I think the reason western games have a global appeal is thanks to Hollywood. Hollywood movies and TV shows are released worldwide, especially most feature films, as they are meant to be released worldwide. (Partly why I think Hollywood movies have high budgets, it's because they can count on that massive box office haul internationally.) In any case, this, I think, is what acclimated people to be more familiar and used to american culture and storytelling style, which in turn had made am...
Gameplay is 60%?
Episode Duscae only had:
> Very limited number weapons.
> No magic. (Not implemented in the demo)
> 1 summon available.
> 4 skills.
At best the gameplay was comparable to a lv10 or lv15 character experience in other rpgs. And as with most, if not all rpgs, gameplay plays differently when using a lv1 character, to using a lv50 character, or a lv99 character.
So I'd think...
I don't mind that its a trilogy as long as it's planned that way.
FFXIII-2 felt weird because it ignored everything FFXIII built and was just so random. All of a sudden there's time travel, lightning's a knight, etc. like what. none of that was hinted in the first game.
That guy is her brother :D
You're not required to use the box right?
It's ok for you to not like the Final Fantasy franchise, just as it is ok for everyone to like or not like whatever they want or not want.
But the way you sound, the way you 'hate' Final Fantasy, almost makes it feel like you're proud of hating the franchise. Making it seem like you're above those that like it.
I know this is probably not your intention at all, but it ends up sounding that way to some people.
I'm glad ...
Phantasy Star Ocean.
Who's to say that other guy isn't the real snake?
That'd be a cool plot twist.
The reason they keep making FF13 related games is because it is cheap to develop them, and people will buy them anyway.
What I mean by cheap, is that they've been reusing assets from the first FF13 game. Like character models, props, shaders, animation, even the game engine. Sure they tweeked it a lot but it's cheaper and faster than creating them from scratch.
It's Cloud Strife with a caucasian face. :P
I actually had this weird theory that the man in the hospital was not snake at all.
I thought they were gonna pull a Raiden in which the guy in the hospital is not the real snake but is only playable in the prologue.
Oh well. Could still happen.
Comparing Smartphone games to Console games is like comparing Youtube videos to feature films.
I think Tidus and Yuna were supposed to be Okinawan.
If it comes out in june, what games will it have?
Because most JRPGs are targeted towards a younger audience.
It's such a simple reason really.
Only reason I got an XBOX360 was because it had a lot of JRPGs at first.
Lost Odyssey
Infinite Undiscovery
Tales of Vesperia
Magna Carta 2
Last Remnant
Star Ocean 4
Etc.
...and then the support for it seem to have faded. Sigh.
Why not three locations in one game? Japan, China and India. That covers a lot of Asia, and the variety would really make it fresh.
We could have an assassin that travels to all three places, or three different assassins on different places and times but all have an interconnected story. Imagine jumping from one time, learning some cool twist and then go to another time and maybe use that knowledge. There's a lot of storytelling potential.
(Though, tbh, t...
To get a better experience? Definitely.
There's a lot of things that tie this sequel to the first game. Not to mention the fact that the first game is a really great game.
SE accomplished some money off of FFXIII-2.
Because developing XIII-2 was cheaper and faster than making an entirely new game from the ground up.
A lot of the assets are already done like character/monster/field/prop models, character/npc animations and various other things. Even the game engine/coding and what not. Sure they tweaked most, if not all of it and there are even a lot of new additions. But it sure must have cost cheaper than remaking everything f...
I think that's an unfair comparison. Games were relatively 'easier' to make back then than it is today.
A cutscene in the original FF7 had characters walk on screen with a stationary camera, occasionally moving their arms or head for gestures, with text bubbles for the player to read.
In today's games, cutscenes are shot from multiple angles, meaning you have to render a fully realized set. The characters are also fully animated meaning you h...