IGN:Our first impressions of Microsoft's new gamepad with a fast-paced competitive first-person shooter.
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.
Hollow Knight: Silksong’s new collectible that succeeds the popular Grubs has the potential to deepen the mysteries of the new world.
That sounds very interesting. I'll definitely give it a try if I have the chance.
Well you would hope it is seeing as it's very shooter centric. Anything is better than the original xbox controller. that thing was a brick in the form of a game pad.
I hope it actually lives up to what they promise. It sure is looking that way
"This week's demo solidified that the era of the Xbox 360's loose, imprecise disc-based d-pad will soon be a distant memory."
Best controller ever confirmed!
"With Sony making FPS-centric improvements for the DualShock"
Looks like this gen will be focused on FPS's too.
@iamsuperman
I can't open your link due to some "referral denied" error. But I can imagine it's one of those pretend controllers with the million of buttons. If so i'll just post my "lol" now.
I can't wait to feel every inch of this controller in my man hands.
Hey, MS spent over a $100 million developing this sucker so no doubt it will be great.
The only bad thing about the X360 controller was the D-Pad and the sole purpose that I get most of my Fighting games on the PS3, now that is fixed, this controller will no doubt be great for all genre.
LOL, you'll know the haters will bring in the AA battery BS and try to downplay this bit of pro XB news any moment now.