Bethesda say that Skyrim has taken many lessons regarding enemy encounters from Fallout 3, because Oblivion's approach was too harsh.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
A new Partner Spotlight Sale is now live on the Switch eShop, including Skyrim, lowest price ever for Bomb Rush Cyberfunk, and more.
too harsh? Too fu**ing Harsh? It was piss easy once you knew what you were doing with leveling up, Fallout New vegas though, follow that for enemies, that was good for them imo. You had places you couldn't go from the start. Deathclaw valley haha, however that was also stupid because you could just cheat the game out of it. I beat them wiht a hunting rifle and well...annabelle actually, Ai was retarded
Howard continued, "We find that most players, even if they run into something hard and we think they should leave, will beat their head against that wall - because they are not a pussy. So we give the player a lot of devices to get through that - if they want to expend all their resources to get through that event, they can."
ahahaha, best quote ever
I didn't find it harsh...I thought it was quite fun, it was like "watch where your going" when you explored.
Besides if it's taking pages out of Fallout 3's book maybe they won't have random treasure now, I mean I got a water walking necklace from the first chest after coming out of the sewer. I want it to be like Fallout 3 with it's unqiue weapons, so for example a unqiue powerful staff which is in a tower/dungeon protected by high leveled skeletons and zombies...maybe the boss could be a high leveled mage, it would be a difficult task if you've just started the game but that's what I would like. In F3 I went (with stealth boys) to Deathclaw sancutary and I got the Vengence, it was tough but I like the challenge and getting that amazing unique weapon payed off in the end. Hopefully Skyrim will have those types of things.
This is good news. I'm still on my first playthrough of Oblivion after buying it a few weeks ago and the enemy levelling can be annoying.
It's not a case of it getting too difficult but rather not being able to have that 'check out my new toy' moment. it's annoying levelling yourself up so you can use a new cool looking spell then when you get it and want to go kicking ass with it, it turns out the enemies are stronger so the spell in practice is weaker than your old one.
Also, I hope one of the other things they've taken from Fallout is the emphasis on interesting random encounters and individual places rather than cookie cutter dungeons that are only good for finding random loot.
Still though I'm loving Oblivion and can not wait for Skyrim.