"marcofdeath: I already posted a video where the producer states every single character on screen has the same polygon polygon model. Now I have found a list of polygon characters count. So not only is all the characters render at 85,000 polygons and the producer stating in his tweet "polygons"Not triangles. now I can show you how that stacks up against not PS4 but A PC. Halo or any other game has ever had a polygon count of 80,000 polygons, Matter-of-fact there wasn't a si...
Seriously are you kidding me? Why are you repeating the same lies again and again? Even in your link Cevat says Marius features 85k polys and NOT per character like you are saying. Every statement from Crytek about the poly count is only about Marius, the main character. When they donwgraded the game, Cevat said "Hero Marius 85k polys? It was choice: 150k polys w LODs vs 85K + better shading + no LODs (stable). The latter wo at better quality!" and not 85K POLYS PER CHARACTER. You a...
LOL you are my favorite bot, you twist facts and are in such a denial like no one else here. Seriously buddy where did you get it that PS4 is locked at 30fps and Xbone not? All I can see is this: "Both hit 30fps easy. I think Xbox One suffers a few dips from 60fps. PS4 is pretty smooth. Definitive version". This means the PS4 version runs better at 60fps than Xbone, but continue your delusional statements, it's really amusing and some painful times await you when the games come ...
Of course it is, Xbone can't even run 150k polys in good quality and had to cut it down to 80k. KZ matches this with just 2 enemies on screen and considering all enemies in Ryse are a copy & paste work with much lower poly count, I'm damn sure KZ has a much higher poly count on screen and this in 1080p at 60fps.
What a joke this game is. 900p, 30fps and now they can't even run a single character with 150k polys and had to cut it to 80k lol and this is a next gen game? Good joke, KZ runs in 1080p at 60fps and just 2 enemies on screen match Ryse poly count for the main character. Considering all the enemies in Ryse are a copy & paste work with much lower poly count, I'm damn sure KZ has a much higher poly count on screen and this in 1080p at 60fps. That's next gen folks. Oh and the Ryse...
Guess Forza is next in line to impre...err..depress the bots haha
Only more polys on one character, I doubt Ryse has more polys running on screen
Oh my, bad news for the bots simply don't end. Broken hearts guaranteed :(
What happened with the kings of software who invented dx?
85,000 triangles per character? Sorry bud, but it's only the main character and the game still runs at 900p with 30fps or even lower at times. If that's your show off game, then I feel really sorry for you :(
Man these poor bots really don't have anything to laugh this gen...I wouldn't want to be in their shoes, that's for sure lulz
Is this a 360 game?
MS has done it again! ...which is fooling the bots lol
Yet another nail in the Xbone coffin
This games makes all Xbone games look outdated!
The keyword here is "just yet"
Yet another game that crushes everything on Xbone
These are no facts, but your dreams. The only thing Rise has is it's 150k polys on the main character, everything else is inferior. And btw I have a PC that runs Crysis 3 and BF3 on max settings, but I'm still more excited about the PS4 than about my PC. The thing is I prefer playing on my 51" screen while sitting on a couch and don't come with some crap I can connect my PC to the TV, nobody has his PC in the living room, unless you are living in a 1 room shithole lol. Deal w...
Keep dreamin bot lulz
LOL Ryse runs a SINGLE character at higher poly count than any other game before, but at what cost? 900p 30fps and all other characters are super low poly count and copy&paste job haha