GamesIndustry - ony's next-gen strategy needs to rethink the business model, not the hardware specifications.
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.
Hollow Knight: Silksong’s new collectible that succeeds the popular Grubs has the potential to deepen the mysteries of the new world.
Ony's ?? Gaming journalism at it's finest.
since when were gamers so concerned with how companies are run.
Walled garden?
Sony has the most open gaming platform like PC and Android
"Consoles cannot just be a playground for publishers with millions to spend, because that's not where game development is headed"
That is exactly what M$ did with this generation...survival of the wealthiest and deepest pockets.
Japan was caught off guard.
Many, many developers laid waste after M$ rampage.
They just can't keep up.
Ninty was forced to back off and sidestep... smartly.
But Sony had to take the rampaging money mon$ter head on even if it caused them billions of dollars!
Thank goodness they also had a winning strategy and prevailed-pumping out more new games.
Thus M$ failed in its goal to stop Sony.
Also thank goodness for Apple & Android counter striking this deadly move by M$! Just in time.
That is the gist of this generations story.
Thankfully here is hope.
I believe in the author's thesis that consoles should be more accessible to indie developers but that does not mean demolition of the walled garden. He talks of the success of iOS, the App Store is a walled garden meaning Apple regulates what apps are and are not available for sale. The video game crash of the 80's was caused by the lack of a walled garden. The market became saturated with low quality games and consumers lost confidence. They stopped buying games because they were sick of getting ripped off. If anything apple needs to strengthen its walls because I know I personally I've bought some crap apps, makes it think twice about buying apps in the future.