There is often a misconception that developers gimp superior platform so that they can do justice to another platform which is less powerful.
The legendary perk system in Fallout 76 requires a bit of a rework and some fans think they have the perfect way to change up these perks.
Let's count down games that were so bad that they just had to be recalled, delisted, and left alone as a tale for the history books.
With the Perfect Dark reboot set to launch later this year, it's time to look back at Perfect Dark Zero, nearly 20 years later.
I Really hope so, as developers have no excuse like with the ps3 while powerful it was more difficult understand due to the cell infrastructure. sony has provided an easy to understand operating system with 8gb memory we should start seeing more devs using these resources better. i am looking at you activision spiderman on the ps4.... god that game was an ugly mess
Misconception? no it's called parity
Parity is the same content...NOT graphics, pixels etc. That is the misconception. I am so tired of this argument. When a developer states parity across all platforms, they are plainly referring to content.
Only some developers will strive for parity but the majority won't due to the PS4s lead in sales.
P.S By parity I mean visuals and performance. Content will almost always be the same across all platforms.
The Old Gimp myth. Can't wait to see those 4k games on PS4.