It's been confirmed that all enemies and items will be randomized during each playthrough to maximize replayability.
This seems like not just a good idea to maxmize game time, but a good way to maximize scares and tension.
Capcom Spotlight is just around the corner: tune in to see the latest titles being shown off by the Japanese masters.
New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.
June 26th, 2025 – 16:00 PDT
June 26th, 2025 – 19:00 EDT
June 26th, 2025 – 23:00 BST (london time)
June 27th, 2025 – 00:00 CEST
One of the highlights of FanimeCon 2025 was the Capcom cosplay gathering.
Capcom has removed GFWL from PC versions of Lost Planet 1 and 2 as well as other titles on Steam alongside support for online features.
random encounters and items are a great idea in horror games
Redundant title is redundant...
This should have been done in previous RE games as well, especially Resident Evil 5 and Resident Evil 6.
It's a good idea. It makes the experience more unique every time you play, which helps with the horror atmosphere.
just gives the impression of lack of creative control.
how can a game with random items and enemies be good? scares dont happen by accident, tension doesnt occur by chance. not in entertainment, anyway. it is created.
ie, at this specific corner, accompanied by this certain music, this event occurs. that is a controlled and deliberate event. randomising it destroys that level of creative control
i think its just laziness on capcoms part. they make the game, then just create a code which randomly populates the game with items and monsters. lame
in the early resident evils, the games were definitely not random, they were crafted! every item and monster was strategically placed, purposefully to create scares, and also to create strategy in the game.
randomising the game destroys all that
no wonder the series has gone to pot.
randomising... whatever next.