300°

Xbox One’s $700M Data Center Should Help Combat The PS4's Onslaught

In the wake of Microsoft backtracking on some of the draconian online requirements for the Xbox One, the company has been hard at work preparing the world for its next console.

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extremetech.com
allformats3967d ago (Edited 3967d ago )

Oh Lord, people talking about what they don't know.. The cloud MS is taking about are just servers... Nothing more than servers. Servers. Servers. We've had them for years! Servers! Battlefield has them! Killzone has them! All MP games have them! Servers! Nothing more! Don't get fooled by MS's PR talk. They're lying and using it as a way to combat PS4's superiority.

2pacalypsenow3967d ago

dont forget Youtube, netflix, hulu are all cloud based programs

xHeavYx3967d ago

I'd rather not depend on a cloud for my gaming experiences.

BitbyDeath3967d ago

Folding@Home is a better example as that ran complex algorithms, not sure how it'll improve gaming though.

FlameHawk3967d ago

Folding@Home is used to solve diseases and similar things like that, it has nothing to do with gaming.

shoddy3967d ago

Still it's same idea use a server computer to help with the work load.

+ Show (2) more repliesLast reply 3967d ago
TheHybrid3967d ago

I was under the impression that most MP console games do not have dedicated servers, but instead, have player hosted servers. Am I wrong?

RenegadeRocks3967d ago

We have had Dedicated servers fow Warhawk, Kilzzone 2, Even Metal Gear Online and All Battlefields too on the ocnsoles. Its just and only the COD which doesn't have dedicated servers and MS seems to be playing on that. Dedicated servers are nothing new for consoles. All PR Bulshit to mislead people.

Reverent3967d ago

I don't disagree with you, but there are a ton of console games that use dedicated servers.

Belking3967d ago

What superiority?...lol You guys are only saying that because it's MS cloud servers. If it was sony it would be the greatest thing in the world. Sony only has a cloud streaming service which won't even be ready at launch. Even when they get it up it will only be for US only initially. MS cloud computing servers are just superior.

tarbis3967d ago (Edited 3967d ago )

If those 300k servers can improve my internet bandwidth then I'll buy an Xbone. Else, it's just 300k servers of trash.

shoddy3967d ago

MS said it themselves.
Xbox360 have 30 thousands and xbox one have 300 thousands"server".

Well it's easy to trick people that don't know how things work.

You say hard drive not needed for next generation gaming and people will believe you.

Reverent3967d ago

The thing is, Sony DOES have that cloud technology. It's called Gaikai. Do you see anyone spazzing out about it as if it's "the greatest thing in the world"? No, because we all know that cloud based gaming, while being a great idea for the future, just isn't reasonable this day and age.

Jdoki3967d ago

@Reverent

Exactly.

There's a lot of unanswered questions.

For example.. Lets say the cloud does make some sort of improvement... in AI processing for example, which could be potentially offloaded using current cloud processing techniques.

What happens if I'm playing co-op and I have awesome internet bandwidth, but my co-op buddy has a much slower connection?

How would that impact AI on the enemies we are both seeing simultaneously? How would that impact all these things that people are claiming the cloud will improve?

Cloud is a fine idea - but I think it'll be toward the end of this console life cycle that we'll see the advantages (if any) of it. Certainly not on Day 1 in anything but PR BS, or gimmicky marketing bullet points.

Muigi3967d ago

Fanboy much? If that's what an extra hundred bucks and $60 a year gets me;I'll pass.

nukeitall3967d ago

Reverent:

gakai cloud and cloud computing is very different. The former is very specific and narrow, and requires for the most part specialized hardware.

It is likely costly, and the resource isn't easily found, but rather has to be invested by Sony.

It is strictly used to render video game feed and stream it over the internet.

Cloud computing on the other hand is the act of offloading computations. This is best done with computing tasks that takes a lot of processing power, but isn't "too" time sensitive. It requires instead an infrastructure to do the computation and a language of sorts to tell it what to do.

In short, the power of this for MS is it is creating a way to specify this computation along with the servers needed.

You may ask, why can't Sony do this? They can, at a huge cost. Their best bet is to partner with someone like Amazon or Rackspace, but their cost will still be much higher than MS. For MS it just an addition to their existing investment into data warehouses. In addition, MS uses CLR which is commonly used on Windows platform.

That is why you will see either almost nil or very limited support for cloud computing from Sony. Sony would rather have the developers carry the cost and do the work as is their history.

That is why I firmly believe Gakai will most certainly be a monthly cost. Keeping those servers and streaming video is costly and very bandwidth intensive.

Cloud computing on the other hand tends to have very little bandwidth need, but be latency sensitive.

I invite you to read more about it here: http://www.reddit.com/r/xbo...

@Jdoki:

First of all, you design these games to be fault tolerant and offline mode i.e. the game reverts to reduced experience when there is no access to cloud, but once you connect it upgrades the experience by offloading computation and focusing more power on rendering similar to how some games have dynamic resolution switching.

It is just common sense, nothing rocket science about it.

Jdoki3966d ago

@nukeitall

My question is about how the system works online with two or more people playing together with differing network speed/quality. There can only be so much fault tolerance.

If MS picks a number, like 2Mbit as the baseline requirement for cloud features to work it limits what can be done.

If it picks a number such as 10Mbit, then few devs are going to bother taking advantage of it because few people (at the moment) can experience those speeds.

And if they actually say the baseline is offline mode, then why bother at all implementing cloud processing.

Unless you can guarantee comparative performance in online games then cloud is not a feature worth implementing right now.

Also, what about lag in MP games. There's only one pipe from each users console. And that capacity will have to be shared between enabling the MP and transferring cloud data.

+ Show (4) more repliesLast reply 3966d ago
AngelicIceDiamond3967d ago

"Xbox One’s $700M Data Center Should Help Combat The PS4's Onslaught."

Riight its gonna take allot, ALLOT more than MS throwing money at something.

SpinalRemains1383966d ago

Yep.

Heaven forbid they give their users a AAA exclusive that isn't a fps.

That's all they have to do. Just have their studios create new ips that really push the envelope, and broaden their base ( Christ I just sounded like Sarah Palin).

Doing that will most definitely give the machine more appeal. Right now it's known as the shooter box and ppl are getting sick of shooters.

Mounce3966d ago

Just tell people that it's comparable to Sega and Blast Processing, see the similarities?

Cloud Processing / Blast Processing < Glass Processing.

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WorldGamer3967d ago

Interesting article. I think the key phrase here is "price sensitive consumers". At the end of the day, $100 difference is $100 difference. The economy is getting no better and as Christmas approaches, the prospect of saving $100 is going to appeal to many parents and gamers on budget alike.

The amorphous nature of this "Cloud" concept that MS is trying to sell is a bit risky and I doubt it will make a difference to many as the benefits of such a network seem to be highly hypothetical at this point. Concrete examples of the benefits of the "cloud" have not been demonstrated to a degree to really say that you should spend the $100 dollar premium on an X1, plus $60 for live.

MS has positioned themselves in a very tight position even before this new generation has started. Not to mention the DRM issue that has dominated the conversation for the past 2 weeks.

Will be interesting to see what approach MS ultimately takes prior to the release of their new system. PS4 seems to be riding high on MS' wave of despair.

kewlkat0073967d ago (Edited 3967d ago )

I sorta said the same a couple of years back when PS3 came out, but it didn't hurt it in the long run with sales.

This is not a sprint.

The manufacturing process will shrink. Smaller, and slight redesigns will come out cheaper.

I bet MS throws in some subsidized SKU for which you can pay monthly with an XBL commitment, sorta like cell phones. At the end of the day both companies want your money, now or later.

When you look at what you get with the XB1, your getting the full package on what they system can offer. With the PS4, you would have to add other accessories to complete the package which will cost more. You have to buy PS eye, Move thingy and PSVita to take advantage of all the extras Sony raves about. With less people having these things, devs won't be inclined to support it much. Of course these are optional.

ltachiUchiha3967d ago (Edited 3967d ago )

You could say the same thing when the ps3 launched. It had bluray, wifi, usb cord to charge your controller, & was free online but despite all its advantages over the 360. The 360 triumphed in the US because of the cheaper arcade sku which had no wifi no hdd & required batteries to use the controller & guess what happened, ppl bought into it only to fork out alot more at the end of the day. Atleast the ps4 comes with everything u need out the box & even if u buy the camera seperate, it is still cheaper then the xbone so the ps4 is a better value.

S2Killinit3967d ago (Edited 3967d ago )

thats a very biased outlook there. I could say the same thing about xbox. Watch: with PS4 you get the whole package, with xbox you have to buy overpriced Live (even if all you want to do is watch Netflix), you have to buy smart glass, you have to buy a microphone, you have to buy batteries or else the cables to replace AA batteries. Most importantly at least with Playstation I know I get a full generation's gaming instead of only at the beginning of the generation and the eventual drop off of support for core gamers in favor of applications and casual kinect gaming.
PS: you know I find it funny that you're taling about the value in xbox. I guess some people have forgotten who it was that pretty much saved the industry from going down the path Microsoft had planned for us. It was the gamers that decided they wouldn't buy the BS microsoft was catering with the Digital Rights Control. Next time you go to your local Gamestop remember who put value back into the games you bought.

devwan3967d ago

Both companies will streamline manufacturing down the line, it's not goign to be exclusive to ms... but they will always have the Kinect 2.0 millstone keeping their price higher.

"your getting the full package on what they system can offer. With the PS4, you would have to add other accessories" - OK, where's the headset in the xbone box? Nobody "has to buy" what you call "pseye and move thingy". And seriously... you *have* to buy a Vita? If that's the case, surely any potential xboner would *have* to buy a smart glass phone or tablet by your logic? Nonsense.

ThatCanadianGuy5143967d ago

This cloud nonsense cracks me up everytime.Cloud is just a fancy word for server farm.Which hundreds of companies have and have had for years.This is literally doing nothing new and is not even in the same ballpark as what Gaikai is capable of (Gakai has Guisness world record by the way)
http://www.eurogamer.net/ar...

ltachiUchiha3967d ago

I dont see why ppl are disagreeing with you. Sony bought gaikai to give ps4 an overhaul from what were getting free now with psn. It will definitely help the experience for online be alot smoother then what we have now with psn. Atleast sony isnt boasting all this bs that the cloud is where real power comes from not the hardware lol. Microsoft needs to get back to reality. You can think of all this cloud hype as kinect hype.

MysticStrummer3967d ago

"I dont see why ppl are disagreeing with you."

Because they're holding onto this cloud fantasy as their last hope for MS having a technical advantage. It doesn't seem to register with them that the connection between the user and those servers is more important than the servers themselves.

MasterCornholio3967d ago

What interests me the most about Gaikai (from your article) is when they talk about input lag which seems to be a lot better than Onlives. I have a 100 MB internet connection but the input lag from Onlive is extremely noticiable and it ruins the experience for me.

dazzrazz3967d ago

... at the end of the day I'm still not interested spending $100 on some garbage camera I hold no interest in, yet it still is required just to have your console in working state... no thank you M$

SilentGuard3967d ago

$100 extra for an accessory I have no interest in using but is required to hook up...not for me either. For that extra $100 MS could have thrown in a headset (wireless should be standard next gen) but unfortunately they are having Kinect replace that too. I wish MS would quit their Kinect fetish; they're so obsessed with it it's consuming them.

3967d ago
ZBlacktt3967d ago

That's two years of PSN Plus which is A LOT of content you get with that.

RandomDude6553967d ago

Maybe it can calculate how to make Xbone cheaper

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170°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

-Foxtrot10h ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

Sonic18819h ago(Edited 9h ago)

I feel the same way about Cyberpunk 2077. I'm glad you mentioned that. I'm not a fan of comeback stories as well. But No man sky developer was a small indie team compared to CDPR. It's worse when it's coming from a AAA developer

Nacho_Z9h ago

"Any bad game can have a comeback story if it's supported enough after launch"

You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal.

The reason NMS and HG are held in such high esteem and calling them liars is a weak stance is the amount of work they've put into it, for free. They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted.

-Foxtrot8h ago(Edited 8h ago)

They are liars though...

We are not revising history here, I'm sorry but we're not

They built this game up for years and they launched it knowing full well it wasn't up to scratch to what they originally showed off or hyped it up to be.

"They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted"

And like I said above most of that comes from the fact that if they had just moved on straight away nobody would have supported their next game. They've washed most of that sour taste away after supporting No Mans Sky so now they are doing a new game which more people feel like they can support and get excited for.

Anyway how can you say "You make it sound so simple and easy. It's not" and then make the point that "Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone"

This means that if a small team like this can turn a game around then big AAA games like Suicide Squad, Redfall, Anthem and the like should have been able to do it no problem, oh but that's right they didn't want to put the time or effort into it. They can do it but some people just decide not to.

thorstein10h ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

Hugodastrevas8h ago

I'd say it's THE definitive comeback story

TheGamingHounds6h ago

Final Fantasy 14 takes that one imho

jwillj2k47h ago

Oh great another story about the cleanest shirt in a bin of dirty laundry.

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100°

The Holy Gosh Darn: Ozan Drøsdal Talks Dialogue Skipping Mechanics And Why He Hates The Word Quirky

Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.

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thegamer.com
80°

Hollow Knight: Silksong's Follow-Up to Grubs is a Logical Progression

Hollow Knight: Silksong’s new collectible that succeeds the popular Grubs has the potential to deepen the mysteries of the new world.

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gamerant.com