Always a shame when devs drop the ball like this.
Shame the story wasn't stronger.
Once I figured out how to drop kick the zombies, Dead Island got much more enjoyable.
Honestly, not a fan of costume dlc. Just put it in the game and make it unlockable, don't taunt me with visual changes.
Nice, glad to see the devs adding more to the game. It was way too creepy and atmospheric to be done with.
Aww too bad it didn't do enough to stand out the style was cute.
Just picked this up on PC and am loving it. Kinda surprised to see it go to consoles already, thought it was still Alpha and buggy?
I do, that's why I wrote the article. You don't and that's fine, but some people are interested, judging by how quickly the game reached it's funding goal.
I hate the second method where people keep dropping out of the lobbies. Make it take forever to get a game going.
Didn't know the kids were saved regardless. Kinda takes some of the bite out of the premise.
I just thought they were trying really hard to be PT.
So, not a fan?
I need to co-op. I'm too ascared to play horror titles on my own.
Looks beautiful.
This is the second PnC I've seen recently that manages to pull off the witty writing. Maybe game writing is getting smart enough to handle that again.
I actually liked Sheva, probably because I had a co-op partner and usually played as her.
I get it if this isn't your thing, but no reason to be a jerk just because you don't understand editorials.
I'm sorry, what part of this do you object to? Having fun theories about games or sharing them? It's clearly marked as an opinion piece so it's pretty clear it isn't meant to be hard hitting news.
The trait leveling sounds promising.
Same, great insight.