Overwatch 2 ditches another PvE game mode

Blizzard Entertainment has recently announced the discontinuation of the Hero Mastery Gauntlet mode in Overwatch 2.

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LG_Fox_Brazil22d ago

They will probably focus 100% on the pvp because if Marvel Rivals steals their spot it will be very hard to recover it

jeromeface20d ago

Marvels IP roster is much more interesting than overwatch's... and I'm willing to bet a better developer than actvision/blizzard. If Rivals has a PvE mode its over.


Can We Stop Normalizing 5v5 Hero Shooters Before It's Too Late?

The 5v5 hero shooter genre has been milked dry by gaming studios, and it's high time we agree to put an end to it.

Redgehammer5d ago

I miss the 8v8 matches we had on 56k modems. What is up with 5v5? And as an aside, why don’t games come with a peer to peer hosting option? TF2 is still kicking on Xbox, due to a Peer to peer option. Modern internet is plenty strong.

Rynxie4d ago

I miss the 20 vs 20 (R1). 30 vs 30 (R2). 12 vs 12 (kz2). 16 vs 16 (kz3). 128 vs 128 (MAG). Those were the days. Now we have these crap 5 vs 5 and 6 vs 6with small maps.

JEECE4d ago

32 player and 64 player matches are a lot of fun. Big enough that you feel like there is a lot going on and the "front lines" ebb and flow organically, but small enough where you feel like you are actually having an impact on the game when you are playing well.

just_looken4d ago (Edited 4d ago )

Remember planetside breaking records massive maps/battles been over 14 years sense we had 1k vs 1k and or 2k vs 2k battles.

Then you got mag on the playstation 3 like rynxie said

Rynxie3d ago

I could never get into PlanetSide. I missed out.

JEECE4d ago

I am fully guilty of this too, so I'm not trying to call people out, but it is interesting how in modern gaming (for purposes of this issue, roughly the last 10 years), the gaming community thinks there should only be 1-2 games in a particular subgenre, even if they come out multiple years apart from one another. This is particularly true with multiplayer; often when I see a game announcement I think "oh my gosh, ANOTHER one of these," but if I really sit and think about it, there are only one or two good, established games in that subgenre, and usually they have been around for awhile. Not saying it's wrong, and I'm probably not going to change, but in 2007 I never would have seen a game announcement and thought "oh my gosh I'm so burnt out on this type of game, I played one in 2002 and then there was another successful one in 2004."

Plague-Doctor274d ago

Yeah it's pretty bad way to think in my opinion, not sure why certain genres should be immune from attempts at innovation just because a few games rose to the top. My favorite MP shooters are hero shooters. I want the next best thing after Overwatch, not to crown it the irreplaceable king of hero shooters.

JEECE4d ago

Yeah, like I said, I'm not even sure why I have that reaction; I'm not saying it's good, I'm just noting it's there and I'm clearly not the only one who has that reaction.

I do think it mainly stems from the tedious nature of multiplayer gaming now. People use the terms "live service" and "games as a service" to describe basically all multiplayer games now, but there was a time where there were just multiplayer games (or games with multiplayer components) where every game didn't have a tedious grind just to unlock the ability to play the game (I largely blame COD and Destiny for the digression of nearly all multiplayer games into pseudo RPGs, but that's another story). In 2005 when I heard about a new multiplayer game in a genre I liked, I felt like I could play it and get what I wanted out of it without commiting a huge chunk of my life to it. But now with any multiplayer game I guess I have a built in assumption that I'm not going to really enjoy it until I have invested dozens of hours so the bar is set higher.

CrimsonWing694d ago

I mean, I don’t like them, but I’m not going to say it needs to be stopped by or not be “normalized.” Like what does that mean, not be a standard genre?

Here’s the thing, if people like them and they’re selling, more power to them. Just don’t forget about traditional single player games. The day the industry moves away from that is the day I hang up the towel on the hobby.

derek4d ago

This is all centered around Concord and a desire to sideline the game before anyone has a chance to play it. How narrow-minded can these media types be? There was a lot of effort put into making this game and I presume the devs are looking forward to people trying it out and deciding whether they want to buy it. This article is an attempt by media to force their views on gamers as to whether or not they should give a new game a try. It's toxic and is consistent with alot of the outrage campaigns that hit this space often. I have never played Overwatch or any online games really since the ps3, so the "we hate/ are tired of hero shooters" talk means nothing to me. Am I not allowed to try it out and have an opinion of my own?
If the game fails to attract an audience then so be it, nothing ventured nothing gained. But unreserved critcism of a game you have not played by so called journalists is problematic.

JEECE4d ago

While you aren't wrong that there is a more targeted effort against Concord than you would normally expect, I don't think this reaction is entirely limited to journalists. I think a lot of gamers react this way to new games in an established subgenre, particularly multiplayer games. When I saw Concord, my eyes glazed over and I thought "we don't need another one of these," as if I'm super burned out games like this. But that makes no logical sense, because Overwatch is like 8 years old (I know there was a sequel more recently but for multiplayer purposes it seems to have effectively been an update to the original game), I barely played it at all, and I haven't played any other similar games that released since. Yet I feel exhausted by the prospect of another one (and it seems many others do too). My guess is it has a lot to do with just how tedious and job-like multiplayer games have become. In 2005 it didn't seem like a bad thing to see a new multiplayer game in a genre you liked, because you felt like you could bounce back and forth. Now that essentially every multiplayer game seems to require a ton of tedious grinding at the outset, the "cost" of starting a new one feels much higher.

derek3d ago

@JEECE, I understand, I'm not a multi-player guy at all myself. But I'm not a fan of the not so subtle effort to dictate what games are allowed to be created and what games aren't. Nobody has to force themselves to be interested in a particular game but the group think/hive mind reaction to this one comes off as propaganda.

jznrpg4d ago

Never played one so whatever. I don’t do anything PVP anymore it’s boring to me

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Overwatch 2's Big Matchmaking Changes Explained

Overwatch 2's newest update for Season 10 comes with big changes and additions to the game's competitive matchmaking and progression.

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Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B40d ago

Yup..this is 100% the sad truth

z2g39d ago (Edited 39d ago )

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.