Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.
The 5v5 hero shooter genre has been milked dry by gaming studios, and it's high time we agree to put an end to it.
I miss the 8v8 matches we had on 56k modems. What is up with 5v5? And as an aside, why don’t games come with a peer to peer hosting option? TF2 is still kicking on Xbox, due to a Peer to peer option. Modern internet is plenty strong.
I am fully guilty of this too, so I'm not trying to call people out, but it is interesting how in modern gaming (for purposes of this issue, roughly the last 10 years), the gaming community thinks there should only be 1-2 games in a particular subgenre, even if they come out multiple years apart from one another. This is particularly true with multiplayer; often when I see a game announcement I think "oh my gosh, ANOTHER one of these," but if I really sit and think about it, there are only one or two good, established games in that subgenre, and usually they have been around for awhile. Not saying it's wrong, and I'm probably not going to change, but in 2007 I never would have seen a game announcement and thought "oh my gosh I'm so burnt out on this type of game, I played one in 2002 and then there was another successful one in 2004."
I mean, I don’t like them, but I’m not going to say it needs to be stopped by or not be “normalized.” Like what does that mean, not be a standard genre?
Here’s the thing, if people like them and they’re selling, more power to them. Just don’t forget about traditional single player games. The day the industry moves away from that is the day I hang up the towel on the hobby.
This is all centered around Concord and a desire to sideline the game before anyone has a chance to play it. How narrow-minded can these media types be? There was a lot of effort put into making this game and I presume the devs are looking forward to people trying it out and deciding whether they want to buy it. This article is an attempt by media to force their views on gamers as to whether or not they should give a new game a try. It's toxic and is consistent with alot of the outrage campaigns that hit this space often. I have never played Overwatch or any online games really since the ps3, so the "we hate/ are tired of hero shooters" talk means nothing to me. Am I not allowed to try it out and have an opinion of my own?
If the game fails to attract an audience then so be it, nothing ventured nothing gained. But unreserved critcism of a game you have not played by so called journalists is problematic.
Fortnite's latest season brings a Magento skin to the table, and it's just the latest in a great ongoing run for the iconic X-Men character.
Overwatch 2's newest update for Season 10 comes with big changes and additions to the game's competitive matchmaking and progression.
Yup..this is 100% the sad truth
I mean except for the amount of content you're paying for.
There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")
I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…
I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.
As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.