440°

PS4 Players Upset with ‘Dedicated Servers’ on Killzone Shadow Fall

Last week, all of the major publications ran articles titled “Killzone Shadow Fall has Dedicated Servers.” PS4 fans immediately took to the comment sections of these articles to praise this bit of news. But while most readers seemed to only catch the headline and decided to run with it, there was another group of PS4 fans who were upset by the news.

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videogamesandnews.com
iamnsuperman4263d ago

Bit late to the party but okay......

Those forums were not the only ones. If you go down the comment list on that N4G article others, who actually read the article and source material, picked up on that

nukeitall4262d ago (Edited 4262d ago )

Basically KillZone has P2P multiplayer. All the other stuff on dedicated servers is how it is run normally, on all P2P games.

So much for all the praise which turned out to be a dud!

I really thought Sony was going to put the pedal to the metal since it is first party game.

corvusmd4262d ago

It looks like their "dedicated servers" for COD are going to be the same thing being as Mark Rubin said that it would be a mix of dedicated servers and P2P for PS4

NewMonday4262d ago

@nukeitall
there you go again not having any idea about what your talking about

the servers are "dedicated" to the task of "forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues"

the bottom line is no host advantage and game stability is not dependent on a single player

ABeastNamedTariq4262d ago

"Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality."

Sounds to me like traffic is handled through the servers, which allows people with slow connections to play without bogging others down.

And like other commenters said, don't a lot of games use this form of dedicated servers? What's the issue here?

As long as everything is smooth, I don't see the problem. I might be missing something.

Gozer4262d ago

Sony just doesn't have the server farms to support their games. COD:Ghosts will not have dedicated servers for the ps4 either. To hear sony fans around the web talk, you would think sony would atleast have dedicated servers for their 1st party games, I guess not. Ill be picking up an X1 and a lot of that decision has to do with MS offering every developer dedicated servers for every online game at a near free cost.Looks like Live will continue to be the best service for online MP.And that's another thing, you would think since sony will be charging for MP next-gen, they could set up some servers, atleast for their first party.

GTgamer4262d ago (Edited 4262d ago )

Riggggggggght Gozer u were defiantly gonna buy a PS4 how many people call bullshit on that i do. The MP has dedicated servers where it should really counts like every game that says they have dedicated servers and other devs would rather say that they have dedicated servers other than go into detail like GG has been doing allot so what are you going on about so far you haven't played the MP so you don't know even know how it runs smh.

MasterCornholio4262d ago

You do know that dedicated servers won't be available for all Xbox One games right?

Shows how little you know about online infrastructure with consoles.

Nexus 7 2013

loulou4262d ago

lots of times playing kz2 the game stopped because the "host quit".

i could never understand why n4g was always raving about dedicated servers on kz, when infact there wasn't any

andrewsqual4262d ago

@Gozer And yet you have no idea what you are talking about because next gen Microsoft still won't be letting all users of Xbox Live download 100gbs of games and then 30gbs every following month. They still haven't confirmed if Arcade games can finally be released over the size of the pitiful 2gb limit. Also there is a reason why Planetside isn't coming to Xbox Live. What Xbox game ever let you play online with over 50 players the last 8 years?
When all these things are matched, then please compare Xbox Live to PSN. Some people really need to open their eyes sometimes.

Mystogan4262d ago (Edited 4262d ago )

I thought Sony said they have actual dedicated servers. I guess they must have lied then if they can't even do it on one of their most successful franchise.

GTgamer4262d ago

@Mystogan how did Sony lie -_-, notice how u have a problem with lying but your console of Choice is the Xone made by the MS king of lying right now is that all you do go on PS article and try to downplay the Sony so if KZSF came out and ran beautifully with no lag will you go back to edolas.

HeavenlySnipes4262d ago

@loulou

Actually, when the session master leaves, the game actually says on screen "session master has left"

Then a new one is picked (I assume because the game doesn't stop and everything proceeds as normally)

MizTv4262d ago

as much as i like kz it looks like bf will be my go to fps

black0o4262d ago (Edited 4262d ago )

@all whom claiming that MS doesn't do the same
what do u hve to say about this http://www.internetsociety....

otherZinc4262d ago

@nukeitall,

Exactly! And:
XBOX ONE has 300,000 servers around the world waiting on November 22nd @ XBOX Live.

NewMonday4262d ago

@black0o

WOW!

so much for those 300k so called "dedicated" servers

hutness4262d ago

Wow...and they say only Sony fanboys troll Xbone articles.

BallsEye4262d ago

but but..sony has better online and better cloud than MS!! /s

Ausbo4262d ago

Wow. the xbox fanboys are out. not as large of a force as the psfangirls, but still there.

nobody is worse than newmonday though.

+ Show (15) more repliesLast reply 4262d ago
Gamingcapacity4262d ago

I think GG need to clear this up. To me it sounds like the traffic is managed by the dedi. The stuff that isn't affected by connection speeds is ran locally. Isn't the traffic the most and main important thing to run through the dedi?

If it runs smoothly like KZ3 then what are people complaining about?

Does anybody know how the X1 dedis will handle multiplayer?

iamnsuperman4262d ago (Edited 4262d ago )

To be honest I don't think they need to. Multiplayer is multiplayer and it doesn't matter if it uses P2P, dedicated servers, magic..... at this stage. People don't buy multiplayer games based on that fact alone but by how it plays (though dedicated servers means no host advantage which makes things easier for playability). If GG are confident in their product they don't need to say anything. It will come up in the reviews if there are issues with their choice (remember, unless there is a specific issue, reviews come out before the release of a game)

I have experienced no issues in some games which use P2P. They have explained what they will use and a lot of us will never understand it. We will wait to see if it was the right choice

GTgamer4262d ago

Can we all play judge and executioner when the game comes damn if the game runs smoothly then why complain now but to my understanding KZSF has dedicated servers that are targeted at the traffic which should insure no lags shows up, i think @abusador explained it the best.

Outside_ofthe_Box4262d ago

***"If it runs smoothly like KZ3 then what are people complaining about?"***

It's mainly the competitive players. Nobody wants the opposing team having host advantage especially during clan matches and KZ:SF will most likely have one of the better clan systems assuming that they go back to KZ2's system. So a lot of people are going to want to play it, but if the opposing team has host advantage it kinda ruins the point of clan matches.

Interesting enough a lot of people on that forum are the same people that praise KZ2 and how much fun they had during both clan and public matches despite it not having true dedicated servers.

Muerte24944262d ago (Edited 4262d ago )

Guerilla has already cleared this up. I don't know if Iamsuperman is saying this is P2P or not but it isn't.
Here ya go.
http://www.neogaf.com/forum...

and a better explanation
http://www.neogaf.com/forum...

Pretty much every game uses this in some shape or form even TitanFall is doing this.
http://www.neogaf.com/forum...

Guerilla could have left it as "we'll have dedicated servers...", but they actually took out the time to explain it to people. To get mad about this kind of transparency blows my mind, especially when other devs just say "dedicated servers". This is no such thing as "true dedicated servers." These server are acting as hosts to mitigate "host advantage". But as with any server, the person closest to it with the lowest ping will experience less lag. This is opposed to the person who is furthest away for the server and ping is extremely high. So in short as long as you're not playing on a server like in Europe when you're in Chicago, you'll be fine.

yarbie10004262d ago

Here is how KZ uses dedicated servers and P2P

Bigpappy4262d ago (Edited 4262d ago )

@Muerte2494: Just wanted to clarify that the way KZ uses servers like a router with buffers, is not the way Titan Falls uses the cloud. They are two totally different uses of servers. Titan falls actually HOST parts of the game ON the SERVERS. There is non of that with Kill Zone. The servers are just buffers to stop slower connections from bogging down the game.

This seems to be a good setup to give good MP experiences, but that host connection is still sharing bandwidth for all in the game. So it can not match dedicated severs.

HeavenlySnipes4262d ago

Game logic is handled on your console and sent to the server. The sessions master is simply the person with the best connection to the server.

Along with sending their own game data (ie where they are positioned on the map, when and where they are shooting etc) they also send game score data to the server (makes sense, as they are the ones with the best connection, they have the most up to date scores).

Since everyone is connected to the server separately, if someone is lagging, no one will notice it except them. (For example in KZ2, you will know you are lagging because people on the map will look like they are skipping around and on their screen, you're just standing there like an idiot)

Unlike a regular P2P game like COD, your connection matters. In a regular P2P game, if the host lags, or has bad internet, the game will lag for everyone in the match (except for them because they are hosting the game)

+ Show (4) more repliesLast reply 4262d ago
thechosenone4262d ago (Edited 4262d ago )

A proxy server is still a server this is not P2P. Somethings are done on the server and others locally on your PS4, that does not make this a P2P system! Hit detection will be fine, no lag, no host migration. The above blog spam info is old and provides no new additional info and is simply finishing for hits.

How the f*** did this blog spam get approved? o.O

COD:Ghost will use the same type of servers but you don't see these people creating videos/articles to inform consumers about it now do you.

been posted and talked about already on N4G.
http://n4g.com/news/1363693...

"Killzone: Shadow Fall" will have Proxy Servers
http://www.neogaf.com/forum...

yarbie10004262d ago

https://scontent-a-lga.xx.f...

http://gyazo.com/656b2f812b...

And this obviously isn't a duplicate and is pointing out something new that most readers didn't get. So why report it - simply because you don't like it? Gotcha lol

thechosenone4262d ago (Edited 4262d ago )

Did the site add any new info from link I provided above? No. And blogs aren't allowed on N4G..especially ones that rehash old info.

yarbie10004262d ago (Edited 4262d ago )

Glad we don't have a problem since VGN isn't a blog.

I would encourage you to read the post. The news article points out how Killzone has used dedicated servers and P2P in the past.

Palaven4262d ago (Edited 4262d ago )

LOL typical Sony fan. When they don't like what is written in an article they resort to asking why it was approved, like a negative PS4 article should never be posted on N4G.

+ Show (1) more replyLast reply 4262d ago
Freedomland4262d ago

This website and the guy in the video they have some kind of agenda towards Sony and Ps4 because lately they are publishing videos which are based on nothing and he is quoting from different articles and comments without reference to the context, it means he is intentionally doing this, who is this guy anyways?
Like he is trying very hard to find something negative out of nothing.

iiwii4262d ago

Probably trying to get paid for page hits from his advertiser. A lot of the stuff posted here seems like that type of flamebait to get page clicks.

ssj274262d ago

KILLZONE 2 has dedicated server idk about KZ3 but I'm going to guess it did.
Killzone Shadow Fall has dedicated server's.

GG are wasting their time giving technical details to the ignorant people online.

They say 60fps but it may deep if something specific happen and people choose to be ignorant and call KZSF a soft 60fps. Like if no other game having the same situation will not suffer from it when we all know they will.

Please let's appreciate what GG does, they go into technical details about their games without fear so anyone can understand a little more about games. What other devs does that? Not many or any.

I'm glad I can learn about technical sides of the games thanks to GG been honest and open to anyone. We should appreciate it.

4262d ago
+ Show (3) more repliesLast reply 4262d ago
Chupa-Chupa4263d ago

I think it's fine. I doubt that they will ever have the amount of players that other shooting games have online at one time i.e. COD. It looks like they will mix up ping quality (the server would manage that portion) so not just one game has a great connection while other games only have poor connections. Makes sense.

4Sh0w4263d ago (Edited 4262d ago )

Only "Scoring running on the session master"??? Well what he quoted is pretty much how P2P works, 1 player connection acts as the host for all the game logic within a match.

Its not terrible news the game will still be fun, but dedicated servers just helps for no host advantage which improves the online experience of course I just think its ironic with so much said towards the competition that some of that passion isn't directed at actually not settling for this result, again its not a huge deal but I'd just like to know from sony why not?, instead of well its "fine". You'd think gamers would at least be asking sony why no dedicated servers for what is sonys biggest next gen launch title.

NewMonday4262d ago (Edited 4262d ago )

@4Sh0w
"Well what he quoted is pretty much how P2P works, 1 player connection acts as the host for ALL the game logic within a match"

your statement is false, the truth is..

GG:"Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’"

4Sh0w4262d ago (Edited 4262d ago )

Well that's why I said "pretty much" which means "very similar to" but not exactly as you can see right before my quote I note that
Only "Scoring running on the session master"??? with those question marks I'm wondering why something so simple like scoring is running on a "session master" instead of the whole and more importantly game logic that tends to bogg down connection=host advantage. Read carefully newmonday.

AceBlazer134263d ago

Lol Majin.
OT as far as i read connections aren't gonna be a problem which is the main reason for dedicated servers as far as i'm concerned.

Majin-vegeta4262d ago

Yo I am youtube famous now :D.

OT:People already explained how this works.Just grasping at straws.

Bigpappy4262d ago

So no real dedicated servers. Still better than straight ptp. But not as lag free as dedicated servers.

abusador4262d ago (Edited 4262d ago )

Learn how to read, this dedicated server model is used in most games that have dedicated servers and htf isn't IT "real" dedicated servers? Thy are paid servers handling network traffic, Smh Lol Host in p2p handles network traffic so htf is this p2p when dedis are handling network traffic between players and it is not reliant on crappy host ISP. Problem is some if you fanboys don't know that most games with dedis do stuff locally an server side just like this its just devs never talk about it lol

Bigpappy4262d ago

The servers are just for traffic control. Stop being so emotional over it. "Dedicated Sever", as is by most gamers, host the multiplayer games. These KZ games will be hosted by which ever PS4 in that game has the strongest connection. So it is a better P2p (PtP)

n4rc4262d ago

I find it absolutely hilarious how people try to spin p2p as the same as dedicated servers...

Way to make my morning.. Lol

arbitor3654262d ago

i have never had lag on a killzone game. dedicated servers or not, it is still going to be the best FPS at launch

Ohlmay4262d ago

Are you joking? Killzone 3 was a lag-fest... Did you even play the Multiplayer?

xXxSeTTriPxXx4262d ago

I've never had lag in killzone.have you ever played the mp?

mxrider21994262d ago

i wouldnt say never some people would create chinese or japanese accounts and then when you would play them the game would be laggy cus we would be connected from a different server but other than that yes i agree with you

Show all comments (67)
170°

15 Last-Gen Games That Still Compete with Current-Gen Graphics

GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."

Read Full Story >>
gamingbolt.com
darthv72226d ago

Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.

Driveclub is another i wished had a HFR mode on PS5.

MatrixxGT226d ago

Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.

127maXimus226d ago

Most games from 20 years ago are basically the same as today, with resolution and fps upgrades. The AI is still just as braindead as it always has been, worlds are full of static, boring characters that do the same thing over and over.

Demetrius226d ago

Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better

226d ago
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

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thenerdstash.com
IAMRealHooman233d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX233d ago (Edited 233d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne233d ago (Edited 233d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro233d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken233d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown233d ago

They should finish Horizon story first

darthv72233d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken233d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya233d ago

Yeah, a remake would be pretty awesome

anast233d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood233d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
400°

Killzone After a Decade in Hibernation

It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.

Obscure_Observer576d ago

Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.

Vengeance1138576d ago

lmao sadly? Are you pretending to have actually played the series lol Sorry bud, no Killzone on Xbox.

Cacabunga576d ago

With the downfall of COD and BF, Killzone def. has a chance to make a groundbreaking comeback

576d ago
Notellin575d ago (Edited 575d ago )

What a low-functioning reply here typical of the fanboy N4G community.

Rimeskeem576d ago

“Dumped”

I think it’s called moving on.

Barlos576d ago (Edited 576d ago )

They brought out 4 main games and 2 spin offs: one on PSP and one on Vita. That's a decent run for any series. I also understand that Shadow Fall wasn't a success commercially despite it coming out at PS4 launch, and as a big Killzone fan even I couldn't get into it, so I think Sony/Guerrilla could see it was time to move on.

Don't get me wrong, I'd love another Killzone game in the vein of KZ2 but it's just not happening. Hell, I'd even take a remake or remaster of the first 3 games.

I'd hardly say it was "dumped" though, it spanned 3 console generations and 2 handheld generations.

1Victor575d ago

@obscured:”Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer”

Happily it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer( edited to reflect the writer true feelings and allegiance)
Kill zone was a FPS far ahead of its glitched competitors with nauseating bad camera angles, 10 years old screaming curses like a drunk sailor and bot aiming assist.

ChasterMies575d ago

“Sadly”?

The Horizon games were among the best games of all time. Killzone Shadowfail wasn’t.

Shane Kim575d ago

True, but damn the memories of KZ2 multiplayer. Still no MP as fun as that to this date.

Mr_cheese575d ago

Dumped and shelved are two different things

Tacoboto575d ago

And Sony as a whole dumped the FPS genre so they wouldn't have products competing with COD and (until purchase) Destiny.

+ Show (4) more repliesLast reply 575d ago
GoodGuy09576d ago

I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.

Flawlessmic576d ago

Agreed dude, I would absolutely love a reboot of the series, one can only hope that either resistance or killzone makes a return.

Have nothing but great memories, especially of the first 3 games, but all 4 were show stoppers graphically.

blackbeld576d ago

To making it a successful reboot they have to change that buttons layout! Make it playable like the cod button layout. Otherwise I’ll skipping it again.

Rynxie576d ago

And that's the reason why many fps games failed. Instead of being original and catering to it's fans, they tried to make it like cod. No, kz doesn't need cod button layout. It needs to be like it was on kz2 or balanced liked kz3.

Lightning77576d ago

I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.

Sharky231575d ago

@Lightning77

I think WarHawk would have been a great Live service game.

thorstein576d ago

Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.

I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.

P_Bomb576d ago

It’s been a decade? Now I’m sad.

LiViNgLeGaCY575d ago

I hear ya bud. We're due for a revival.

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