Microsoft’s recent decisions for the X-Box One and its plans to handle the DRM have caused gamers worldwide to raise up their arms in protest. This has gotten me thinking that this will actually help Microsoft win this generation yet again.
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.
Hollow Knight: Silksong’s new collectible that succeeds the popular Grubs has the potential to deepen the mysteries of the new world.
you have made a very strong point about publisher and developers flocking to the xbox one because of the drm blocking used games i can definitely see activision going this route, but if the ps4 does really well which developer in the right frame of mind will want to miss out if the idea is to get as much money as possible would it not make sense to put you game on as much platforms as you can. but only time will tell
"this will actually help Microsoft win this generation yet again"
But Microsoft hasn't "won" a generation even once, unless you're going to participate in some geographically-redefining moving of the goalposts (like people have been doing since Kinect launched). Xbox sold less than PS2, and Xbox 360 sold less than Wii and PS3. How is that winning?
Anyway, moving on...
"why wouldn’t you want to develop games for a console which people will be forced to buy your game new?"
Because publishers/developers are businesses, and they know that the pittance gained from locking/restricting used games is nothing compared to the total loss of sales if people boycott their game and boycott the Xbox One. If publishers were willing to make nearly every 3rd party game multiplat this past gen (Bioshock, Dead Rising, Mass Effect, Final Fantasy, Devil May Cry, etc. etc. etc.) then what makes you think they'd stay exclusive on a system that might not sell well?
"Is it any surprise that Microsoft came out during their reveal and E3 press conference mentioning several times how many exclusives they have nailed down?"
No, it's not a surprise, because Microsoft always front-loads. They do it for every product they release. If you're still falling for this in 2013, then you deserve what's coming to you on the Xbox One.
"I do not want to start over on another console and lose all the hard work I put into getting all those trophies."
Brand-loyalty (or in this case, Achievement loyalty) is something that has been shattered time and time again. There is only one instance of brand-loyalty in the history of videogaming: PS1 to PS2. Every time a new gen begins, the reset button gets pushed. You can't count on Xbox One doing well simply because "those Cheevos, bro!"
"this will actually help Microsoft win this generation yet again"
Sony sold more PS3's than xbox 360s.
The wii sold more consoles than both.
Who won?
if PS4 is outselling XBone 2:1, publishers will stick with XBone because of DRM....
/sarcasm
The spin of these so called gaming journalists is getting really fricken old.