160°

10 Most Overpowered And Destructive Weapons of All Time

"Some of the best and most memorable games out there have had overpowered weapons and abilities, often key parts of what made them so endearing. Here are ten of our favourite crazy powerful weapons."

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gamingbolt.com
majiebeast4173d ago

No weapon from ratchet and clank makes this list a joke.

Kalowest4173d ago

R.Y.O.N should be up their, So should the Halo 1 pistol.

guitarded774173d ago

Once again, another overpowered/extreme weapon list and there is no Mr. Toots. I'm tired of having to tell authors about the most awesome/overpowered weapon ever.

MaxXAttaxX4173d ago

The RYNO is guaranteed to rip you a new one. You can't ignore Ratchet & Clank weapons.

Lord_Sloth4173d ago (Edited 4173d ago )

For those not wanting to click through the ass-hat's 10 pages...

01. AWP (Counter Strike)
02. Fatman Cannon (Fallout 3)
03. M-920 Cain (Mass Effect 2)
04. Tanegashima (MGS4)
05. BFG 9000 (Doom)
06. Hammer of Dawn (Gears of War)
07. VC5 Arc Rifle (Killzone 2)
08. Blades of Chaos (God of War)
09. FarSight XR-20 (Perfect Dark)
10. Organic Gravity Gun (Half Life 2)

This list blows. No foam finger from Dead Space 2? No PLR-412 from RE4? No Bishamon Sword from Onimusha? No Crissaegrim from Symphony of the Night?

Somebody4173d ago

11. Your credit card (all Free to play FPSes)

C_Menz4173d ago

No golden gun from Goldeneye? List is not complete without it.

prototypeknuckles4173d ago

the RYNO from and ratchet game deserves to be on this list

4173d ago Replies(1)
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130°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

-Foxtrot5h ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

Sonic18813h ago(Edited 3h ago)

I feel the same way about Cyberpunk 2077. I'm glad you mentioned that. I'm not a fan of comeback stories as well. But No man sky developer was a small indie team compared to CDPR. It's worse when it's coming from a AAA developer

Nacho_Z3h ago

"Any bad game can have a comeback story if it's supported enough after launch"

You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal.

The reason NMS and HG are held in such high esteem and calling them liars is a weak stance is the amount of work they've put into it, for free. They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted.

-Foxtrot3h ago(Edited 2h ago)

They are liars though...

We are not revising history here, I'm sorry but we're not

They built this game up for years and they launched it knowing full well it wasn't up to scratch to what they originally showed off or hyped it up to be.

"They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted"

And like I said above most of that comes from the fact that if they had just moved on straight away nobody would have supported their next game. They've washed most of that sour taste away after supporting No Mans Sky so now they are doing a new game which more people feel like they can support and get excited for.

Anyway how can you say "You make it sound so simple and easy. It's not" and then make the point that "Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone"

This means that if a small team like this can turn a game around then big AAA games like Suicide Squad, Redfall, Anthem and the like should have been able to do it no problem, oh but that's right they didn't want to put the time or effort into it. They can do it but some people just decide not to.

thorstein4h ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

Hugodastrevas2h ago

I'd say it's THE definitive comeback story

TheGamingHounds1h ago

Final Fantasy 14 takes that one imho

jwillj2k42h ago

Oh great another story about the cleanest shirt in a bin of dirty laundry.

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120°

Is Vindictus: Defying Fate the Next Big Thing in Role-Playing Games?

Asura Kagawa from NoobFeed writes - Vindictus: Defying Fate is the upcoming action RPG game by NEXON, and it has the potential to have a significant impact on the action role-playing genre. Expanding upon the immense universe of its 2010 predecessor Vindictus, this installment is being developed using state-of-the-art Unreal Engine 5, ensuring an immersive and graphically stunning experience.

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noobfeed.com
90°

The Holy Gosh Darn: Ozan Drøsdal Talks Dialogue Skipping Mechanics And Why He Hates The Word Quirky

Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.

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thegamer.com