The biggest annoyance for the creators of Borderlands 2 was the lack of personality in the playable characters, writer Anthony Burch and creative director Paul Hellquist told Polygon at PAX Australia.
Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."
Ahmad from eXputer: "Borderlands 2's unrivaled storytelling is something that has to lean into the core elements of the next iteration in the Borderlands series."
I'm curious how they are going to do the Siren since they've kind of wrote themselves into a corner regarding the lore.
it will probably be alot like wonderlands, since that is the last borderlands game
but we'll see soon
Most people do. But the people that create the games don't seem to understand that.
I bet it will be even worse than BL3 when it comes to story and character designs.
While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.
Does every game need a deep story. It was just a fun GAME. Let a game just be a game sometimes. Not everything needs to be on the level of a literary masterpiece (although I love a great story, too).
The biggest criticism of Borderlands (1) was it's lack of story and disappointing ending - but the journey through the game, I found to be highly addictive fun.
With BL2. I would agree about the lack of depth of each character - except for just one - Krieg. And for me, the real empathy for this character, came about from 'A meat bicycle made for two'. I just love that clip.