It's not as if they've stopped making content. More so it's impressive that they've kept their pace at working on the games integrity. I feel sorry for people like cyx that are upset that there isn't a crazy amount of lore in game right now, but they're still building. and. it's. free. I'm not sure why people get so bitter. As if the game has been abandoned and people lost their good fortunes on a bad bet. The game is good. and the update content is free. and t...
yeah! wouldn't want to put in free updates like maps, unique characters, skins, lore inspired voice lines, tons of balances, high quality animated shorts, comics, monthly events and new modes because that's just not the Blizzard way! oh wait...
"The proof will be in what we end up doing."
Call it a hunch, but this feels like the exact wait-and-see mentality that killed Wii-U. I feel like there's no integrity in Microsoft anymore. The scariest proof of which is that there's no vitality in their game line-up and yet they want to dish out a premium console. I wanted to get an Xbone but they've been so shifty it's hard to take them seriously.
Jeff knows it's highly flawed. In the developer update he explains that it's been a headache since before the game was even announced. But they're trying and trying hard. They've released to the public the closest they've come to a game that's "playable." They're now looking, as always, for feedback from anyone playing them mode. Don't expect too much as it's still a work in progress. just play, take notes and let the devs know.
my back catalog of games from October-December last year is piled up! Let alone my most played game daily is Overwatch. I can't finish all these games!
Ellie is 19. So it's only been 4-5 years since TLOU part 1.
Devil's advocate: I feel like people forget that tons of games through history have all had rough spots. Back before patches, you just kinda dealt with them. Now if your games needs a patch it's all of a sudden some sort of unplayable mess?
P.S. I also feel that games have become incredibly progressive in what freedoms you have as a player. Lets not forget that this type of future for gaming is still pretty new. Even if there are bugs that need fixing, there are no...
I bought this game on a steam sale for $2. At the time, I had heard the combat was repetitive but the story was something of a narrative treasure. So I played. Played the whole thing through in about 6 hours. This 6 hours was a roller coaster combined of regret, shame, and pure guilt. 10/10. This game was messed. up.
didn't Watch_dogs 1 have a murder/investigation DLC?
@Concertoine
Give 'em a break. This man knows big business. He's a big business guy who needs a break. Let him have it.
He understands all the big business an-and knows how to use pie charts. what a business man.
I think they're just stating it's non-VR because they just announced a VR title for Oculus.
we got an edge looooord!
that's the kitchen demo. they're talking about the beginning hour demo.
this was the most disappointing article of the week and it's only Wednesday. nothing new to read. just a late report on old news.
Maybe it's just me, but playing support feels fun and gratifying. I've never worried about RP count because rank really doesn't mean much (if you play a lot of quick play). Maybe this is a PC thing...but support is always a good time!
I own a vive and i'm also looking into PSVR. The biggest difference between the two is room scale. PSVR is a stand/sit experience. While the Vive wants you to engage with the entire area around you. Tracking is a separate deal entirely in its own. Because you probably won't get used to it. Especially in the case of immersion, if your hand is freaking out while you're trying to play, it can be bothersome. hopefully they figure out how to update the tracking.
As a vive owner, This couldn't be more true if you tried. Even with the idea of resolution being muddied, the games (RESI 7) coming out are already gunning for AAA status. Playing with the vive is awesome, completely and utterly fun. But the experiences are so short...
I'm a vive owner and having it be my first VR experience was actually pretty exciting! Room-scale VR is the way to do it and the oculus is just now jumping on board. For the Price you're going to be paying to make the oculus room scale, it's pretty much the same price as the vive in whole. But it all comes down to what you can actually do on these machines and neither the oculus or the vive offer anything remarkably in terms of games at the moment. Sony is genius because they have...
there goes another $150 to loot boxes...no ragrets.
No Nier: Automata? what gives?