which makes things easier for playability). If GG are confident in their product they don't need to say anything. It will come up in the reviews if there are issues with their choice (remember, unless there is a specific issue, reviews come out before the release of a game)

I have experienced no issues in some games which use P2P. They have explained what they will use and a lot of us will never understand it. We will wait to see if it was the right choice
#1.2.1 (Edited 687d ago ) | Agree(4) | Disagree(8) | Report
GTgamer  +   687d ago
Can we all play judge and executioner when the game comes damn if the game runs smoothly then why complain now but to my understanding KZSF has dedicated servers that are targeted at the traffic which should insure no lags shows up, i think @abusador explained it the best.
Outside_ofthe_Box  +   687d ago
***"If it runs smoothly like KZ3 then what are people complaining about?"***

It's mainly the competitive players. Nobody wants the opposing team having host advantage especially during clan matches and KZ:SF will most likely have one of the better clan systems assuming that they go back to KZ2's system. So a lot of people are going to want to play it, but if the opposing team has host advantage it kinda ruins the point of clan matches.

Interesting enough a lot of people on that forum are the same people that praise KZ2 and how much fun they had during both clan and public matches despite it not having true dedicated servers.
Muerte2494  +   687d ago
Guerilla has already cleared this up. I don't know if Iamsuperman is saying this is P2P or not but it isn't.
Here ya go.

and a better explanation

Pretty much every game uses this in some shape or form even TitanFall is doing this.

Guerilla could have left it as "we'll have dedicated servers...", but they actually took out the time to explain it to people. To get mad about this kind of transparency blows my mind, especially when other devs just say "dedicated servers". This is no such thing as "true dedicated servers." These server are acting as hosts to mitigate "host advantage". But as with any server, the person closest to it with the lowest ping will experience less lag. This is opposed to the person who is furthest away for the server and ping is extremely high. So in short as long as you're not playing on a server like in Europe when you're in Chicago, you'll be fine.
#1.2.4 (Edited 687d ago ) | Agree(22) | Disagree(2) | Report
yarbie1000  +   687d ago
Here is how KZ uses dedicated servers and P2P

Related image(s)
Bigpappy  +   687d ago
@Muerte2494: Just wanted to clarify that the way KZ uses servers like a router with buffers, is not the way Titan Falls uses the cloud. They are two totally different uses of servers. Titan falls actually HOST parts of the game ON the SERVERS. There is non of that with Kill Zone. The servers are just buffers to stop slower connections from bogging down the game.

This seems to be a good setup to give good MP experiences, but that host connection is still sharing bandwidth for all in the game. So it can not match dedicated severs.
#1.2.6 (Edited 687d ago ) | Agree(2) | Disagree(6) | Report
HeavenlySnipes  +   687d ago
Game logic is handled on your console and sent to the server. The sessions master is simply the person with the best connection to the server.

Along with sending their own game data (ie where they are positioned on the map, when and where they are shooting etc) they also send game score data to the server (makes sense, as they are the ones with the best connection, they have the most up to date scores).

Since everyone is connected to the server separately, if someone is lagging, no one will notice it except them. (For example in KZ2, you will know you are lagging because people on the map will look like they are skipping around and on their screen, you're just standing there like an idiot)

Unlike a regular P2P game like COD, your connection matters. In a regular P2P game, if the host lags, or has bad internet, the game will lag for everyone in the match (except for them because they are hosting the game)
thechosenone  +   687d ago
A proxy server is still a server this is not P2P. Somethings are done on the server and others locally on your PS4, that does not make this a P2P system! Hit detection will be fine, no lag, no host migration. The above blog spam info is old and provides no new additional info and is simply finishing for hits.

How the f*** did this blog spam get approved? o.O

COD:Ghost will use the same type of servers but you don't see these people creating videos/articles to inform consumers about it now do you.

been posted and talked about already on N4G.

"Killzone: Shadow Fall" will have Proxy Servers
#1.3 (Edited 687d ago ) | Agree(5) | Disagree(4) | Report | Reply
yarbie1000  +   687d ago


And this obviously isn't a duplicate and is pointing out something new that most readers didn't get. So why report it - simply because you don't like it? Gotcha lol
thechosenone  +   687d ago
Did the site add any new info from link I provided above? No. And blogs aren't allowed on N4G..especially ones that rehash old info.
#1.3.2 (Edited 687d ago ) | Agree(9) | Disagree(2) | Report
yarbie1000  +   687d ago
Glad we don't have a problem since VGN isn't a blog.

I would encourage you to read the post. The news article points out how Killzone has used dedicated servers and P2P in the past.
#1.3.3 (Edited 687d ago ) | Agree(1) | Disagree(5) | Report
Palaven  +   687d ago
LOL typical Sony fan. When they don't like what is written in an article they resort to asking why it was approved, like a negative PS4 article should never be posted on N4G.
#1.3.4 (Edited 687d ago ) | Agree(6) | Disagree(11) | Report
Freedomland  +   687d ago
This website and the guy in the video they have some kind of agenda towards Sony and Ps4 because lately they are publishing videos which are based on nothing and he is quoting from different articles and comments without reference to the context, it means he is intentionally doing this, who is this guy anyways?
Like he is trying very hard to find something negative out of nothing.
iiwii  +   687d ago
Probably trying to get paid for page hits from his advertiser. A lot of the stuff posted here seems like that type of flamebait to get page clicks.
ssj27  +   687d ago
KILLZONE 2 has dedicated server idk about KZ3 but I'm going to guess it did.
Killzone Shadow Fall has dedicated server's.

GG are wasting their time giving technical details to the ignorant people online.

They say 60fps but it may deep if something specific happen and people choose to be ignorant and call KZSF a soft 60fps. Like if no other game having the same situation will not suffer from it when we all know they will.

Please let's appreciate what GG does, they go into technical details about their games without fear so anyone can understand a little more about games. What other devs does that? Not many or any.

I'm glad I can learn about technical sides of the games thanks to GG been honest and open to anyone. We should appreciate it.
TAURUS-555  +   686d ago
i trust in sony if they think this dedicated servers hybrid is the way to go so we can have a flawless online experience then so be it.
Chupa-Chupa  +   687d ago
I think it's fine. I doubt that they will ever have the amount of players that other shooting games have online at one time i.e. COD. It looks like they will mix up ping quality (the server would manage that portion) so not just one game has a great connection while other games only have poor connections. Makes sense.
4Sh0w  +   687d ago
Only "Scoring running on the session master"??? Well what he quoted is pretty much how P2P works, 1 player connection acts as the host for all the game logic within a match.

Its not terrible news the game will still be fun, but dedicated servers just helps for no host advantage which improves the online experience of course I just think its ironic with so much said towards the competition that some of that passion isn't directed at actually not settling for this result, again its not a huge deal but I'd just like to know from sony why not?, instead of well its "fine". You'd think gamers would at least be asking sony why no dedicated servers for what is sonys biggest next gen launch title.
#2.1 (Edited 687d ago ) | Agree(3) | Disagree(11) | Report | Reply
NewMonday  +   687d ago
"Well what he quoted is pretty much how P2P works, 1 player connection acts as the host for ALL the game logic within a match"

your statement is false, the truth is..

GG:"Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’"
#2.1.1 (Edited 687d ago ) | Agree(4) | Disagree(2) | Report
4Sh0w  +   687d ago
Well that's why I said "pretty much" which means "very similar to" but not exactly as you can see right before my quote I note that
Only "Scoring running on the session master"??? with those question marks I'm wondering why something so simple like scoring is running on a "session master" instead of the whole and more importantly game logic that tends to bogg down connection=host advantage. Read carefully newmonday.
#2.1.2 (Edited 687d ago ) | Agree(0) | Disagree(0) | Report
AceBlazer13  +   687d ago
Lol Majin.
OT as far as i read connections aren't gonna be a problem which is the main reason for dedicated servers as far as i'm concerned.
Majin-vegeta  +   687d ago
Yo I am youtube famous now :D.

OT:People already explained how this works.Just grasping at straws.
Bigpappy  +   687d ago
So no real dedicated servers. Still better than straight ptp. But not as lag free as dedicated servers.
abusador  +   687d ago
Learn how to read, this dedicated server model is used in most games that have dedicated servers and htf isn't IT "real" dedicated servers? Thy are paid servers handling network traffic, Smh Lol Host in p2p handles network traffic so htf is this p2p when dedis are handling network traffic between players and it is not reliant on crappy host ISP. Problem is some if you fanboys don't know that most games with dedis do stuff locally an server side just like this its just devs never talk about it lol
#4.1 (Edited 687d ago ) | Agree(11) | Disagree(6) | Report | Reply
Bigpappy  +   687d ago
The servers are just for traffic control. Stop being so emotional over it. "Dedicated Sever", as is by most gamers, host the multiplayer games. These KZ games will be hosted by which ever PS4 in that game has the strongest connection. So it is a better P2p (PtP)
n4rc  +   686d ago
I find it absolutely hilarious how people try to spin p2p as the same as dedicated servers...

Way to make my morning.. Lol
arbitor365  +   687d ago
i have never had lag on a killzone game. dedicated servers or not, it is still going to be the best FPS at launch
Ohlmay  +   687d ago
Are you joking? Killzone 3 was a lag-fest... Did you even play the Multiplayer?
xXxSeTTriPxXx  +   687d ago
I've never had lag in killzone.have you ever played the mp?
mxrider2199  +   687d ago
i wouldnt say never some people would create chinese or japanese accounts and then when you would play them the game would be laggy cus we would be connected from a different server but other than that yes i agree with you
abusador  +   687d ago
Real dedicated servers, some of you guys are so oblivious to %hit its amazing Lol Most games have dedis similarbp to this. Some things are done locally and others server side, what don't ppl understand? Lag is the biggest worry and reason ppl want dedis, killzone has paiddddddd dedicated servers for the network traffic, key word networkkkkkkk so instead of host directing network traffic via its ISP and vice versa and worrying about whether host has crappy ISP which leafs to lagggggg, dedicated servers handle network traffic between allllll playersssss. These are dedicatedddddd servers and lag will be minimal like any other game with dedicated servers Lol Cod will also be using thus format. I knew some fanboys want to say kz doesn't have dedicated servers but they doooooo.

Did you even read the last GG article with the headline "no laggggg"? No lag bcus kept dedicated servers, smfh.
#6 (Edited 687d ago ) | Agree(9) | Disagree(8) | Report | Reply
gamertk421  +   687d ago
Perhaps the most obnoxious looking post ever.
mxrider2199  +   687d ago
but hes still right
Software_Lover  +   687d ago
People are never happy.
Ohlmay  +   687d ago
Killzone 3 had horrendous lag issues and it used the same Hybrid setup if I recall. After reading Killzone Shadow Fall still uses a P2P connection this is very disappointing. It's 2013, Dedicated Servers should be standard for all multiplayer games.
#8 (Edited 687d ago ) | Agree(6) | Disagree(19) | Report | Reply
MrDead  +   687d ago
You couldn't be more wrong even if your name was Wrongy McWrong from the wrong Clan of McWrong.

The method that GG use is one of the best ways of reducing lag.
#8.1 (Edited 687d ago ) | Agree(6) | Disagree(3) | Report | Reply
Majin-vegeta  +   687d ago
Your internet connection just sux.I get 5upload/3dowload and guess what??I never had lagged.
gamertk421  +   687d ago
The real issue is how Sony is calling this dedicated servers and they aren't. Bunch of liars as always.
LordNikon  +   687d ago
How did they lie? They explained exactly how their dedicated servers work for KZ. People just don't think that a "dedicated server" that works that way isn't a "dedicated server".
DistroyerOfFanbums  +   687d ago
So this "session master" is the dedicated part(,mission /Scoring). But the P2P part is the shooting, moving, damage, handled by the PS4.. Never heard of a dedicated server with host advantage.. But as long as they don't have any lag, I'm fine with it.
BallsEye  +   686d ago
you will have lag. A lot of lag...for pro players HALO 3 with p2p host advantage was very hard to play. Even if it's 0.5 sec delay, you're chances to win against very good player are lowered by a loT!
srd4484  +   687d ago
-MS to offer all XB1 1st party games Dedicated servers and 3rd party at discount price.
Sony fanboys say P2P is better anyway. Plus we'll have it anyway.
-Killzone to have dedicated servers.
Sony fanboys are excited. Say how awesome dedicated servers are. Be top notch online playing.
-Killzone verifies that the article is not true. No dedicated servers like MS.
Sony fanboys say no problem . P2P is better. MS wont have dedicated servers anyway.
e-p-ayeaH  +   687d ago
As long there´s praticly no lag like the previous games im all good.
ATi_Elite  +   687d ago
the amount of money thrown at this game Sony should just MAN UP and go with Dedicated Servers running the darn game.

The idea of servers helping out the P2P is cool but just go with dedicated servers.

If it works COOL but it still will not provide 100% even play across the board like dedicated servers do.

P2P still has major issues mostly dealing with putting gamers on someones crappy IP service and having them host the game.

Gamers all logging into a Host Server independently is still the best way to play.

Dedicated P2P servers NICE....well not really.
#13 (Edited 687d ago ) | Agree(1) | Disagree(4) | Report | Reply
hellrazor  +   686d ago
P2P has a draw back in other ways,the system has to save resources and not max the games out so your not getting the full game experience that the ps4 can deliver if it was using dedicated servers.because the ps4 will have to run as a server to taking up system resources and if on dedicated servers them resources could be used for the game.so yes dedicated all the way ..
ballsohard2013  +   684d ago
This isnt a surprise tho. People need to temper their expectations. Sony has the edge on the hardware side while MS has the online edge. Really think about it... Xbox Live has more users go online (that actually pay a subscription) than PSN users (free). And for Live, your talking about atleast 7-8 years if recall. So those dedicated server farms is somewhat to be expected if MS actually did any type of reinvestment and thought strategically about maintaining they're edge with the online community.

In a few articles didnt Respawn cite the access to dedicated servers and online structure as one off the challenges bringing Titanfall to PS4? Sony will hopefully make progress with its online community.

Add comment

You need to be registered to add comments. Register here or login
New stories

Until Dawn Review | Gamers Elite

58m ago - GE writes: "Overall, I loved Until Dawn. Sure it has it’s faults, but it’s a homage to ‘old schoo... | PS4

Gears of War: Ultimate Edition Review I Hey Poor Player

58m ago - Hey Poor Players Gary Swallow writes - "Nine years ago, Microsoft and Epic Games teamed up to giv... | Xbox One

Win a Pro-Painted Ghorgon!

Now - Turbo Tape Games is pleased to announce a contest for an exclusive Ghorgon miniature hand-painted by Dave Taylor! | Promoted post

Voice Actor Tuesday – Catherine Taber

1h ago - Sagamer: Some voice actors only play a few roles, but often those roles are ones that stand out i... | Culture

Devil's Third (Review) - Horror Cult Films

1h ago - Come for the fun but flawed single player, stay for the surprisingly good multiplayer (if more pe... | Wii U

Splatoon Transformers Splatfest Results: Autobots vs. Decepticons

1h ago - Splatoon’s Transformers Splatfest event concluded in North America with the evil Team Decepticons... | Wii U