When People Can Fly's Adrian Chmielarz got mouthy about some of the things he didn't like about Gears of War, and what he'd do to fix them, he didn't expect Epic to give him a call and ask him to put his suggestions into the next Gears game.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
Taking into account the skin’s styles, inspiration and final product, we’re going to rank every skin from the Fortnite Chapter 5 Season 2 Battle Pass in order from worst to best
Epic Games winning its cases against both Apple and Google is shaping the way forward for the future of mobile gaming.
I feel alot of mobile gamers are kids which will at some point probably turn to console or pc. Mobile gaming just doesn't cut it for me.
"Chmielarz said that Judgment will feature more Locust simultaneously on screen than in any previous Gears game. Their behavior will be determined in part by the smart spawn system (S3), a new AI setup that analyzes player performance and location and uses that information to decide where enemies will spawn and what tactics they'll use. Thanks to S3, the developers said that players won't be able to learn and exploit patterns in the levels and that no two playthroughs of a level will be the same."
NICE!
"The developers said this story will be better integrated with the action in Judgment and that the game won't be plagued by so many sequences where a character holds a finger in their ear while they radio HQ. The storyline won't dominate the action, either; cut scenes in Judgment are meant to serve as a quick break from the action to dry your hands off and take a breath before the next engagement. "Our statement for the game is 'fear the Locust,' but sometimes [we say] a simpler version which is 'sweaty palms.' That's really what we're going after here," Chmielarz said" dOULBE NICE!
Yeah, these ideas sound great but I don't fully trust People Can Fly. I thought Gears 3 was pretty much the pinnacle of the series (along with Gears 1 multiplayer) the less said of Gears 2, the better.
It's not the usual Gears because it's not made by EPIC.