We don't have the sales figures for the PS3 version yet.
Actually, if you look at the trend of the whole history of console hardware, the inclination has been to get AWAY from hardware upgrades. There were many add-ons and upgrades for consoles in the past released by Sega and Nintendo, but these types of things have generally died down in recent generations. 64DD, Sega CD, N64 Expansion Ram, 32x... All these were examples of hardware upgrades that some games REQUIRED to play. But you generally don't see anything like this anymore.
A...
May very well be true, but that's a curse for publishers looking to bring out games onto the PC platform; sales of new releases suffer because all the PC gamers are still playing their old games! This makes it financially less desirable for publishers to bring new games out to the PC platform.
Well, they're sure as hell not gonna win over anymore loyalty from Epic (or any other developers) in the future by boycotting their damn games, that's for sure. Not with sales like this.
Piracy maybe?
It's prerendered FMV (rendered frame-by-frame), that's why there's no slowdown. While he was actually rendering it, it prolly ran at like 0.5 frames-per-second or something.
Many of you could probably actually do the same stuff as this guy is in this video. He's not rendering it in real time (which would be impossible to do with playable framerates even with today's high-end computers). He's rendering it frame-by-frame at a really low fps, and then speeding it up for the final video.
In other words, it's prerendered FMV.
That wasn't rendered in realtime. He was probably running that stuff at like 0.5 fps or something (I have no clue), and sped it up to playback at 30 fps fullspeed for the final video. In other words, it's prerendered.
In case any of you didn't realize, this is set to render frame by frame, which means all these massive explosions, effects, and physics aren't being rendered in real time. They're being rendered at a fraction of realtime speed and then sped up in the video to playback at 30 fps.
In other words, it's basically just prerendered CG, FMV video.
Um, I wouldn't call displacement and normal mapping techniques "trickery."
I guess we'll have to reap the benefits of being way behind the curve by being able to play a AAA, 9+-rated game, with a much better community pool, then. Woe is us.
Who're the illiterate idiots who word these headlines? It should be "Fresno man initiates sword attack following videogame argument." Not the other way around.
I think it's really sloppy programming that the game takes that f***ing long to quicksave your progress, and also that the game stutters while it saves. EA sucks ASS.
The game frequently quicksaves for you throughout the course of the campaign; anyone who has played HL2 before would know that. Perhaps these moments of "sporadic, unpredictable framerate problems" that journalists are referring to are precisely caused by the frequent quicksaving.
Look in the corner, it says "QUICKSAVING...." The game is stuttering because it's saving your game. The framerate goes smooth again after the quicksaving is done.
Look in the corner, it says "QUICKSAVING...." The game is stuttering because it's saving your game. The framerate goes smooth again after the quicksaving is done.
I think people are failing to recognize that in the PS3 portion of the video, there's a "QUICKSAVING..." icon in the corner; this indicates to me that the reason the framerate is stuttering is just because the game is taking extra long to QUICKSAVE your game progress. If you would just wait it out until the SAVING is done, then I bet the framerate will clear up.
It's 184,320 pixels, to be exact. :)
Everyone has different personal tolerances for what it an acceptable resolution or not. Personally, for me, I'm past the days of SDTV 480-line gaming. Going into this generation, I thought all games would in at least HDTV resolution (720p), which I don't think is an unreasonable expectation. Every HD-DVD and Blu-Ray movie out there is spec'ed to run at a 1920*1080. Would you rather games go back to running at 320x240 or 640x480 of the old SNES days? That would guarantee that games run smoothl...
The author himself says it's prerendered (check Youtube).