Christopher once again showing us he is incapable of reading past the headline. "70% of Arkane’s staff (who “weren’t interested in developing a multiplayer game”) departed during Redfall’s development". These are key people directly responsible for making "Arkane" style immersive sims. where do you think they go from here now that the talent has left? Sure Arkane still "exists" but all of the creative people, including the founder have left and Microsoft has pro...
740d ago 11 agree5 disagreeView commentInappropriate
difference is you are buying a product, not a game. I'm not interested in products, i want to play games.
same, i very much want to at least dabble in diablo 4 a little bit but fuck it, i'm not going to and i don't trust blizzard to deliver a good game anyway. they specialize in digital storefronts now and grindfests.
Is there even a point in responding further? You keep agreeing with us. Yes, we realize there are conditions that prevail contemporarily. We definitely made a point about the industry: that it ruins games & should be shunned by developers, who should reject its expectations & work outside it as much as possible.
It is exactly the conditions you are defining as "realistic" & prevailing *which we are saying make games both sh*t & 'hard' to m...
Nah we aren't calling your comments nonsense (though obviously they are); we are calling you a witless collaborator in the whoredom of the medium you profess enthusiasm for. In the end your argument reduces to "if they want to profit off the mass market, they must prostitute their games to do so, deforming them into the shape of 'other people's expectations'". 8k graphics, constant updates, privacy laws? What laughable trash we would thank God to never see again. Thi...
Christopher, to repeat, this laundry list of nonsense you are bothering us with confirms our point: the trappings of AAA game development are utterly contrary to the making of a good game.
Especially meeting mass market expectations! We didn't miss this, we thought it was too useless to respond to. No one is so deluded to defend the high literary quality of mass market airport novels or contend their format doesn't impact their quality. Similarly, the ongoing popu...
Perhaps if you listened to our argument before stroking out above with that heap of vomitous nonsense we would have bothered with yours!
But if you insist: you are supporting our argument by citing this. Our argument, which you didn't bother to listen to before having a conniption all over the comment section, was "none of the things 343 cites are necessary to a good game", including 8k graphics. We explicitly cite pixel graphics made by one or two person team...
there is nothing wrong with 3 hour games, however why does it have to be the future. why does it have to be one way or another when there is clearly room for both. I hate articles like this, reminds me of Google Stadia trying to sell you the future of gaming... wonder how thats going for them.
difference is you are buying a product, not a game. I'm not interested in products, i want to play games.
same, i very much want to at least dabble in diablo 4 a little bit but fuck it, i'm not going to and i don't trust blizzard to deliver a good game anyway. they specialize in digital storefronts now and grindfests.
i'll day 1 anything Kojima makes
lol people been saying this since FF2 guy
why are you in favor of monopolization in the game industry? you must hate good video games.
this is so incredibly lame
this site is trash
what a useless article
Is there even a point in responding further? You keep agreeing with us. Yes, we realize there are conditions that prevail contemporarily. We definitely made a point about the industry: that it ruins games & should be shunned by developers, who should reject its expectations & work outside it as much as possible.
It is exactly the conditions you are defining as "realistic" & prevailing *which we are saying make games both sh*t & 'hard' to m...
Nah we aren't calling your comments nonsense (though obviously they are); we are calling you a witless collaborator in the whoredom of the medium you profess enthusiasm for. In the end your argument reduces to "if they want to profit off the mass market, they must prostitute their games to do so, deforming them into the shape of 'other people's expectations'". 8k graphics, constant updates, privacy laws? What laughable trash we would thank God to never see again. Thi...
Christopher, to repeat, this laundry list of nonsense you are bothering us with confirms our point: the trappings of AAA game development are utterly contrary to the making of a good game.
Especially meeting mass market expectations! We didn't miss this, we thought it was too useless to respond to. No one is so deluded to defend the high literary quality of mass market airport novels or contend their format doesn't impact their quality. Similarly, the ongoing popu...
Perhaps if you listened to our argument before stroking out above with that heap of vomitous nonsense we would have bothered with yours!
But if you insist: you are supporting our argument by citing this. Our argument, which you didn't bother to listen to before having a conniption all over the comment section, was "none of the things 343 cites are necessary to a good game", including 8k graphics. We explicitly cite pixel graphics made by one or two person team...
these low hanging fruit articles are so useless
there is nothing wrong with 3 hour games, however why does it have to be the future. why does it have to be one way or another when there is clearly room for both. I hate articles like this, reminds me of Google Stadia trying to sell you the future of gaming... wonder how thats going for them.
you can turn it off...
are you okay?
i agree with the xp share and it baffles me that trainers and gym leaders dont have more pokemon in their roster LOL