nug_em

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CRank: 5Score: 4450

@Crazyglues
[Edit: I'm responding to his comment directed towards mike32UK]

Jeeze, man. What part about the argument, "It might be more profitable to release CoD4 as a standalone game later down the line," don't you get?

You don't know if Activision won't release a standalone later. You have no fucking clue. It's all guess work. Just as @mike32UK and I don't know Activision will. Our side of the argument is just ...

3217d ago 2 agree0 disagreeView comment

@Darkwatchman

You're correct that all cut-scenes are real-time; however, they're not all in-game. Allow me to explain. Naughty Dog allows for seamless transition from cut-scene to gameplay, no black screen or transition. In such cases, what Naughty Dog would typically do is the following:

[note: below is in chronological order]
-Beginning of cut-scene
-Middle of cut-scene (the lighting, character models, LODs, etc. are of slightl...

3351d ago 6 agree10 disagreeView comment

What's interesting is that the writer compares Uncharted 4's single-player visuals to its multi-player visuals (and is surprised by the increase in quality). Is he aware that Uncharted 4's single-player always looked better than its multi-player as the former runs at 30fps while the latter runs at 60fps?

3372d ago 0 agree1 disagreeView comment

I don't know if I should post this as it may be better to experience it for the first time while playing, but here's a video of the hoverboard race: https://youtu.be/3N47T5ohi_...

(At the 37:47 mark if the above link doesn't automatically take you there.)

3374d ago 1 agree0 disagreeView comment

It's very unlikely that Insomniac have created a pixelated version of each enemy as that would be very time-consuming. Do you know for sure if Insomniac said that's how they've implemented it?

Instead, I think it's likely they have an algorithm to convert the enemy to voxels (3D pixels) on the fly. I say voxels and not pixels because you can see said voxels littering the floor 53 seconds into this video ( 3374d ago 0 agree0 disagreeView comment

@Backlash93 For most third person games there is a balance between realistic looking movement and responsive movement.

Take Bloodborne for example. When you turn and move your character, it happens almost instantly. This is good in the sense that the player feels in control of his/her character. However, it comes at the cost of an unrealistically fast turn animation.

In the Witcher 3, Geralt won't complete his turn as soon as you move the stick in a give...

3645d ago 7 agree0 disagreeView comment