Irrational Games' Ken Levine confirms on Twitter that the upcoming shooter will no longer feature the planned multiplayer mode.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Thank God...
If Ken didn't want it in the game in the first place then good for him for standing his ground but if he did and it didn't work out then this is a bloody miricle.
Great news.
Although MP is good, it is only good when it is well thought out, and not just tacked on.
I can't help but think Bioshock 2 suffered from adding in Multi-player. Single player, story oriented games should remain just that.
I HATE tacked on MP (Assassin's Creed MP feels tacked on IMO, although it is fun, it is very basic).
why should it?
While it is possible to add really good multi-player to a game and give the gamers a fantastic single-player experience, as well...
...it is not necessary.
Luckily, Naughty Dog made Uncharted 2 anyway. ;)
That is beyond awesome and kudos to Ken Levine for keeping his integrity and my hope in this medium.
@mika
I think I'll be taking up your preorder spot, friend.