Assassin’s Creed 3 creative director Alex Hutchinson compares Ubisoft’s franchising philosophy with communism, reasoning that the bigger successes fund smaller experiments.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
In Soviet Russia; Creed Assassinates you.
Yea. create a game that costs $80-$100 million dollars while you could invest that money in trying for four new IP's.
I get it he has to defend his boss, but franchising only makes the company count on their biggest franchise, and mostly hire their most talented to work on that franchise.
While other games get little to no attention, or they get in the shadows of the marketing for the larger franchises.
I can see the reason if the franchise had one or two successes, but he's talking about Assassin's Creed which now have like a million spin-off and games, so i think the company got quite the money they needed to create a whole bunch of new games.
But, where are they?
Far Cry and Splinter Cell dont count as new games.
haha how ironic...