Shinji Mikami, creator of Resident Evil, currently working on the last game he’ll direct – The Evil Within – says “There’s no real difference between them,” when referring to Sony and Microsoft’s next generation machines in this month’s Edge magazine.
Michael Kitchin writes, "I simply cannot trust Wrath: Aeon of Ruin, at present. For as tense as combat can feel, it can't match the fear of a game seconds from breaking. At the time of writing nobody has finished this game. My save is broken to the point where there are two levels I can't even finish due to scripting errors. If you have to check it out, PC seems to be where the support and community is. Out on Playstation consoles, it's toast."
Shame, I love modern boomer shooters. I've been burned a few times by poor ports of popular pc focused games to consoles, pathologic 2 for example is unplayable on ps4, a lot of times these ports are made by third party companies and receive poor support
Charles Cecil has revealed that the the team at Revolution need a couple more months to finish work on the project.
Argonauts Agency 6: Missing Daughter - an impossible challenge for any level designer.
“We only need one console. Why do I have to make two versions of a game? And when Xbox One was first announced it had lower specs than PS4, but now they’re almost identical.
“So either will do.”
Did i miss this Xbone specs bump? I can only think that he means identical in architecture.
There you have it an actual source that isn't some anonymous indie dev, Well then can we stop with the" Hur xbax holding back meh PS4" Nonsense.
look at what carmack said as well.
There's a fine line between almost identical and identical. We all know Ps4 is more powerful u can sugar coat it all u like
The numbers suggest that the spec bump the Xbox got only marginally increased the performance. I agree both platforms are great, but considering what other Devs are saying i don't see them being "almost identical"
LOL shot to the heart of the PS4 is king talk hahah