460°

According to Todd Howard, here's why there's no land vehicles in Starfield

Todd Howard, Bethesda's director, has opened up on why Starfield has no vehicles - and it makes nothing but sense.

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videogamer.com
crazyCoconuts612d ago

Here's the totally coherent explanation from Todd:
“It’s something we considered. We’re gonna do outer-space, we’re gonna do planets. Once you do vehicles, it does change the game-play,” said Howard. “When you’re on foot it lets us really, for the players, make it an experience where we know how fast they’re seeing things. In one sense, you do have a vehicle – obviously you have your space ship.” He continues “but then on the surface, you do have a jetpack … and obviously planets have different levels of gravity which make that unique.”

Jin_Sakai612d ago

He didn’t do vehicles because you have a 1km barrier and most planets are boring barren wastelands. At least according to those who been playing the game.

Sgt_Slaughter611d ago

How this game got 9's and 10's with how limited and repeated the actual scope of the game is, I will never know

-Foxtrot611d ago

I also think if you had a vehicle they might have thought you’d end up doing by things quicker…but with how it is now you take your time because you’re slower which feels like the game is drawn out more

343_Guilty_Spark611d ago

Boring, lifeless, and barren Just like 99% of the planets in the real universe

Dandizzle611d ago

Did you play the game? Play it and come to your own conclusions. I picked it up and Im surprised how much better the game is than I expected after reading some negative articles.

Jin_Sakai611d ago

@343_Gulity_Spark

“Boring, lifeless, and barren Just like 99% of the planets in the real universe“

It’s a video game, you play them to escape reality.

CrashMania611d ago

@dandizzle

I played the game early, and jins comment is accurate.

Sonic1881611d ago (Edited 611d ago )

No man sky didn't have a problem keeping the barrier wide open no matter what. Even if it's boring, you still have the option

blacktiger611d ago

Paid sponsored review that's all. Nothing new bro. That's why you have to read through reddit. That's where all the lies are

VariantAEC605d ago

@ Jin_Sakai
Woosh!
The joke is Starfield's worlds are barren, and lifeless... JUST LIKE REAL LIFE.

The game can't even make convincing escapism by filling these planets with interesting life and lots of great stuff to do on 90% of them instead the team left 90% of them barren and lifeless.

+ Show (8) more repliesLast reply 605d ago
Christopher611d ago

I want to move horizontally 1km that way, so let me use my jet pack to go slowly vertically and horizontally?

I honestly don't care about how big the procedurally generated area is, I just don't want to feel like I'm being told to walk for 5m to do anything interesting, oh, and by the way, oxygen doesn't work the way you would think, it's now your stamina bar.

crazyCoconuts611d ago

I'd respect the guy more of he just said "you know, we thought about it but just ran outta time".

VariantAEC605d ago

@crazyCoconuts
Of that they just couldn't make it work... like most other things in past BSG games. That would actually a believable explanation and is probably more honest.

purple101611d ago

Translation:

If we had vehicles the framerate would drop to 15fps."

isarai610d ago

Not even a good lie "we know how fast they're seeing things" like would you not be the one to set how fast the vehicle goes as well? It's to help mitigate how small and useless your whole "1000 planets" selling point is. Honestly would've been fine without them.

+ Show (2) more repliesLast reply 605d ago
0hMyGandhi611d ago

So, he basically gave the same reason that indie devs give when asked why the movement is so slow in their walking simulators: it helps pad out the experience, and helps prevent the player from seeing too much, too quickly.

andy85611d ago (Edited 611d ago )

Yeah absolutely nothing to do with the fact you're plonked in a small square box and would have been at the border of it in a minute. Car shops and vendors 😂 you don't need any of that just let them spawn in from a menu.

MIDGETonSTILTS17611d ago

Because the faster the player moves, then larger the environments need to be.

And with 1000 planets, barren or not, that is still 1000 environments to make. Making each planet drivable would be too much work for a $70 game.

shinoff2183611d ago

That sounds like bs. Most planets I've been on. Only like 10 or so it's plenty drivable. I think the first comment pretty much nailed it. Still a fun game

JackBNimble611d ago

Are you talking about the barren planets or maybe the launch?

Either way it took hello games a few years to fix their mess. And from what it looks like, Starfield is in no way the same the dumpster fire that NMS was at launch.

Cockney611d ago

@JackBNimble 25 years in the making?

ChasterMies611d ago

I bought No Man’s Sky for $25 and it’s quadrillion planets are all driveable.

execution17611d ago

Plus you can fly in atmospheres, land and take off without loading screens, and it actually feels like you're flying around in space since the planets aren't static

Binarycode611d ago

Because we forgot to put them in.

fr0sty611d ago

Oh no, it was definitely intentional.

Bhuahahaha611d ago

because we leave that to the modders like we always do 😁

Show all comments (67)
90°

Fallout 4 on Switch 2 seems inevitable, but what about Starfield?

A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.

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videogamer.com
neutralgamer199232d ago

I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future

On playstation they have been quite successful

anast32d ago

I'm not sure too many people want to play Starfield.

Profchaos32d ago

Phils all but confirmed they are going in hard with the switch 2

TheColbertinator32d ago

All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.

31d ago
Show all comments (7)
260°

Tom Warren: Bethesda Have Been Working on PS5 Starfield "For a While"

Tom Warren, senior editor at The Verge, claims on The Xbox Two + 1 podcast that a PS5 port of Starfield "should be ready" this year.

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powerupgaming.co.uk
42d ago Replies(1)
gold_drake42d ago

i believe that 100%

but not cause its difficult to work the ps5, its cause the game itself is fundamentally broken asf

RaidenBlack42d ago (Edited 42d ago )

Yea they need to fix it and I think they teased some major updates and patches this year. And as the norm we know even those won't be perfect and it'll take another year or two to reach a better state.
What Starfield also need is few more DLCs to fix the barrenness. .... and especially a substantial banger one with story and exploration to coincide with the PS5 launch and renew some interest.

dveio42d ago

"its cause the game itself is fundamentally broken asf"

Thanks.

I hate the rambling around pretty obvious things.

Such as, like you said, Starfield is just a big pile of broken code.

The latest news about Starfield's developmental environment just proved it.

badz14942d ago

If they release a PS5 version and it's still a loading screen simulator, they will just embarrass themselves.

Abear2141d ago

Corporate greed is the sole reason it’s coming to PS5. Expect the same game. This is M$ and Bethesda trying to recoup losses and capitalize on huge PS5 player base in an attempt to fund their next lame project.

neutralgamer199241d ago

Hopefully there is a huge major patch that gives the game a fresh chance

rudero41d ago

I believe it 100% because it was already being developed for PlayStation before they were acquired.

Not a rumor or a magical Microsoft push…
It was already in development.

-Foxtrot41d ago (Edited 41d ago )

They are going to have to do something to make you want the PS5 version

They can't escape all the negative coverage it's received since launch so they will need something to draw people in and honestly I can't think of anything.

It will sell, it just won't sell as well as they would have hoped for a Bethesda open world game now that they are launching late when opinions have already been made.

+ Show (3) more repliesLast reply 41d ago
pwnmaster300042d ago

Hope it does pretty good, big fan of Bethesda.
But not gonna lie this game was fucking ass.

Probably my least favorite Bethesda style rpg ever.
Regretted paying to play it early.

moomoo31942d ago

It was so disappointing.. its not horrible but its a solid 7/10

UnbreakableAlex42d ago

Have fun with this ginormous bore fest!

Show all comments (28)
250°

Report: Starfield on PS5 Seems to Be Loaded in Backend According to Mods

The official PlayStation logo has been spotted in one of Starfield's mods on Bethesda's own creations site.

B5R57d ago

Just announce it already.

lukasmain57d ago

They should try to remove the stupid overabundance of ridiculous loading screens for the PS5 version. But I assume it's not possible because of their crap engine and/or their laziness to do anything about it. But it is possible in some instances as some modders have done so a few times for PC from what I have seen.

It will be super jarring and weird for PS5 players to see so many loading screens, I worry it will destroy any potential immersion. I don't think I could handle it honestly lol. Combining that with the uninspired gameplay, I expect it would tank my motivation to play and finish the game.

Profchaos57d ago

Yeah I feel like it was also the creation engine it was core to why I gave up on the game the forced tutorials I was still getting 4 hours in just annoyed me it did t help I had just played through tears of the kingdom st the time which had zero tutorials and being forced to stop for a guided tutorial every 20 minutes killed me I have up at 6 hours despite being a huge fallout fan

Armaggedon56d ago

If one doesnt like the screens, just dint olay the game. Just like if one doesnt not like being handcuffed, dont play a fromsoft souls game. They are integral to the games design.

BISHOP-BRASIL56d ago

Are you seriously trying to push loading screens as a voluntary design choice rather than a technical limitation in 2025? Good luck with that...

Armaggedon56d ago

I dont know… is me having input delay when I try to roll in elden ring a technical limitation?

Bathyj57d ago

Meh.
I just started Death stranding. I don't have time for that.

LoveSpuds57d ago

I am trying to wrap up my Elden Ring playthrough so I can get a replay of Death Stranding in ahead of the sequel. That new video last week has be really excited, I loved the first game, one of my fave platinum trophies.

Bathyj57d ago

This is my first playthrough.
I didn't really get it when it released.
But after that trailer I decided to give it another look.

After 5 hours, I've built my first bridge. While ïts to early to be 100% sure I think I'm hooked. I'll see how I go. It feels like a game that hard to sell to someone but if you know you know

There's just so much Kojima in the game.

LoveSpuds56d ago

Just wait until later in the game when you start building a network of zip lines. Journeys that used to take 20 mins are done on a couple of minutes, it feels so satisfying 😀

Hope it continues to resonate with you dude, enjoy!

Profchaos57d ago

If what never a matter of if but when

MaximusPrime_57d ago

I have zero interest in this game but there are people who like it. People have their personal preference.

Show all comments (30)