It's been confirmed that all enemies and items will be randomized during each playthrough to maximize replayability. This seems like not just a good idea to maxmize game time, but a good way to maximize scares and tension.
random encounters and items are a great idea in horror games
Redundant title is redundant...
Man, I was thinking and getting ready to post the exact same thing before I clicked to comment. Wow...
Small world dude, small world.
Random enemies in a random game with random items are randomly placed. DID YOU KNOW THAT? Capcom randomly thought to themselves that they should randomly place random items to random locations to make the gameplay random each time you play their random titles to make random the playthrough unique in a random manner each random time!
This made me chuckle. Bubble for you, sir.
This should have been done in previous RE games as well, especially Resident Evil 5 and Resident Evil 6.
It's a good idea. It makes the experience more unique every time you play, which helps with the horror atmosphere.
just gives the impression of lack of creative control. how can a game with random items and enemies be good? scares dont happen by accident, tension doesnt occur by chance. not in entertainment, anyway. it is created. ie, at this specific corner, accompanied by this certain music, this event occurs. that is a controlled and deliberate event. randomising it destroys that level of creative control i think its just laziness on capcoms part. they make the game, then just create a code which randomly populates the game with items and monsters. lame in the early resident evils, the games were definitely not random, they were crafted! every item and monster was strategically placed, purposefully to create scares, and also to create strategy in the game. randomising the game destroys all that no wonder the series has gone to pot. randomising... whatever next.
after the awful re5 and re6, this game actually looks like an improvement, so i will give it a shot.
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