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Submitted by makta112 513d ago | news

Random enemies and items in RE:Revelations are randomly placed

It's been confirmed that all enemies and items will be randomized during each playthrough to maximize replayability.

This seems like not just a good idea to maxmize game time, but a good way to maximize scares and tension. (Capcom, PC, PS3, Resident Evil Revelations, Resident Evil Revelations Unveiled Edition, Wii U, Xbox 360)

nofallouthero  +   513d ago
random encounters and items are a great idea in horror games
PopRocks359  +   513d ago
Redundant title is redundant...
WrAiTh Sp3cTr3  +   513d ago
Man, I was thinking and getting ready to post the exact same thing before I clicked to comment. Wow...
PopRocks359  +   513d ago
Small world dude, small world.
Mounce  +   513d ago
Random enemies in a random game with random items are randomly placed.

DID YOU KNOW THAT? Capcom randomly thought to themselves that they should randomly place random items to random locations to make the gameplay random each time you play their random titles to make random the playthrough unique in a random manner each random time!
#2.2 (Edited 513d ago ) | Agree(4) | Disagree(0) | Report | Reply
PopRocks359  +   513d ago
This made me chuckle. Bubble for you, sir.
Chaos_Raiden  +   513d ago
This should have been done in previous RE games as well, especially Resident Evil 5 and Resident Evil 6.
BlackWolf  +   512d ago
It's a good idea. It makes the experience more unique every time you play, which helps with the horror atmosphere.
Thepcz  +   512d ago
what happened to finely crafted games?
just gives the impression of lack of creative control.

how can a game with random items and enemies be good? scares dont happen by accident, tension doesnt occur by chance. not in entertainment, anyway. it is created.

ie, at this specific corner, accompanied by this certain music, this event occurs. that is a controlled and deliberate event. randomising it destroys that level of creative control

i think its just laziness on capcoms part. they make the game, then just create a code which randomly populates the game with items and monsters. lame

in the early resident evils, the games were definitely not random, they were crafted! every item and monster was strategically placed, purposefully to create scares, and also to create strategy in the game.

randomising the game destroys all that

no wonder the series has gone to pot.

randomising... whatever next.
wiium64  +   512d ago
after the awful re5 and re6, this game actually looks like an improvement, so i will give it a shot.

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