Todd Howard, Bethesda's director, has opened up on why Starfield has no vehicles - and it makes nothing but sense.
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
Tom Warren, senior editor at The Verge, claims on The Xbox Two + 1 podcast that a PS5 port of Starfield "should be ready" this year.
i believe that 100%
but not cause its difficult to work the ps5, its cause the game itself is fundamentally broken asf
Hope it does pretty good, big fan of Bethesda.
But not gonna lie this game was fucking ass.
Probably my least favorite Bethesda style rpg ever.
Regretted paying to play it early.
The official PlayStation logo has been spotted in one of Starfield's mods on Bethesda's own creations site.
They should try to remove the stupid overabundance of ridiculous loading screens for the PS5 version. But I assume it's not possible because of their crap engine and/or their laziness to do anything about it. But it is possible in some instances as some modders have done so a few times for PC from what I have seen.
It will be super jarring and weird for PS5 players to see so many loading screens, I worry it will destroy any potential immersion. I don't think I could handle it honestly lol. Combining that with the uninspired gameplay, I expect it would tank my motivation to play and finish the game.
I have zero interest in this game but there are people who like it. People have their personal preference.
Here's the totally coherent explanation from Todd:
“It’s something we considered. We’re gonna do outer-space, we’re gonna do planets. Once you do vehicles, it does change the game-play,” said Howard. “When you’re on foot it lets us really, for the players, make it an experience where we know how fast they’re seeing things. In one sense, you do have a vehicle – obviously you have your space ship.” He continues “but then on the surface, you do have a jetpack … and obviously planets have different levels of gravity which make that unique.”
So, he basically gave the same reason that indie devs give when asked why the movement is so slow in their walking simulators: it helps pad out the experience, and helps prevent the player from seeing too much, too quickly.
Yeah absolutely nothing to do with the fact you're plonked in a small square box and would have been at the border of it in a minute. Car shops and vendors 😂 you don't need any of that just let them spawn in from a menu.
Because the faster the player moves, then larger the environments need to be.
And with 1000 planets, barren or not, that is still 1000 environments to make. Making each planet drivable would be too much work for a $70 game.
Because we forgot to put them in.