70°

Survey: 75% Of Parents Think Violent Video Games Contribute To Actual Violence

Kotaku - Sure, there have been no scientific studies that connect violent video games to violence, but why let nonsense like science reflect the way you think?

majiebeast4134d ago

So stop buying violent videogames for your kids noone here would mind, it would clean up the online community of a lot of games.

rustyspoon804134d ago

It still amazes me how many parents are in line for COD on launch day with their kids. And the shops still sell them, knowing full well its for the kids.

Merrill4134d ago

STOP GIVING KOTAKU HITS!!!

Hit the link under read story. Under story quality - WTF? Under like website - No!

Chapulin4134d ago (Edited 4134d ago )

Anything with with violence contributes to actual violence. Whack a mole.

Bruceongames4134d ago

The research has been done. Funded by the US government. It can be found in the book Grand Theft Childhood.
Buy it from Amazon for £3.18 and read it. http://www.amazon.co.uk/Gra...
Here is the website for the study: http://www.grandtheftchildh...

Then there was the study and report by Patrick Kierkegaard http://www.sciencedaily.com...

So why try and reinvent the wheel when the facts are already known?

clrlite4134d ago (Edited 4134d ago )

"Funded by the...."

Hope you didn't think this part would increase the credibility of your comment.

I would be a bit surprised if you think the visitors of this site will actually read that book. It seems a bit out of touch and one of the most out of place things I've seen on here in a while actually. Yet, you never know.

However, If you genuinely are trying to help, then I guess I respect that. I would be wary though, as many "studies" are used to disseminate false information.

Also, if you are focusing squarely on videogames, it is irresponsible because there are MANY other things that are "corrupting the youth" and may be far more dangerous.

I think there can be some danger in some cases though, like when parents let their young kids play COD online for hours every day, etc. It will probably have an impact on the way those individuals develop in one way or another. Also, some "entertainment" is just vile and shouldn't be touched by adults, imo.

Neko_Mega4134d ago

First its the parents fault for being dumb and buying "M" rated games for their 5 year old (or at least under 17/18).

2nd: You have to be pretty f@$% in the head to go out and kill people (let alone kids), so anything would make a nut job worst.

Its funny on how its so easy to blame something else and not talking the blame for just being dumb. Plus 75%? So how many people?

Spenok4133d ago

But that's what people do these days. Try to shift blame, instead of looking at the real issue(s).

RAVEN814134d ago

then we have 75% parents that need to blame something for there bad parenting .

Show all comments (23)
60°

Gamescom Latam 2024 has just announced its finalists for the latam BIG Festival event

"The most important games event of Latin America, gamescom latam, has unveiled the finalists for its flagship award ceremony, the gamescom latam BIG Festival, which celebrates the best in the global market of games." - Gamescom.

190°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B1d 13h ago

Yup..this is 100% the sad truth

z2g16h ago(Edited 16h ago)

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast14h ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow9h ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance3h ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh1h ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

+ Show (1) more replyLast reply 1h ago
S2Killinit33m ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai1d 5h ago

I mean except for the amount of content you're paying for.

Hugodastrevas18h ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot17h ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas16h ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing6916h ago(Edited 16h ago)

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername9h ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix7632m ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim15h ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

Show all comments (27)
140°

Keoken Interactive lays off majority of team after failing to find funding at GDC

Deliver Us Mars developer Keoken Interactive has laid off the majority of its staff after struggling to secure funding …

Read Full Story >>
gamesindustry.biz
mastershredder5d ago

The industry model and standards and who's in place to approve/disapprove have changed ^ what Keoken is feeling now is much like the Mobile burst 15 years ago. Expect more to come out of your own finances. Investors are treating games like movies and now (thank$ a lot for involving yourself hollywood) only the big (and money blind) investors get involved, effectively killing a lot of content that would come out with proper non-gate-kept and/or with incentivized funding.

Markdn5d ago

And when you only make a fraction of your games worth on gamepass you suffer

Tacoboto5d ago

Palworld and Manor Lords are so suffering.

RiseNShine4d ago (Edited 4d ago )

Sorry but i couldn't care less, Deliver us Mars was as woke game as they come, climate change disaster, all female cast plus only a comic relief indian guy (it takes only 5 minutes into the game for the main female character to say how smart she is compared to the guy), evil white guys, ugly females, then add generic gameplay and puzzles (how many times do you have to cut things with a laser for gods sake), you can't change anything in how the events develop so 0 agency in the story, sub par graphics even while using UE4. So well, go woke go broke, that's how it works.

Miacosa4d ago (Edited 4d ago )

That stinks but with a 68 average critic rating on their games probably made it difficult for people to invest considering there is a bloat of games getting made these days.

ROCKY284d ago

You guys will be back with team strength and funding !