200°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B41d ago

Yup..this is 100% the sad truth

z2g40d ago (Edited 40d ago )

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast40d ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow40d ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance40d ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh40d ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

+ Show (1) more replyLast reply 40d ago
S2Killinit40d ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai41d ago

I mean except for the amount of content you're paying for.

Hugodastrevas40d ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot40d ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas40d ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing6940d ago (Edited 40d ago )

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername40d ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix7640d ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim40d ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

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120°

Can We Stop Normalizing 5v5 Hero Shooters Before It's Too Late?

The 5v5 hero shooter genre has been milked dry by gaming studios, and it's high time we agree to put an end to it.

Redgehammer6d ago

I miss the 8v8 matches we had on 56k modems. What is up with 5v5? And as an aside, why don’t games come with a peer to peer hosting option? TF2 is still kicking on Xbox, due to a Peer to peer option. Modern internet is plenty strong.

Rynxie5d ago

I miss the 20 vs 20 (R1). 30 vs 30 (R2). 12 vs 12 (kz2). 16 vs 16 (kz3). 128 vs 128 (MAG). Those were the days. Now we have these crap 5 vs 5 and 6 vs 6with small maps.

JEECE5d ago

32 player and 64 player matches are a lot of fun. Big enough that you feel like there is a lot going on and the "front lines" ebb and flow organically, but small enough where you feel like you are actually having an impact on the game when you are playing well.

just_looken5d ago (Edited 5d ago )

Remember planetside breaking records massive maps/battles been over 14 years sense we had 1k vs 1k and or 2k vs 2k battles.

Then you got mag on the playstation 3 like rynxie said

Rynxie4d ago

I could never get into PlanetSide. I missed out.

JEECE5d ago

I am fully guilty of this too, so I'm not trying to call people out, but it is interesting how in modern gaming (for purposes of this issue, roughly the last 10 years), the gaming community thinks there should only be 1-2 games in a particular subgenre, even if they come out multiple years apart from one another. This is particularly true with multiplayer; often when I see a game announcement I think "oh my gosh, ANOTHER one of these," but if I really sit and think about it, there are only one or two good, established games in that subgenre, and usually they have been around for awhile. Not saying it's wrong, and I'm probably not going to change, but in 2007 I never would have seen a game announcement and thought "oh my gosh I'm so burnt out on this type of game, I played one in 2002 and then there was another successful one in 2004."

Plague-Doctor275d ago

Yeah it's pretty bad way to think in my opinion, not sure why certain genres should be immune from attempts at innovation just because a few games rose to the top. My favorite MP shooters are hero shooters. I want the next best thing after Overwatch, not to crown it the irreplaceable king of hero shooters.

JEECE5d ago

Yeah, like I said, I'm not even sure why I have that reaction; I'm not saying it's good, I'm just noting it's there and I'm clearly not the only one who has that reaction.

I do think it mainly stems from the tedious nature of multiplayer gaming now. People use the terms "live service" and "games as a service" to describe basically all multiplayer games now, but there was a time where there were just multiplayer games (or games with multiplayer components) where every game didn't have a tedious grind just to unlock the ability to play the game (I largely blame COD and Destiny for the digression of nearly all multiplayer games into pseudo RPGs, but that's another story). In 2005 when I heard about a new multiplayer game in a genre I liked, I felt like I could play it and get what I wanted out of it without commiting a huge chunk of my life to it. But now with any multiplayer game I guess I have a built in assumption that I'm not going to really enjoy it until I have invested dozens of hours so the bar is set higher.

CrimsonWing695d ago

I mean, I don’t like them, but I’m not going to say it needs to be stopped by or not be “normalized.” Like what does that mean, not be a standard genre?

Here’s the thing, if people like them and they’re selling, more power to them. Just don’t forget about traditional single player games. The day the industry moves away from that is the day I hang up the towel on the hobby.

derek5d ago

This is all centered around Concord and a desire to sideline the game before anyone has a chance to play it. How narrow-minded can these media types be? There was a lot of effort put into making this game and I presume the devs are looking forward to people trying it out and deciding whether they want to buy it. This article is an attempt by media to force their views on gamers as to whether or not they should give a new game a try. It's toxic and is consistent with alot of the outrage campaigns that hit this space often. I have never played Overwatch or any online games really since the ps3, so the "we hate/ are tired of hero shooters" talk means nothing to me. Am I not allowed to try it out and have an opinion of my own?
If the game fails to attract an audience then so be it, nothing ventured nothing gained. But unreserved critcism of a game you have not played by so called journalists is problematic.

JEECE5d ago

While you aren't wrong that there is a more targeted effort against Concord than you would normally expect, I don't think this reaction is entirely limited to journalists. I think a lot of gamers react this way to new games in an established subgenre, particularly multiplayer games. When I saw Concord, my eyes glazed over and I thought "we don't need another one of these," as if I'm super burned out games like this. But that makes no logical sense, because Overwatch is like 8 years old (I know there was a sequel more recently but for multiplayer purposes it seems to have effectively been an update to the original game), I barely played it at all, and I haven't played any other similar games that released since. Yet I feel exhausted by the prospect of another one (and it seems many others do too). My guess is it has a lot to do with just how tedious and job-like multiplayer games have become. In 2005 it didn't seem like a bad thing to see a new multiplayer game in a genre you liked, because you felt like you could bounce back and forth. Now that essentially every multiplayer game seems to require a ton of tedious grinding at the outset, the "cost" of starting a new one feels much higher.

derek4d ago

@JEECE, I understand, I'm not a multi-player guy at all myself. But I'm not a fan of the not so subtle effort to dictate what games are allowed to be created and what games aren't. Nobody has to force themselves to be interested in a particular game but the group think/hive mind reaction to this one comes off as propaganda.

jznrpg5d ago

Never played one so whatever. I don’t do anything PVP anymore it’s boring to me

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70°

Fortnite’s Magneto Skin Continues a Great Run For The Popular Mutant

Fortnite's latest season brings a Magento skin to the table, and it's just the latest in a great ongoing run for the iconic X-Men character.

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60°

Overwatch 2's Big Matchmaking Changes Explained

Overwatch 2's newest update for Season 10 comes with big changes and additions to the game's competitive matchmaking and progression.

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