@zarbor I do wonder why.
Not PS exclusive, but Frogwares exclusive ; they released it only for the PS5 and Xbox Series versions that they published themselves.
I'll google what Oodle texture is :-)
I remember though that Subnautica (cross platform project iirc) made good use of Kraken tech.
They did make an exclusive DLC and some nice Dual Sense support, though.
I agree with what you say, but I'm pretty sure all this could be done on PS4 if devs put emphasis on these things rather than pure graphical prowess. Each and every generation of hardware have their limits. At the end of the day it all comes down to how devs choose to use those limited resources. A new generation just means less compromises for the same graphical fidelity, but as graphical fidelity increases new limits will be reached... So I don't think PS4 is to blame, it's more...
Title is a bit misleading when the intro says : "God of War Ragnarök's critical and commercial success shows it doesn't need to be a PS5 exclusive".
And sure, it doesn't need to be a PS5 exclusive to be a commercial and critical success. Though it would be a more interesting game if it were a PS5 exclusive.
Great news. Not all developers use Kraken. Recently I installed The Sinking City and the file size is bigger than the PS4 version's.
Not me. The author even writes that Horizon FW didn't feel like a last-gen title, even though it was.
I think it all boils down to design decisions. Ragnarok devs chose to have many hidden load screens, and it doesn't allow to say anything about the PS5 experience (see Miles Morales that has virtually no loading time, or even Tsushima). And apart from loading times, game design innovation is always a design choice. I recently played Subnautica, that game was amazing, and it r...
I'm playing almost only 60 fps games on my PS5 and I'm happy with that, that's the reason I bought it for.
I fear we'll begin experiencing more and more 30fps capped games if the PS4 were to be left behind.
Yeah, it's just a gimmick, makes no sense at all.
@Neonridr No I wasn't expecting it because I knew it wasn't ND's goal to spend massive amounts of money on that project. But I sure didn't bother playing it. I have a backlog hundreds of games strong, so I'm not interested in replaying something I've already played. If it had been a true remake, sure, I would have been curious. But I have no idea how they would change it. TLOU and Dead Space have in common to be very modern games in my opinion. Have gaming design trend...
PS4 version already runs at 60 fps so the PS5's won't be a game changer
That's the point of a remaster. A remake means the work is re-made, from scratch. Look at remakes in cinema. Does "I Am Legend" look anything like the original ? Does "The Departed" look anythink like "Infernal Affairs" ? Actually it's when the remake looks identical to the original that it creates a surprise (see Gus Van Sant "Psycho"). And now I'm called stupid because I'm not interested in a so-called "remake" that looks and...
@Michiel Shunning the community because they call me insane, stupid, drunk, dumb and high. Not because they "disagree".
Wow. Amazing community, really, that can't think of actual remakes done in the past that looked almost nothing like the orginal and thus were interesting to play for fans and newcomers alike. I don't know, GC Resident Evil, anyone ? PS4 Resident Evil 2 ? Tomb Raider Anniversary ? Final Fantasy VII Remake ? You guys have zero culture nor imagination or what ?
Looks very similar. I'll pass.
If it can get us 60 fps on PS5 and XSX, I'd say very good for us.
They couldn't bother optimizing their game enough to achieve 60 fps on consoles.
I won't bother playing it.
Would be nice to have a PS5 version that runs at 60 fps.