Personally? It looked absurd then and it looks absurd now. Male or female, I felt uncomfortable with my character running around in that getup.
For what it's worth, there were no stylus controls worth noting in the demo version. Gameplay was on the top screen and used the analog disc + buttons. Inventory was on the bottom and used the stylus.
If I'm going out, I'm doing Google Maps on a smartphone or tablet because I want to have the directions and map with me (preferably one with 3G). Having it on the TV or gamepad seems a tad silly.
This would fulfill so many of my copious mech-based fantasies.
Who's up for a Kickstarter project? Buy 16 of these, start an 8v8 league?
On Pandora, it would seem "safe" is relative.
With my dad, it was always Mechwarrior 2. We paid for a second phone line so that we could play Netmech against each other. I still remember running upstairs as we were waiting for the computers to connect, yelling at my mom to not answer the phone.
I'll say this for Oniken: it may have been difficult, but it was short enough not to overstay its welcome.
Getting fuseproject involved with the design seems fairly reputable. They were behind the OLPC, after all, and that was very much a real thing.
This was my concern. When contacting customer service, I know I'm looking for my issue to be resolved, not to be told, "Have some free money."
This also happened in the past with EA. I hit up their chat line due to some issues getting Dragon Age: Origins to recognize my DLC (as well as some random crashes in Mass Effect). After four attempts or so, they just gave me a code for something like 25% off a purchase on Origin.
Haha, the game is not. Not for trade and not even new. That's what's so absurd about the situation.
Well, it's certainly ONE of the lessons one could take from it. It really shouldn't have been necessary to offer a gift card at all, though.
On a content level, you're correct. The thing is, both have shown that they are readily swayed by market forces.
It's not even the obvious stuff, necessarily. There's the Mass Effect 3 extended cut, of course, but there's also the whole "choose the default FemShep" thing that happened leading up to its release. Somewhat more innocuous that changing the ending of the game on demand, but still a case of the masses in some way dictating the nature of wh...
The idea is that, because something as dominant as a Call of Duty game or an Avatar-scale movie has to continue appealing to the audience that makes it successful, it's unlikely to innovate on any meaningful level. Further, when big name studios see the success of something like Call of Duty, they strive to emulate it in hopes of grabbing a piece of the pie. It happens in the movie industry, too.
Remember Deep Impact? Armageddon? The one literally exists because of the ot...
Kratos does not appear to enjoy angular photography.
http://news.cheatcc.com/Art...
We became aware of that today (as, it appears, did most of the gaming press). Thank you, though, for helping to keep us honest.
Devil May Cry 2 only had to be an improvement on Devil May Cry. Fable 3 only had to improve on Fable 2.
Just saying.
I get the appeal for a studio to have its own distribution platform. It offers them total control of content distribution, which is the keys to the kingdom in the digital age. Plus, they probably get a bigger cut of the pie on any content sold (if not the whole pie), offsetting their increased overhead.
It's still annoying, though, because it adds yet more bloat to the product and inconveniences the end user, who now needs more software on their computer to access their i...