I'll give AITD a try, I understand the combat is crap but the rest of the game is decent. That's ok for a horror game imo.
I don't think there's any narrative, if a game looks bad and people say so that's not a narrative. You don't seem too keen on it yourself.
Great to hear. I think their next game, Saros, will be a big hit.
If there's any pedantry here it's making an unnecessary distinction between open world racers and open world kart racers, the vehicle type is irrelevant from a technical standpoint.
Not been interested in Doom since the original on the SNES but I like the look of this one. The heavier, more deliberate gameplay, and the shield, and the dark fantasy/Lovecraft setting have sold me on it.
I thought it was a remake, disappointed to hear it's only a remaster. A new coat of paint on an old game doesn't make it worthwhile for me. Especially when the new paint makes everything look duller and takes away some of the essence of what made the original special.
People think the film industry is derivative and out of ideas these days, and they're right for the most part, imagine how it would be with creativity handed over to AI. Braindead, basically. Same for gaming.
In any creative endeavour like films, gaming, art, it needs nipping in the bud and used appropriately, not being embraced.
It seems likely that Sony are aware of how much power a controller uses.
I would imagine that they know what they're doing. You can already get tv remotes with this feature which don't require a big ass solar panel.
True about a personalised reminder being useful. I also like the idea of detailed in game help, it's never enjoyable having to leave a game on hold while you google something.
It'd be helpful to be able to highlight anything in a menu in game and dive into an in depth explanation of what it is and how it works without having to put the controller down.
Exciting stuff.
I like the sound of playing as a lonesome figure exploring a mysterious world. Companions in games usually just get in the way and/or talk too much.
This looks to be potentially top tier.
Totally agree, racing games don't get better than a series of tightly designed events one after the other with no filler. Open world design is...ok, but it's not peak racing for me.
I don't know, in a full RPG you can't beat that feeling of being lost and overwhelmed by a huge open world. In mixed genre games with RPG elements the zones work well.
The first DA was one of the best RPGs I've played, they seem to have dropped the ball pretty hard since. I didn't get on with Inquisition and this one seems to be worse. Shame, could have been an all time classic series if they'd successfully built on the original.
Just what I was thinking. As far as I'm concerned I strongly disliked TS4, and their decision to sack off future games and milk that game indefinitely was disappointing.
They are badly in need of competition.
They're targeting 6 sales for 2025.
Clearly. The spoils go to the winner. Helps keep Xbox afloat as well so good for them too.
It's cool they've done that, I was happy with whatever because the games were quality and FP was refreshing but it was a divisive issue.
Giving players the choice and presumably going the extra mile to make sure both options are top class shows a lot of respect for their fans.