Yeah, that's been the case since it was announced; never understood why they do this.
JL: Look at the attention KZ2 got and see what happened?
You can say the same for the PS3 audience with 6 million copies; besides, DICE probably doesn't care about that aspect anyways.
Could be worst...like the Ico one.
Too sad.
Except for the fact that the character looks rather plastic or cheapily colored or created; like almost a blend of bad highlighting and cheap concept art threw in together.
By not making look like it was photoshop, genius.
Overall, good covers have been dead in America for too long.
Will PS3 sales rise anymore?
3 out of the 5 don't need a remake, just proper sequels. =/
On the PSP; kicking ass.
So your telling me the majority of BF fans who cried fowl for their lack of their version of a spin-off are hypocrites?
There always 3...you know, the main sequels.
Never been the case for any COD games; also, very doubtful you'd want to your avatar to be an actual person who, surely, didn't single handily fight off 'Cong in the tunnels, who a damn good sentry gunner and a master of all trades (expertly using Assault rifles, shotguns, sniper-rifles, flamethrowers, you name it), and survived (and majorly kicked ass) every major battle 'Nam had to offer.
...If that was the case, we would have won Vietnam.
Major Proxy Wars of the Cold War; calling it.
Every single person here who mentioned "graphics" because it's not pretty enough: Die horribly now.
I don't know, even Bad Company's sense of disjointed distance managed to make it feel more fun playing then what MAG has to offer; it isn't really that hard to put a bit more effort in getting that "comfortable feel" down for your First Person Perspective; it's not 2006 and below, Zipper.
This would have never been a problem if they did more then just add the ability to move while aiming. Seriously, plenty of sims alter accuracy with movement but what about recoil slowing you down as well (or dead stop in those few precious split seconds) or reload speed based on movement or even the same item system having button context options (like pressing triangle to quickly make a choice on the available options of said item). Stuff that even arcade mechanics haven't even bothered tryin...
Dude, you are my hero.
"I still think"...dude, it's been more of a unofficial fact since the birth of M$.