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User Review : The Last of Us Part II

A (Spoiler-Infected) Tale of Love and Hate in all Detail

The Last of Us Part 2 is a good game. It is not as good as part one, but it still has amazing moments. Yes, there are plot inconsistencies. And yes, it is controversial in its content and way of storytelling. But it is not as bad as early user scores seem to indicate.

If you are as lost as me in the whole controversy, just wait, until the price drops and then make up your own mind. If you are into big production amazing-looking, plot-driven games, you should play this one. If you look for a realistic stealth shooter or pioneering inventions in story telling – this is not it.

First of all:

I played TLOU 2 one week after release on easy difficulty. I successfully avoided all the pre-release leaks. I watched the big main trailer (the barn party) and the second one earlier this year.

I played TLOU 1 (incl. Left Behind DLC) 3 years ago for the first time. I replayed it earlier this year to refresh the experience. I was again amazed by the intensity of the game and its core achievement: make me deeply care about the main characters.

My overall PlayStation experience is very limited. I come from the PC. I prefer mouse and keyboard. Keep that in mind when reading the tech part of this.

English is not my native tongue so please excuse any blunt mistreatment of the English language.

Also: MAJOR SPOILERS!!!! … duh, you are reading an extended review!

Gameplay and Tech:

Just like its predecessor, Part 2 comes as a simplified stealth / cover shooter in third person. The mechanics feel just like part 1 – not very precise, not unplayable. The stealth system is casual, mostly because the AI is not the brightest.

Clearly Naughty Dog did not aim for a hardcore stealth shooter experience with all the potential frustration that comes along with it. So, if you want difficult, realistic gameplay: TLOU 2 does not have that - just like part one.

One week after release the game is pretty much bug free. For a PC-borne gamer this is an important fact. Maybe a flickering texture or an object with wrong lighting but that’s about it. I encountered no glitch or major bug that broke immersion in any way. Naughty Dog did a good job polishing.

Graphics and Level Design:

What can I say: The world of TLOU 2 looks top-notch, there’s no doubt about it. It is amazing what they squeeze out of the PS4’s 2013 hardware. The price is a 30fps lock.

The fully motion-captured cut scenes with very high polygon character models look better than any game I have seen so far. Well, they better do because a lot of character development and storytelling depend on it. But fear not the uncanny valley: animations work surprisingly well. I think I have seen worse in major Hollywood productions.

The biggest jaw-dropper is the level design. Just for the flooded Seattle or the lush nature, which slowly took over civilization, the game is worth to have a look at. Naughty Dog did their homework on scouting real-life areas and placing objects in a plausible manner. I felt even more immersed by this second version of their spore-apocalypse. Humanity clearly has gone to shit and beyond.

And yes, just like TLOU 1, the world is basically a long tunnel. There is only one small, more open area but if you expect an open world – nope, not in this one. The game does not need it anyway.

Quick Story Recap:

In TLOU 1, Joel killed countless people and zombies and finally the (most likely) last remaining team of medical experts / a chance for a cure to the infection. He did not do that for the sake of the good, for humanity or any other just cause but for his own ability to sleep peacefully – the players peace of mind, respectively.

The DLC “Left Behind” in the Enhanced Edition revealed, that Ellie, when it comes to matters of the heart, prefers girls over boys.

Also, the two pre-release trailers are starting the exposition of the game itself. If you want to understand, why certain criticism was brought forward, you should watch both trailers before playing TLOU 2.

The Plot (Well, here we go…):

This is where the opinions are vastly divided!

According to early user review, a big amount of people seem to outright hate the game, often referring to the story as their main complaint. I will try to point out plot points and how I think they serve or deteriorate the overall story.

The Leak (or was it a Hack, who knows):

It never serves a story-driven game when a story is leaked weeks before release. I reckon a lot of people made up their mind without even finishing the game. Just like a film, it is not sufficient to just read the script or quit halfway through if you want to form an educated opinion.

I got the feeling the negative mood was already set and it was mixed with speculation about political agenda. I tried not to let any of this influence my own experience – although I have to say: with the controversy about TLOU 2 I realized how the Internet makes it almost impossible to have an ingenuous experience with anything new in pop culture. Certain circles already have the narrative for you, almost impossible to find your own. If you feel the same and you have not played the game yet, quit reading right now, disconnect from social media and start playing first! Come back afterwards and agree or disagree.

Crucial Plot Points:

Please be aware: the game tells the story non-linear from two sides and in multiple flashbacks. I am now having a hard time to set everything back to together chronologically.

Ellie and Joel have found a safe haven in the town of Jackson. Ellie has a crush named Dina and a good friend called Jesse. Joel has his brother Tommy right next door and enough time to worry about all the things a regular father would, having a teenage daughter.

But peace is boring.

So, what could motivate Ellie to go on another killing spree? Only something incredible horrific. Something that also feels overwhelmingly horrible to the player - hordes of zombies do not seem to cut it anymore.

The answer is the death of a loved-one: Kill your darlings! Joel must die.

The pre-release trailers suggested that Joel would help Ellie on her grand revenge tour (“You think I’ll let you do this on your own?”). Turns out that the scene in the trailer is not part of the game. One might call this deception by Naughty Dog.

But I think the fact, that I thought Joel is alive and well and not the reason for Ellie’s blood lust, made the horrific killing of him even more shocking. It transfers Ellie’s hate and desire for revenge onto the player. I think nothing else would have made it plausible to justify all this pain and killing that is about to unfold by Ellie’s hand.

Joel gets killed by an unknown character called Abby, who is clearly not introduce as a very loveable person. The very masculine appearance and the fact she smashed Joel’s skull with a golf club constitutes my impression. She gets introduced as the unknown evil, that shakes the little happy island paradise of Jackson for no apparent reason - Consider me intrigued!

After following Abby to Seattle, Ellie and Dina fight their way through a large group of people called WLF, or “Wolfs”, which Abby seems to be an important part of. Tommy also went after the killer on his own.

After Ellie and Dina doing some torturing, to get a more precise location on Abby, they set base camp at an old cinema. The girl’s fresh relationship has yet to endure another hardship when Dina reveals that she is pregnant by Jesse, her former boyfriend. The pre-release trailer already mentioned that Jesse and Dina had some history.

Until this point the story feels free of unnecessary dead weight but now it’s starting to load it up. This whole pregnancy-twist instantly feels generic, just placed to serves the gameplay purpose of Ellie leaving Dina to roam on her own.

Why not leave Dina for a much more trivial but likely cause: simple sickness or injury maybe? That stuff just happens in a post-apocalypse. No worn-out plot-twist right there, just the cruel unforgiving world itself.

The fact, that Jesse followed the girls and now must sort third-wheel relationship issues, fits the little soap opera. Could it not have been a party of three people from the beginning? Heading out on a jaunt, I would take two friends, rather than one. If one gets hurt, one can stay, the other runs for help. At least that is what I have learned in first-aid class.

To make matters worse, Ellie and Jesse are not successful in finding either Tommy or Abby so they split because someone has to stay: Dina is unwell, due to trauma by repeated beating, falling and …pregnancy – which was not an issue any time before but now demands extra attention.

Most changes in Ellie’s companionship feel somewhat staged. It serves a gameplay purpose but hurts the credibility of the story.

Ellie is now on her own again, killing her way towards Abby’s suspected whereabouts.

The game sets us up more playable flashbacks. One of which contains a trip with Joel to a rundown museum in which Ellie gets to jump into an old Apollo spaceship. The scene reminds me of giraffe scene from TLOU 1, leaving me equally stunned how good Naughty Dog is in staging intimate character scenes. I instantly root for Ellie again.

We also get to know Abby better, playing her cutbacks. The game reveals that she is the daughter of the doctor that Joel killed in the end of TLOU 1 when rescuing Ellie from the operating table. We learn Abby has an on-off relationship with a man called Owen and how she witnesses the aftermath of her father’s murder.

This is a crucial moment because from now the plot tries to emotionally connect us to Abby, letting us realize that there was a price for running through TLOU 1, killing everybody that tried to stop us.

But there is a problem: we haven’t played a full game aside Abby, like TLOU 1, bonding with both Joel and Ellie. The little flashback did not let me feel the same affection for Abby nor her father. The unconventional character design also is not helping. I suspect most people will never really connect to Abby at all.

Back playing Ellie, she finally hunts down Abby’s group at the Seattle shore in an old aquarium / amusement park. She kills her way through Abby’s companions, ending up killing a woman called Mel, now the girlfriend of Owen, realizing afterwards that she is pregnant. At the right moment Tommy appears to get distressed Ellie out of there, back to the cinema.

In this moment Ellie becomes as vicious as Abby. Both are ruthless and brutal, shaped by the unforgiving world they are living in. For me Ellie’s likable character started to crumble.

Ellie, back at the cinema, encounters Abby, who followed her. Shots are fired and the game reaches its pivot point.

From now on for a long time we play Abby, Seattle, day one. The plot introduces the group of people, who joined Abby to go after Joel. Then we see the Wolf's headquarters, their way of living and their enemies, the so-called Scars. Well, looks like there is always someone even more evil to fight.

Abby’s relationship to Owen and Mel becomes more detailed. There is some love triangle going on. Mel also is a doctor. To be honest, I can’t remember the exact timing of it but Owen dates back to TLOU 1 times. A flashback reveals that he was Abby’s boyfriend back then, but they split up for unknown (or forgotten) reasons.

Owen went AWOL from the Wolfs and now is hunted by his own people. Abby meets the wolf’s boss Isaac, showing us a short moment of him torturing a prisoner, one of the hostile Scars. Yes, Wolfs aren't saints either. Abby then heads out to try find Owen before he gets into more trouble.

Though I do not really want to play Abby, the game now forces me to spend hours experiencing her side of it all. As mentioned earlier, I had a hard time to sympathize with Abby initially, but the extended gameplay surprisingly made up for it. It took a moment, but I started to like her. The moment Abby’s friend Manny parts with her and she is on her own, walking into the sunset, was another scenery highlight.

More and more details about the so-called Scars, or Seraphites, get revealed in the following. They first seem like an evil post-apocalyptic fanatical version of the Amish. But in the middle of the Abby storyline she gets rescued from hanging by the siblings Yara and Lev. They got cast out from the Scars and were supposed to be executed. Yara’s arm gets smashed in the process. They form an ad hoc alliance but split up soon after. Abby makes it back to the aquarium, finding Owen. A short but revealing sex scene takes place and the morning after, Abby feels the urge to go back and help Yara and Lev.

This is another problematic plot point. It does not really make sense to me why Abby would do that. True, the siblings saved her life. But I get the feeling that this was not the first time she was depended on help of strangers to make it in this world. Why does she care so much this time?

In any case, I do not care as much, as I should, according to the plot. And that makes the following somewhat tiresome.

Abby makes it back to Yara and Lev, then brings them to the aquarium. Yara’s crushed arm needs amputation and so Abby and Lev leave on a supply run for a surgical kit. Unfortunately, they have to fetch that from a Wolf’s hospital. Since Abby also fell from grace with her own people, that journey is potentially problematic. On the way we get to learn more about Lev and his sister and what the Scars are all about. We climb through spore-infested skyscraper ruins – awesome setting by the way.

Finally we make it to the old hospital. It is ground zero to the whole spore infection. The ICU is deep down the building so we have to climb down into places that have been pretty much left untouched since the outbreak, basically letting us go back in time.

Again the level design shows its greatness. The ICU is a dark, dismal maze of isolation units, claustrophobic tunnels, and decontamination locks. At the end, the mother of all infected is awaiting us, giving us the most terrifying boss fight in the whole game series.

After getting that surgical kit we head back to the aquarium. Yara gets her arm amputated and the group makes plans to leave for Santa Barbara. But Lev runs off to get back to his mother at the Seraphites headquarters. Abby and Yara (!) go after him.

Well, there is no worse companion for such a search party than a person who was on the verge of dying and got her arm amputated just hours before moving out.

This was the first time the plot development really annoyed me. It felt constructed and implausible. It would have been a good moment to rejoin plotlines of Ellie and Abby but instead I get forced to fight my way through Wolfs and Seraphites, since they decided to eradicate each other in a final standoff battle, just to save characters that have no meaning to me.

We end up with the mother and Yara killed, then returning to the aquarium and finding everybody, who left there, dead - Ellie has showed up.

Abby, accompanied by Lev, now has all the reason for revenge. The big showdown at the cinema commences, leaving Jesse dead, Tommy wounded, and pregnant Dina spared by the intervention of Lev. We play Abby, trying to avoid being killed by Ellie. The fight is similar to TLOU 1, were Ellie fought David in the ski lodge. We end up not killing Ellie and letting her go.

Fast forward, the next scene is a farmhouse which Ellie, Dina and her baby live in. We play house for a bit until Ellie has a major PTSD episode. Tommy shows up and reveals that he has found Abby’s whereabouts. Ellie decides to go after her which drives Dina away for good.

The whole section feels stretched. Some scenes looked to me like they were edited in later. The level of detail in face animations and interaction seemed lower.

In a last act we play Abby, followed by Lev in Santa Barbara, trying to find a remaining firefly outpost. No one is there but they manage to make radio contact with someone. Soon after they get captured by an unknown group.

We switch to Ellie who has hunted down Abby to Santa Barbara. A sling trap hangs us headfirst and the same men, that captured Abby and Lev, show up. They act rather stupid, Ellie frees herself and kills them.

In that moment we see a blood-drenched, lethal, bad-ass Ellie, who really is fed up with things, and humans in particular. Again, a very memorable scene, well produced.

After fighting our way through more people of the same group we finally find Abby and Lev. They are bound to a stake. We free them and for a moment we seem to let it all go. But then Ellie starts a final melee. A flashback to Joel lets us realize that peace is better than violence and we let Abby and Lev escape via boat.

Summarizing:

One of the main user criticisms was Abby’s general appearance. Discussing this is a rabbit hole. A brief disclaimer: I can only speak for myself here and I am not trying to generalize sexual preference or taste.

In the debate political connotations of phobia towards transgender people were mixed with allegations of a “woke agenda” by Naughty Dog. I did not follow those discussions in detail, but they seem overblown to me.

In my personal gaming experience though Abby’s exaggerated physicalness made it difficult to sympathize with her initially. Not just because it must be pretty much impossible to keep that kind of muscle mass when you have been born into the zombie apocalypse with constant malnutrition. The fact the game is showing a gym while introducing the Wolf’s home base does not make up for it. I simply think Naughty Dog overdid it on those arms, trying to depict a strong woman and breaking with conventions.

With the whole plot I think the developer’s intention was to create a moral equilibrium between Ellie and Abby, putting the player right between both. They wanted the player to feel the price for ruthless killing.

When I compare TLOU 1 with part 2 there is one major difference. With Ellie I developed paternal instincts, making it highly plausible that Joel would kill the whole world for her. That affection was not rational but highly emotional.

Part 2 simply didn’t make me feel that for Abby. The game just explains her motives. Yes, she also lost everybody she cared about and can blame one person for it. But I only grasped that on a rational level - it did not touch me emotionally.

For sure Abby’s unconventional character design got in the way. The question I probably should ask myself now: am I that affected by visual appearance?

Apparently yes. I am a simple man. And I don’t think that’s a problem considering this story-driven video game is first and foremost a visual experience.

If Naughty Dog’s intention was to show me my bias towards physical appearance: congrats, you did it, but I knew that already.

In the end Ellie and Abby are fighting till death. Surprisingly, I do not root for any of them. Ellie has lost my unconditional sympathy by now somehow. I just wanted it to end but the game forces me to engage in tedious melee combat. I guess serial killing is a chore after all.

If Naughty Dog would have been consistent to the ugly, ruthless, brutal world they’ve created, Ellie should have killed Abby, destroying her own innocence once and for all, leaving her with nothing but grief, alone, in a world of grief.

Final Verdict:

The Last Of Us Part 2 is a high-level triple A game that did not disappoint me – but it has its problems.

On the one hand the game excels in graphics, level design and theatrical production. I have not seen such compelling cut-scene staging in a game so far. The world feels vivid, fascinating, and brutally convincing, though it is basically a long tunnel.

That itself is something very hard to achieve in game design.

The story however has some major issues as mentioned.

Overall, I must give Naughty Dog kudos for the fact that they tried to make the player see the opposite site of the generally accepted game mechanic of killing random people repeatedly, never asking if it’s necessary or justified.

For almost everybody in the game, Joel and Ellie are the villains, first robbing humanity of a cure, then killing innocent people for their selfish reasons.

The game could have been an outstanding example of showing how morality is a matter of perspective by placing two equally likable characters against each other, leaving the player in an ethical catch 22. But game design choices prevented me from rooting for team Abby the same way as for Ellie.

In the end the game is not consequent in following it's own relentless standards. The ending feels surprisingly ineffectual. It should have just gone all in, leaving the character and player alone with nothing but grief and emptiness. But it’s hard to build another sequel on that, I suppose.

Score
10.0
Graphics
9.5
Sound
7.0
Gameplay
7.5
Fun Factor
Overall
8.0
anast1396d ago

Good review. I think Abby was looking for redemption by saving the two Saraphite kids. She ways trying to make good all the damage she had caused.

Sunny123451396d ago

What damage? It was pure revenge. Imagine Joel died in part one out of the blue or by the cannibals. We would all have applauded Ellie to seek revenge. Just because Joel was the protagonist in part 1 doesn't mean what abby did is unjustified.

DonDon30001396d ago

Nobody said any of that. You're projecting

anast1396d ago

Yeah, you kind of went off on one, but I'll give it a try.

Revenge, whether it be justified or not, still destroys and the act of destruction causes damage. In Abby's case, her revenge killed everyone she cared about. In the case of Ellie's/Tommy's, revenge ended up maiming Tommy and getting Jesse killed. This is a lot of damage to go around.

I'm not quite sure what "pure revenge" is...so I'll leave that one alone.

rainslacker1395d ago

To be fair, those people helped Abby in her quest for revenge. They were complicit in what happened. Ellie wasn't aware they weren't too keen on the torture part, although Nora didn't seem repentant about it when she was confronted by Ellie. They did often have Ellie saying she wouldn't have killed them if they told her what she wanted, but they always did something that forced her hand, with the exception of Nora, which was just cold blooded. I still think Ellie became more like Abby during her quest, while Abby moved in the opposite direction during her section of the game. The only time Ellie showed remorse for what happened was with Mel, but that was because she was pregnant.

130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

Read Full Story >>
gamespot.com
ChasterMies37d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay36d ago

It could also be that development cost were just very very low.

Kaii37d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken37d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

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videogamer.com
anast91d ago (Edited 91d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion91d ago (Edited 91d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast91d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher88d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion88d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

+ Show (1) more replyLast reply 88d ago
-Foxtrot91d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe91d ago

The pointlessness of it all IS what is good about the original ending.

Christopher91d ago (Edited 91d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens5291d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble91d ago (Edited 91d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name91d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy33391d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

Tody_ZA91d ago (Edited 91d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider162491d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter0090d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack3590d ago (Edited 90d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

Tody_ZA90d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast90d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit90d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 90d ago
TheEnigma31391d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog91d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC91d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy33391d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

Tody_ZA90d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack3590d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast90d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog90d ago (Edited 90d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

Tody_ZA90d ago (Edited 90d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

+ Show (4) more repliesLast reply 90d ago
SyntheticForm91d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn91d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies91d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast91d ago

Abby is cool and her combat animations were fun too.

outsider162491d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma31390d ago

I hated owen. He was a tool

+ Show (2) more repliesLast reply 90d ago
isarai91d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake90d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno91d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy8591d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy33391d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Charlieboy33391d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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130°

Grounded II: Making The Last of Us Part II is coming on February 2

Naughty Dog: "You'll be able to watch this documentary on YouTube and as part of an upcoming downloadable patch for #TLOU2Remastered. The update also includes additional new skins for Ellie and Abby!"

Zeref92d ago

Damn I saw "Grounded II" and got excited for a sec lol

Crows9092d ago (Edited 92d ago )

The biggest f up in video game sequels...no thanks!

Crows9088d ago

Feel free to educate me in what other game sequel caused as much controversy and division?

Other than the recent star wars movies I can't think of anything that comes close...maybe Starfield....but thats only a sequel of Bethesda disasters.

EvertonFC92d ago

Did you finish the second game ? Yep thought so 😂🤣 and NO you didn't even play 25% of the game b4 you had a fanny attack.

DrDoomer91d ago

That's like saying you're not allowed to say surstromming smells bad until you've eaten a whole can.

Crows9090d ago (Edited 90d ago )

Um. It's almost impossible to die in the game. So yeah, finished it.

Maybe you're used to talking out of your ass but I made sure to finish the crap so I know well the biggest f up in sequel history.

Good-Smurf92d ago

I'll watch, always up for some good bts documentary.

Bathyj92d ago

Nice
I've seen the first one about 3 times. Can't wait for this. The COVID aspect is going to add a lot to the behind the scenes drama.

DrDoomer91d ago

I love how they keep having to use Joel to sell this pos.

Crows9088d ago

Well. Deep down they know they fucked up. Not because of the event in the game but because of how it was so poorly done.

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