But why would he? What reason would he have to travel to Boston? Boston is some 400 miles away from the DC wasteland. It's unlikely he would know of anything going on there.
Also, it's not like there are working radio stations all over the place.
Further, my brief investigation indicates that it's unlikely we would be able to hear Three Dog's broadcast in Boston unless he relocated to a closer location. It varies, but the range of today's ...
It's a similar line of reasoning behind what happened to SWTOR. Each class in SWTOR has its own story, in addition to the story of the galactic cold war that everyone shares, both of which progress as one quests their way from planet to planet. Further, there are minor differences depending on your race and gender. And the fans fucking loved it.
Then after the game launched, Bioware decided that making different content for each class is inefficient, as each piece of cont...
Adorable? Try creepy...
I admit, I'm a little worried about the part where it says
"Fallout 3’s deranged humans and deformed creatures attacked at random intervals throughout the world, and while this still seems to be the case, a more dynamic encounter system was showcased. As the player walked below an overhanging structure, ghouls crawled on all fours out of windows, and while he was inside the Super Duper Mart, they sprang into the building from openings to the outside."
While this ...
I just hope that when they DO do the next TES, its characters (especially its followers) will be characters, rather than what we got with Skyrim, which was basically robots.
It was very odd to see: Fallout 3, followers with personality and morality, then New Vegas we had followers with all of that plus more fleshed out backstories and quests. Then Skyrim throws all of that out the window and we get followers who we learn next to nothing about and whom have very little to say....
The thing about videogames is that they allow us to experience and enjoy things, virtually, that we would never, ever consider doing in real life. Violence, agony, villainy, fear, and yes, even sex.
This is clearly something that a lot of people want in their video games. And we have it - unofficially. There are online communities of people - extremely talented people - who pour many, many hours of work into adding adult content to various video games.
And se...
I'd be really interested to learn more about this feature. Not so much about the depth of construction - I think I got the gist of that.
What I really want to know is, what kind of town can you build? Like, if I want to be a slaver, can I turn my town into a player-run recreation of Paradise Falls, store people in cages and sell npcs to other npcs? Will other slavers then inhabit my town, bringing in more slaves, running down escapees, that kind of thing?
...
Wait. I'm not sure I understand exactly what you're complaining about.
Is it that you don't think building your own town out of crap you find is immersive, i.e. canonical? Because Fallout 3 had tons of those. Many settlements in the Capital Wasteland were made up of makeshift shacks and walls. See: Megaton, Girdershade, The Republic of Dave, Arefu.
Furthermore, why wouldn't it be immersive? Obtaining a safe place to rest and store your stuff is probabl...
I'm concerned that having all romances bisexual will cheapen the experience; that they won't care or even notice what gender you are. It's one thing for all the romance-able characters to acknowledge your gender and say they're interested in you anyway, and another for them to simply ignore your gender altogether.
This was one of the things I really didn't like about Skyrim... They give you all this freedom to make your character whatever race and gender y...
I've done a bit of modding myself, both FO and Skyrim, and I'm acquainted with a few of the bigger names in Skyrim modding.
We talked about this on IRC a bit back when it was announced, and some of us are quite worried about it.
I could write a novel here, but I'm not even sure what the character limit is on N4G's comment section, so TL:DR: We are concerned that trying to put mods on consoles will cause Bethesda to significantly limit what we ...
"What about"
What about anything? There's nothing to this article other than "yeah, this community involvement thing that we're doing, it's really great and we hope to do more of it." Not a single substantive word from this Microsoft spokesman regarding how they plan to navigate intellectual property rights or content policing for community-created content.
For all we know, the Fallout 4 creation kit could end up being a simple...