...or at least incorporate some of its elements into the Mario design. Super Mario Advance 4 did a great job at bringing veggie tossing into the brand again, but then Nintendo dropped it and went back to the stale and strict Super Mario Bros. formula. Mix it up a bit is all I'm asking. Super Mario Bros. 2 did just that.
It's a case of replay value. If a game is so story driven that you're only going to have reason to play it all the way through once, why buy it? That's why I tend to drift towards actual "games" that I'll be compelled to play through multiple times. At $60 a pop, I expect more than 5 hours of gameplay.
You know the best thing? Some of Sonic 4's stages are so good, they deserve to be in a list of their own.
Does Activision just hate women or what?
I remember seeing this on the shelf at the rental store when I was younger and mistakingly thinking, "Man, that has to be one crappy mascot platformer". Later on I discover how wrong I was and regretted it. Never prejudge anything in life.
Wow. Who would have ever thought that a very overlooked character like Aero would have the possibility at coming back? Welcome to the 16-bit renaissance. I hope he makes it.
This might be the first Halo multiplayer experience I get in on.
Those games are so underrated. I actually added them to my collection a while back, and don't regret it one bit. The music is too damn infectious.
You see, that's my issue right there. It goes against the whole point of my article on gamesareevil. A game's financial value doesn't determine it's true worth. Just because a cheap iOS game is $0.99 doesn't make it less of a game, or a "diversion" as you say. Angry Birds is anything but a "gateway drug". It's a full blown video game and entertaining in its own right. To say anything less is video gamer elitism. Show me how Angry Birds is any less ...