120°
7.5

GameSpot: Operation Flashpoint: DR Review

Operation Flashpoint: Dragon Rising is largely successful in its endeavor. The environments and core action create a great feeling of tension and immediacy. The various weapons and vehicles also give you a great array of ways to accomplish your objectives. With a lengthy campaign and solid multiplayer action, Dragon Rising is a tough and engaging tactical action experience.

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shadowfox5318d ago

About what I expected, to be honest.

Alcohog5318d ago

I played it today. It is disappointing as far as OPFP goes. It does not feel like that at all. As i suspected, it lost everything the first game brought to the table by being consolized. Its more of an arcade action shooter. No longer a mil-sim. Sucks, but its not worthy of the Operation Flashpoint title at all.

morganfell5318d ago

A hardcore game on Hardcore. Notice I didn't say realistic.

I played all of the past titles including the angry cousins Armed Assault 1 and 2. At least this game doesn't have the clunky controls and the Team AI doesn't wander around in a daze.

Hardcore mode has been pretty satisfying. Temptations to grab high profile vehicles - like that Hip at the 2nd target in the first mission, are soon rewarded with a trip to the morgue. It isn't BF2.

The game has been fun in coop when you play with a group of people that actually understand tactics.

Graphics are meh but the gameplay has been okay though they are lacking a few necessary controls. In Hardcore mode in a vehicle there is no 3rd person vehicle view for the driver. This is fine but there isn't a freelook ability either. Leaning when on foot is also left out and for a tactical game that is an issue.

Killzone 2 showed clearly how to do leaning and first person cover mode. Something from which the Codemasters team could learn.

It is more substance than other recent flash titles...such as Wet.

Ju5318d ago (Edited 5318d ago )

I agree. Leaning is substantial when you have one hit kills as soon as you try to take a shot hiding behind cover (blind fire wouldn't be to bad, either). Sure, you get cover fire. If "flank from right" would at least draw these guys attention to your mates (which somehow it never does - they always shoot me first).

Also somewhat annoying is, that my camouflage seams to have a red marker somewhere. No matter where I hide, these guys can see me first and shoot through foliage, while I have a hard time hitting a guy behind a tree.

The "open world" is much better implemented in FC2 (and people complained how boring it is to drive a Jeep there), but OFP does not improve a bit there (its rather worse). You have no free cam, you never know if your guys are already in the Jeep if you hop in first, the steering is crap, etc.

For a tactical game Graw2 implements Swat commands way better (no, I do not want a whole lot of a menu to browse through while I get shot at). The AI is horrible at times. These guys run into open fire all the time. I mean go look for the next cover, while you're at it, will you ? No, stays in the middle of an open field way to long. I saw one of my guys chasing the other after I gave him a "Tread Wounds" command. That was funny. Like a AI tag game :)

First tactical game since a while, but no killer game after all. I agree with the score somewhat.

morganfell5318d ago (Edited 5318d ago )

If you only try to hit the objectives and only avoid all other enemy contact then you can run some missions in less than 60 minutes. Otherwise I would advise people to sit down and give themselves two hours for a mission. Less time is needed with co-op. But this game is a lot longer than ODST.

And on Hardcore it isn't just the HUD that is missing. There aren't any checkpoints either. One bullet in the wrong place and it's back to mission start.

I think a third person view in a vehicle is cheating, but you should have free look. SA is the most essential survival element a soldier possesses.

I haven't had an issue killing guys behind foliage. Especially once I picked up the Barrett at OBJ 2 in the first mission.

Ju5318d ago (Edited 5318d ago )

Maybe I have to play it a bit more to get used to the controls (PC & 360 clone controller with a too big dead spot - I hate the mouse, so no need to bring that up :) I got a better feel for the handling by the time I stopped playing yesterday, maybe it'll get better the further I get into the campaign.

I don't need a 3rd person view of the car, but I'd like to be able to turn my head (when driving). Also, that Jeep drives like a tank, not like a car. I could not get a feeling of speed or when to hit the breaks. Its no racing game, I know, but it doesn't feel like a car at all (FC2 and Mercenaries had the best combat car handling so far - and FC2 I could use my Sixaxis like a wheel. That was/is nice).

+ Show (2) more repliesLast reply 5318d ago
FCOLitsjustagame5318d ago

Wait did he say there were 11 missions that could last up to 1/2 each and then at the end say the game offers a lengthy campaign?

11/2 = 5.5 hours....so about the same length (or shorter) then Halo ODST. Not comparing the actual game to Halo as I am sure I will enjoy it more (I am more of a tactical shooter fan). I just thought that his statements were oddly contradictory. Or did I mis-understand what he said?

HarukoHex5318d ago

guys a idiot. didn't lead any shots. as well, he shot at a APC with a m16.

also...it says 11 misions that are over 1/2 long. he was more then likely on easy. so I would say about 45-60 minutes per mission on normal, or longer on the highest difficulty...

Rom8285318d ago

Got it yesterday. This game is solid! I admit the learning curve is a bit steep; but well worth it in the long run. The "fear" of bullets brings this FPS into a category all its own. All these years I would depend on my shield to re-charge or the red fog to remove from the screen; now I'm looking for cover and trying my best to protect my medic.

If gamers would take their time with this game, I guarantee it will be well worth it. If not, CoDMW2 will be out next month and the blood splattered view will give you the "Rambo high" needed to get the job done. FOR YOU ARE A ONE MAN ARMY! Just kidding, they both have their strengths and weaknesses. :)

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70°

Operation Flashpoint: Dragon Rising – The FPS I’ve Needed

Twinfinite's Henry McMunn revisits Codemaster's military simulator and realises it was actually really great all along.

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twinfinite.net
DanielGearSolid3718d ago

Agree

Play Red River next... Tell us if it's worth it!

porkChop3718d ago

Dragon Rising wasn't bad, but it had a lot of questionable design choices. Red River was just horrible in every aspect, huge step down from DR.

BALLARD323718d ago

Yup, Dragon Rising had some potential, but it was way too restricted from what I remember. Red River was indeed horrible. Wish I hadn't wasted the money on that one.

djplonker3718d ago

Ugh I just remembered this game and it makes me want to me sick in a bowler hat and drown myself in it....

The only good thing about this game was borderlands was out a week later!

Elwenil3718d ago (Edited 3718d ago )

Dragon Rising was a really great idea but with Codemaster's typically shoddy execution of anything not racing related. Their poor handling of the criticism, bugs and outright lies on the packaging was eerily similar to EA's BF4 flustercluck. The game was a breath of fresh air in many ways and was really the only truly tactical, open map shooter of it's kind on consoles. Anyone who played the original Flashpoint or ARMA games would feel pretty comfortable with Dragon Rising. It's just a pity Codemasters dropped the ball completely on the online portion, allowed several annoying bugs to remain to this day and lied about features in the game and later charged for these promised features as DLC. With the way they handled the whole situation, Codemasters earned the first spot on my ever expanding list of developers that I refuse to buy anything from them. Again, much like BF4, you can easily see the awesome game it could have been and yet it's still totally out of reach.

50°

Hidden gems of the generation (Part I: First Person Shooters)

There are games wich shine with light. However, not all games have the same opportunity to receive support from their editors.

This results in remarkable games, even outstanding, which have been forgotten or, unfortunately, were never known by the mass audience. Even their reviews, do not capture the true quality of the title, since most anticipated games, are unfortunately better received in the newsroom.

Part I: Hidden gems in First Person Shooters

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100°

Screw "realism" in video games

"I’m tired of the need for more 'realism' in games. I don’t want to hear about how realistic Call of Duty is while you’re cowering behind cover watching the red Kool-Aid disappear from your screen. I don’t care if Battlefield 3’s bullet drop somehow makes it a better shooter. Does it really matter if you play Forza Motorsport, Gran Turismo, or Need for Speed? They all look and feel fantastic; why does it matter if one is more realistic?

"You want to see a realistic game? Go play Operation Flashpoint on the hardest difficulty. After you’ve gotten out of the fetal position, tell me how enjoyable it was. Unless you happen to be a masochist, I’m going to bet you didn’t have a very good time. That’s realistic.

"We use video games as an escape, just like movies, literature, and music. They tell us stories, let us make our own, or let us live out an experience. I can’t drive a race car (heck, I don’t even have a license), but that doesn’t stop me from playing Need for Speed. The cor...

Batzi4320d ago

Exactly. I love the fact that you can jump and shoot with a .50 cal sniper rifle in COD. That adds to the fun whereas realism reduces the fun and makes the gameplay boring. Games aren't suppose to be realistic, we as human beings are very limited when it comes to abilities and powers and such and having game designers implementing what we fantasize the most in terms of technology and surreal action in video games make us people happy cause we get to experience our own "world", the world of fantasies and joy in those games which brightens our imagination and give us something to think about. If I wanted realism, I would rather stick to the life outside of home and drive a real car instead of playing GT5/Forza for instance. Realism ruins the fun, fun is surreal or simply like our folks at Epic Games call it, Unreal.

SeekDev4320d ago

Some people would like the opportunity to "be" a soldier, so to speak, but without having to risk their life to do it. In that sense, realism in games is wanted. Some people would like to hop around in a land full of giant mushrooms and clouds you can stand on, and that's where "unreal" games come in. There's a place for all types of gamers in this world.

WeTheBelievers4320d ago

Doesn't an escape from one reality into another make all the more magic though?

StreetsofRage4320d ago

Operation Flashpoint on hard is BOMB! I loved it! Intense! One of the few games that was genuinely hard and not just cheap like playing COD on veteran.

TheColbertinator4320d ago

Most of my favorite games this gen are unrealistic

Valkyria Chronicles

Tales of Graces F

Disgaea 4

Atelier Meruru

Mass Effect 1

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