Confusion surrounding the length of the recording process arose when Neil Brown, head of Sony Computer Entertainment Europe's R&D group, said earlier this month that PS4 uses a dedicated hardware encoder to continually record the last "several minutes" of gameplay footage.
Michael Kitchin writes, "I simply cannot trust Wrath: Aeon of Ruin, at present. For as tense as combat can feel, it can't match the fear of a game seconds from breaking. At the time of writing nobody has finished this game. My save is broken to the point where there are two levels I can't even finish due to scripting errors. If you have to check it out, PC seems to be where the support and community is. Out on Playstation consoles, it's toast."
Shame, I love modern boomer shooters. I've been burned a few times by poor ports of popular pc focused games to consoles, pathologic 2 for example is unplayable on ps4, a lot of times these ports are made by third party companies and receive poor support
Charles Cecil has revealed that the the team at Revolution need a couple more months to finish work on the project.
The legendary perk system in Fallout 76 requires a bit of a rework and some fans think they have the perfect way to change up these perks.
and Eurogamer thought this meant only seven minutes. Confusion all around really. Neil Brown has probably learnt to be more precise.
Check. One more advantage in favor of the PS4.
It Only Does Everything... Better.
Awesome. Looks like it will be possible to upload entire walkthroughs without the need of a capture card.
Eurogamer spreading fud again im shocked.
Oh, glad Sony cleared the fog... I was fooled.