After the release of Marvel’s Avengers in August of last year a lot of fans were left with a bitter taste in their mouths towards Square Enix. Although the concept was good, the game lacked the potential it was promised with only the story being its saving grace, but even then a mix of game stopping bugs, repetitive battle missions that all blended into one generic battle after another and the introduction of ‘pay-to-win’ features certainly put an end to the Avengers superhero entrance into Marvel Games.
Fast forward a year and we were given a trailer for Guardians of the Galaxy, although beautiful fans were rightfully wary on the project. The reveal of developers Eidos-Montréal taking the helm was a little comfort however, the minds behind Deus Ex is a drastic change from the Tomb Raider crew. The reveal was well received and with the story and pre-release footage looking strong all that was left was the wait.
Being both a huge fan of the comics and MCU I was very eager to get started and experience The Milano and see what’s what. Straight off the bat the graphics were to be expected from a next generation game. Playing on a Series X definitely showed the game in all its glory. The detail throughout the ship and the character design although taking its own spin shows heavy inspiration from both comics and movies, giving us just what we would expect from our motley crew.
Unlike Avengers this game is extremely linear in story which is exactly what Marvel’s games should be, much like Sony’s exclusive Spider-Man series, giving us a hard hitting stories which is what the universe is all about. After a short flashback taking us to Peter Quill on his 13th birthday we are launched into a world of familiarity with an aggressive Drax looming over. The licensed soundtrack really helps build the setting as we can hear ‘Turn Up the Radio’ by Autograph echoing throughout the ship not to mention the games very own band ‘Star Lord’ with an impressive soundtrack. The ability to change songs on board is a nice touch with certain characters responding to song choices at times.
Although there is not a lot of free roam, you are able to explore extra paths to collect scraps for upgrades and some nice outfits that each have information regarding what comic series they are from. The fighting mechanics albeit repetitive at times can be made quite fun with the companion system with the other guardians helping make big battles easier to handle, the ‘huddle up’ feature which boosts the team is also a nice feature, the team will act either defeated or overly cocky, you will be given dialogue options and if chosen right will boost the entire team whereas choosing wrong will only boost yourself, but having Hot Chocolates ‘Ever 1s a Winner’ playing while killing some alien slime is quite entertaining.
With a rising increase in virtual photography, photo modes have started becoming a staple in games with that said Guardians have gave the community a lot of options in getting those perfect shots.
In whole, This is Marvel Games at its best focusing on story aspects more than complex RPG mechanics like Avengers. The story brings a whole new take on the Guardians while keeping the familiar setting of the MCU and also bringing in characters that are overlooked from the comics given them the light they deserve. Video games are the perfect setting for superhero stories at this very moment in time, being able to deliver longer and in depth stories which we are in control of and giving us visual settings that we rarely see in media.
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Mary DeMarle led narrative on modern Deus Ex games and Guardians of the Galaxy.
Hopefully it's for lead writer on Mass effect. But that would mean it's way off.
Regardless...i mostly loved Guardians for the story so it's a good get from Bioware.
I wonder if Embracer group is slimming down Crystal Dynamics...
Well Bioware has fallen so far off, its finally good to see them getting some talent where they need it most. First order of business: FIX MASS EFFECT story....immediately
The two Marvel games lost Square Enix $200 million in a little under two years and were responsible for the sale of western studios to Embracer, according to an analyst.
I'm sorry but if guardians of the Galaxy didn't sell enough they paid too much for royalties to Disney I'm thinking. In any case square is a terrible manager if their dev cost and marketing cost isn't offset by how well gotg sold.
Edit: I did some research and it sold at least one million five hundred thousand as of last October. Not to mention 5 to 10 million dollars from Microsoft for game pass. Square is crap at budgeting imo after finding this out.
2nd edit: I fear for the final fantasy franchise and square as a company if they're this incompetent
Well maybe Guardians would have sold more if people weren’t put off with how shit the Avengers was
Guardians got the short end of the shtick, all thanks to the shit show that was The Avengers.
Got on the hype band vagon of Guardian and I surelly enjoyed its writing and story, which I thought was quite convoluted and fun overall. The excution was a little MEh even thought the models were alright and the environments not bad at all. Movements felt a bit tiff but ok overall. It was a decent game with a big budget soul. I did not play Avengers but I guess it felt into the "wanna be AAA at all costs" trap !