When People Can Fly's Adrian Chmielarz got mouthy about some of the things he didn't like about Gears of War, and what he'd do to fix them, he didn't expect Epic to give him a call and ask him to put his suggestions into the next Gears game.
"Chmielarz said that Judgment will feature more Locust simultaneously on screen than in any previous Gears game. Their behavior will be determined in part by the smart spawn system (S3), a new AI setup that analyzes player performance and location and uses that information to decide where enemies will spawn and what tactics they'll use. Thanks to S3, the developers said that players won't be able to learn and exploit patterns in the levels and that no two playthroughs of a level will be the same." NICE!
That is actually quite revolutionary, I think more developers should start doing this to their games.
"The developers said this story will be better integrated with the action in Judgment and that the game won't be plagued by so many sequences where a character holds a finger in their ear while they radio HQ. The storyline won't dominate the action, either; cut scenes in Judgment are meant to serve as a quick break from the action to dry your hands off and take a breath before the next engagement. "Our statement for the game is 'fear the Locust,' but sometimes [we say] a simpler version which is 'sweaty palms.' That's really what we're going after here," Chmielarz said" dOULBE NICE!
Yeah, these ideas sound great but I don't fully trust People Can Fly. I thought Gears 3 was pretty much the pinnacle of the series (along with Gears 1 multiplayer) the less said of Gears 2, the better.
Gears 3 had best mp of the three. Gears 1 had best sp by far.
It's not the usual Gears because it's not made by EPIC.
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