Former Epic designer offers cheers for DualShock 4, jeers for Vita integration and returning IP
Michael Kitchin writes, "I simply cannot trust Wrath: Aeon of Ruin, at present. For as tense as combat can feel, it can't match the fear of a game seconds from breaking. At the time of writing nobody has finished this game. My save is broken to the point where there are two levels I can't even finish due to scripting errors. If you have to check it out, PC seems to be where the support and community is. Out on Playstation consoles, it's toast."
Shame, I love modern boomer shooters. I've been burned a few times by poor ports of popular pc focused games to consoles, pathologic 2 for example is unplayable on ps4, a lot of times these ports are made by third party companies and receive poor support
Charles Cecil has revealed that the the team at Revolution need a couple more months to finish work on the project.
Argonauts Agency 6: Missing Daughter - an impossible challenge for any level designer.
Great points Bleszinski. Having an apple style ecosystem on PS4 would be awesome.
For the whole Knack thing, I'm guessing Sony wanted to tell the audience that PS4 has a broad range of games.
I've always loved platformers so I'm excited to see more of Knack.
"There is never a better time to launch new Intellectual Property in videogames than at a console transition. Gears and Halo 'got' this."
Except Halo started on Xbox before moving on to the 360.
What a whiner. even his complements are annoying....
"saying it appeared to have more comfortable thumb sticks than its predecessors"
really?, the convex thumsticks were uncomfortable? I never bought the argument that concave thumbsticks fit the thumb better. How about when you aim up or down, your thumb only has the edge of the stick to hold on to. Im happy sony just made a mixture of the two for the ps4 though, so that nobody complains.
he's team xbox, no suprise here