izumo_lee

Contributor
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The original Wii the worst thing to happen to Nintendo

A few days ago an article showed up stating that it was Sony to blame for Nintendo failing to entice 3rd party developers to make games for the Wii U. That may or may not be the case but i believe that Nintendo is their own worst enemy in this matter & it all started with the original Wii.

Take a trip back in time with me, back to the end of the 6th generation of game consoles. The Sony PS2 soundly trounced the competition from the newcomer Microsoft Xbox and Nintendo's Gamecube who had the unfortunate distinction of finishing in 3rd place. That massive defeat in the eyes of Nintendo made they take a different approach in how to construct their next hardware.

Both Sony & Microsoft seemingly had control of the 'hardcore' gamer that Nintendo realize may be out of their reach. All they had that can rival the next consoles from the other 2 were their AAA first party games (Mario, Zelda, Pokemon etc.), though that may not be enough for them to regain market control.

This is where i believe Nintendo made their first steps into where they are now. Instead of catering to the 3rd party publishers & developers that are vital in having a long term successful console. Listening to what 3rd party developers need to make games on a console they turned their backs on them to go for the 'EASY' money.....the casual crowd. Thus the original Wii was born. Nintendo saw that neither Sony & Microsoft were enticing the 'casual' gamer, so Nintendo took advantage of that.

We all know the Wii became a financial gold mine for Nintendo (the Easy money) but once the original hype died down you need the 3rd party developed games to keep the hardcore gamers to come back. The casual gamer will eventually slowly lose interest so you need the hardcore gamer cause they will usually always be playing the console. Since there were little to next to none support from 3rd party the Wii slowly lost sales after the initial boom, while the other 2 stayed consistently strong throughout the generation.

The Wii's lost of momentum forced Nintendo to rush out a console to match (or Nintendo initially thought surpass) the current gen systems of Sony & Microsoft. Nintendo finally realized they needed the 3rd party help to safely maintain a healthy console life. Unfortunately the Wii U hasn't been able to gain 3rd party momentum cause it came out at a bad time when Sony & Microsoft were just about to reveal their next gen systems thus making the hardware of the Wii U be insignificant to 3rd party.

So we are now at the point where Nintendo is at now, at a crossroads. Do they scrap the Wii U & try to mitigate the damages of that by releasing another console to match the PS4 & XBone? Or do they stand pat & ride the potential losses & support the Wii U with their own AAA library. It's a touch decision for Nintendo no doubt. All of this troubling situation that Nintendo is in is thanks to the success of the original Wii.

The Wii as of right now is the 7th generation console leader (with over 100 million sales) & potential 'winner' but is it really? Did all that sales really help Nintendo?

My answer is no. It was the worst thing to ever happen to Nintendo cause that success has lead them to the situation they are in now. The Wii's success made Nintendo believe they didn't need 3rd party support to have a successful console in this day & age. That 'arrogance' or lack of respect of the 3rd party has soured many relationships with 3rd party & Nintendo may or may not be able to make amends.

I was a fan of Nintendo back in the NES/SNES days cause they cared for the gamer not only with their massive 1st party titles but they catered to the 3rd party as well. Somewhere down the line they forgot that 3rd party are vital for a console to have a successful life & that 1st party games can only take you so far.

In my heart i still have a place for Nintendo wishing them they can get out of their troubles. I really want them to do well but man do they REALLY need to change how they approach the industry.

iamnsuperman3755d ago (Edited 3755d ago )

I agree with you, I feel the Wii was really bad for Nintendo's home console division. They read part of the market (fitness/active craze that really took off in 2006) but they completely missed a vital shift in the market where third party exclusives went away and a big focus of big multi-platform games. Porting a 360/PS3 game to the Wii was almost impossible and the PS3/360 had conventional controls. The Wii ended up overloaded with shovel ware because it was sold to that crazy fitness/family market and it couldnt take ports from the PS3/360. I think this has transfer to the Wii U.

Also Nintendo has spent less time developing its online infrastructure because of the Wii. The Wii U is behind because Sony and Microsoft have been testing and refining their online services for over 6 years. Nintendo hasnt had that luxury. The Wii made have sold a lot and made Nintendo money but it has had a really bad lasting impact on the company (which I feel may cancel those impressive sales)

izumo_lee3755d ago

Exactly! Nintendo failed to evolve with the ever changing landscape of the gaming industry. If the did they would've seen the move from big console exclusives from 3rd parties to multi platform games we see now.

Your take on online is a great point & another part of the moving industry that Nintendo either was reluctant to see or just plain oblivious to it.

This is what Nintendo needs to do. Not firing anyone. Not build a new console so soon. To embrace the industries direction it is headed & move with it not against it. Nintendo can still be that proud company they are but don't be afraid to change some aspect of the company.

Like many has said including Sony. The industry needs a healthy Nintendo, but it is Nintendo's decision if they wanna be apart of it.

miyamoto3753d ago

Wii was a side step gamble that focused on casual gaming gimmickry instead of pushing next generation gaming.

Miyamoto said they wanted to make a cheap console that in case would flop they won't lose too much money.

Wii just prolonged the inevitable fate of Nintendo's home console business slow and painful death they brought upon themselves.

All the Wii's commercial success was brought to nothing by Wii U.

MONKEYDLUFFY3755d ago

No. The Wii was for better or worse a triumph. The Gamecube proved that noone would buy a nintendo system just for it's specs and N games. So nintendo went all out and did somehthing unique with Wii and DS and it paid off big time. Also it had the Galaxy Games

Lukejrl3755d ago

They did keep it unique, and the tech was the best available, just look at motion controls with Skyward Sword. They misread the market and did not think that HDTV's would be as popular and so they didn't think they needed to increase system power. Games are still fun without seeing HD. But let's be honest would you want a girl with a great personality, or do want a HOT girl with a great personality?

That and third party games often got a bad rap as being shovelware because of the mountains of other crap being released and people did not want to wade through the cesspool.

Dannycr3755d ago

That is not true. The Gamecube was hardly a failure it had a lot of great games. The problem was not the console itself, the problem was that the PS2 was just booming with a lot of content that people didn't feel the need to buy one.

I, for one bought a gamecube first and a PS2 last. Throughout the entire lifecycle of the gamecube, I didn't feel the need to buy a PS2, but, as time passed by and the amount on content released in PS2 was overwhelming, I decided to get a PS2

MEsoJD3753d ago

The wii in my opinion damaged them in the long term among core gamers and third party devs. The wii is the opposite of long term. It's dead with amost no support from consumers or devs while sony and ms still have a healthy support on their last gen consoles. The wii had a few awesome games, but today I can't remember the last I've used mine... Which is why I still don't have a WiiU. I don't want to invest in something that's going to be completely irrelevant in a couple of years.

PlayStationdominance3755d ago (Edited 3755d ago )

The thing is that you have to go back to "why" Nintendo made the Wii in the first place.

The reason is because they didn't want to "directly" compete with Sony anymore. Sony battered them from pillar to post with the PS1 and PS2.

I keep telling everyone that Nintendo brought this upon themselves with the N64. THAT was their biggest mistake. Ignoring third party devs in favour of first party by opting for cartridge instead of CD.

kingdip903753d ago

If they had gone with cd with the n64 Sony would never have split with them and made the playstation at all. It could very well have still been a world with Sega and Nintendo battering each other in console wars.

PlayStationdominance3751d ago

Microsoft use Blu-ray on Xbox One. Does that mean they have sided with Sony?

No.

Nintendo would've given a tiny cut to Sony but, ultimately, they would've made it easier for third party devs to produce games on N64.

Lukejrl3755d ago

Yes, very big mistake. They lost Square and Enix, and cartridges could not hold FMV or voice. Remember too that N64 was cartridge system because Nintendo had a deal with Sony that they reneged on. The SNES was supposed to have a Sony Disc drive.

So ever since the Snes they have failed to properly read the market. Fail to see that gamers are no longer 10 year olds.

SpiralTear3755d ago

"cartridges could not hold FMV or voice"

...Conker's Bad Fur Day?

Lukejrl3755d ago

I never played it. It actually had Fmv and just not ingame engine movies? I know that voice was capable but alot mulitplats did not carry over the voice and games that should have had it did not. I think it was because of memory or space issues.When Conker came out I was playing Metal gear and resident evil along with any rpg I could find.

FinalomegaS3737d ago

you remember the RE2 port to the N64... god help them with the cartridge.

FMV was beyond crap...

SpiralTear3755d ago

Low third-party support on Nintendo consoles did not start with the Wii.

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60°

Nintendo partner Paladin Studios closes after nearly two decades

In a poignant announcement, Dutch indie developer Paladin Studios bid farewell after an impressive run spanning “almost 19 years.”

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150°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

-Foxtrot6h ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

Sonic18815h ago(Edited 5h ago)

I feel the same way about Cyberpunk 2077. I'm glad you mentioned that. I'm not a fan of comeback stories as well. But No man sky developer was a small indie team compared to CDPR. It's worse when it's coming from a AAA developer

Nacho_Z5h ago

"Any bad game can have a comeback story if it's supported enough after launch"

You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal.

The reason NMS and HG are held in such high esteem and calling them liars is a weak stance is the amount of work they've put into it, for free. They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted.

-Foxtrot4h ago(Edited 4h ago)

They are liars though...

We are not revising history here, I'm sorry but we're not

They built this game up for years and they launched it knowing full well it wasn't up to scratch to what they originally showed off or hyped it up to be.

"They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted"

And like I said above most of that comes from the fact that if they had just moved on straight away nobody would have supported their next game. They've washed most of that sour taste away after supporting No Mans Sky so now they are doing a new game which more people feel like they can support and get excited for.

Anyway how can you say "You make it sound so simple and easy. It's not" and then make the point that "Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone"

This means that if a small team like this can turn a game around then big AAA games like Suicide Squad, Redfall, Anthem and the like should have been able to do it no problem, oh but that's right they didn't want to put the time or effort into it. They can do it but some people just decide not to.

thorstein6h ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

Hugodastrevas4h ago

I'd say it's THE definitive comeback story

TheGamingHounds2h ago

Final Fantasy 14 takes that one imho

jwillj2k44h ago

Oh great another story about the cleanest shirt in a bin of dirty laundry.

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130°

Is Vindictus: Defying Fate the Next Big Thing in Role-Playing Games?

Asura Kagawa from NoobFeed writes - Vindictus: Defying Fate is the upcoming action RPG game by NEXON, and it has the potential to have a significant impact on the action role-playing genre. Expanding upon the immense universe of its 2010 predecessor Vindictus, this installment is being developed using state-of-the-art Unreal Engine 5, ensuring an immersive and graphically stunning experience.

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