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The author himself says it's prerendered (check Youtube).

6127d ago 0 agree0 disagreeView comment

We don't have the sales figures for the PS3 version yet.

6127d ago 0 agree1 disagreeView comment

Actually, if you look at the trend of the whole history of console hardware, the inclination has been to get AWAY from hardware upgrades. There were many add-ons and upgrades for consoles in the past released by Sega and Nintendo, but these types of things have generally died down in recent generations. 64DD, Sega CD, N64 Expansion Ram, 32x... All these were examples of hardware upgrades that some games REQUIRED to play. But you generally don't see anything like this anymore.

A...

6127d ago 0 agree0 disagreeView comment

May very well be true, but that's a curse for publishers looking to bring out games onto the PC platform; sales of new releases suffer because all the PC gamers are still playing their old games! This makes it financially less desirable for publishers to bring new games out to the PC platform.

6127d ago 0 agree0 disagreeView comment

Well, they're sure as hell not gonna win over anymore loyalty from Epic (or any other developers) in the future by boycotting their damn games, that's for sure. Not with sales like this.

6127d ago 0 agree0 disagreeView comment

Piracy maybe?

6127d ago 0 agree1 disagreeView comment

It's prerendered FMV (rendered frame-by-frame), that's why there's no slowdown. While he was actually rendering it, it prolly ran at like 0.5 frames-per-second or something.

6127d ago 0 agree0 disagreeView comment

Many of you could probably actually do the same stuff as this guy is in this video. He's not rendering it in real time (which would be impossible to do with playable framerates even with today's high-end computers). He's rendering it frame-by-frame at a really low fps, and then speeding it up for the final video.

In other words, it's prerendered FMV.

6127d ago 0 agree0 disagreeView comment

That wasn't rendered in realtime. He was probably running that stuff at like 0.5 fps or something (I have no clue), and sped it up to playback at 30 fps fullspeed for the final video. In other words, it's prerendered.

6127d ago 1 agree1 disagreeView comment

In case any of you didn't realize, this is set to render frame by frame, which means all these massive explosions, effects, and physics aren't being rendered in real time. They're being rendered at a fraction of realtime speed and then sped up in the video to playback at 30 fps.

In other words, it's basically just prerendered CG, FMV video.

6127d ago 1 agree1 disagreeView comment

Um, I wouldn't call displacement and normal mapping techniques "trickery."

6127d ago 0 agree0 disagreeView comment

I guess we'll have to reap the benefits of being way behind the curve by being able to play a AAA, 9+-rated game, with a much better community pool, then. Woe is us.

6127d ago 2 agree0 disagreeView comment

Who're the illiterate idiots who word these headlines? It should be "Fresno man initiates sword attack following videogame argument." Not the other way around.

6128d ago 0 agree0 disagreeView comment

I think it's really sloppy programming that the game takes that f***ing long to quicksave your progress, and also that the game stutters while it saves. EA sucks ASS.

6129d ago 0 agree0 disagreeView comment

The game frequently quicksaves for you throughout the course of the campaign; anyone who has played HL2 before would know that. Perhaps these moments of "sporadic, unpredictable framerate problems" that journalists are referring to are precisely caused by the frequent quicksaving.

6129d ago 0 agree1 disagreeView comment

Look in the corner, it says "QUICKSAVING...." The game is stuttering because it's saving your game. The framerate goes smooth again after the quicksaving is done.

6129d ago 4 agree4 disagreeView comment

Look in the corner, it says "QUICKSAVING...." The game is stuttering because it's saving your game. The framerate goes smooth again after the quicksaving is done.

6129d ago 0 agree1 disagreeView comment

I think people are failing to recognize that in the PS3 portion of the video, there's a "QUICKSAVING..." icon in the corner; this indicates to me that the reason the framerate is stuttering is just because the game is taking extra long to QUICKSAVE your game progress. If you would just wait it out until the SAVING is done, then I bet the framerate will clear up.

6129d ago 0 agree0 disagreeView comment

It's 184,320 pixels, to be exact. :)

6131d ago 0 agree0 disagreeView comment

Everyone has different personal tolerances for what it an acceptable resolution or not. Personally, for me, I'm past the days of SDTV 480-line gaming. Going into this generation, I thought all games would in at least HDTV resolution (720p), which I don't think is an unreasonable expectation. Every HD-DVD and Blu-Ray movie out there is spec'ed to run at a 1920*1080. Would you rather games go back to running at 320x240 or 640x480 of the old SNES days? That would guarantee that games run smoothl...

6131d ago 0 agree0 disagreeView comment