Driver SF is among my favourite 2011 games, and probably only beaten by TDU1 as my favourite open world racing game.
It's also one of those rare games - in any genre - where I actually played through the story mode. In fact I was constantly so eager to see what was next on the menu in the increasingly bizarre dream world where it takes place, that I had a hard time putting the controller down between sessions.
As the final nice touches it had cockpit views (sti...
Personally I'm less concerned with more advanced graphics (though higher resolution textures, more light sources, smoother shadows, fancier shaders etc. are obviously always a welcome thing) and more with performance and to a slightly lesser extent screen resolution (and anti-aliasing).
Even something as graphically advanced and impressive as Uncharted 3 frankly looks a little rough around the edges (in the most literal sense) at a mere 720p on a 51" screen - let a...
The next console generation can't come soon enough in my opinion.
Being stuck with a 720p resolution at an all too often barely stable 30 fps and quite frequently no anti-aliasing, in far too many games, is just not acceptable here in 2011 (hell, it barely was five years ago).
Add stereoscopic 3D on top of that and there are further trade-offs in visuals and/or performance.
@FCOLitsjustagame
Try going back to the church in Riften. One of my characters also had her wife walk out on her before the ceremony was barely over, and I thought she was gone for good. Someone suggested that I go back to the church, and sure enough, she was there waiting and if I recall correctly the post-ceremony dialogue triggered immediately.
My orc character killed the first fellow orc he ran into on the road - she was rude as hell :).
TES: Bugborn? :)
"- OnLive service – The future of gaming is cloud-gaming. We are sure Sony will offer this with the new PS4, and will be one of the biggest advancements."
Why would the console makers offer a streaming game service? If they've already managed to sell the consumer a reasonably expensive piece of hardware, why wouldn't people with the necessary bandwidth to stream a game, not just - if they don't want a disc version - download it from the online store fo...
If this was my first AC I would probably ecstatic. Since I've played them all (Brotherhood is my favourite) I must admit that I'm starting to feel burnt out on the gameplay mechanics, which have only seen minor changes along the way.
I still thoroughly enjoy being able to go sightseeing in a beautiful recreation of a historic city though, and Revelations (I'm only a few hours into it so far) is no different in that regard.
And it looks even more stunnin...
It looks better than Oblivion for sure, but even at ultra settings on PC (I only play at high due to an aging computer, but I've tried ultra) the views into the far distance can still seem pretty rough.
However I do feel the mountainous terrain does a good job of camouflaging it in many areas.
The UI definitely isn't as optimized for PC controls as it could be, but having clocked in quite a few hours in both the PS3 version and the PC version of the game, I actually feel the UI is quicker and more responsive to browse with a keyboard than a gamepad.
Forget about mouse fiddling though - the UI is not suited for that, which can certainly be considered a justifiable criticism. Just use WASD for navigating and E, Tab and any other relevant buttons for activation etc. Plus ...
I have a Galaxy S2 as well and while the screen is fantastic in most respects - particularly black levels (a black background on the home screen or an app will pretty much blend seamlessly with the black bevel in most lighting conditions, making it look like text and images are printed right onto the phone) - it has problems with color banding and light greenish "blotches" in grayscales in some content.
I read a very technical supposed explanation for this a few m...
Anyone else unable to visit Skyrim Nexus? I guess their servers are likely to be severely overloaded at the moment :).
Considering the mods for their games number in the thousands for each - as will no doubt also be the case with Skyrim in perhaps mere months - I sort of doubt Bethesda take their time to think about individual mods, except perhaps for the most impressive, which obviously tends to be those that are huge in scope in terms of what that add to or change in the base game.
The modding kit hasn't even been released yet, has it? But I guess that doesn't stop the modders from modifying some game files.
I guess in a real world scenario an enemy with superior numbers would indeed simply outflank you, rather than group together on the opposite side of a field while you and them pop out of cover to take potshots at each other.
But in a real world scenario no "hero" (one man army) would survive to kill hundreds of opponents. Barring a stroke of luck chances are he - and his few companions - would probably be dead the first time they were outnumbered two to one. Hell,...
Some people play games to be challenged, others play them - particularly the very cinematic and story heavy ones like Uncharted - for the adventure.
I've been a gamer since I got my first Commodore 64 back in the mid 80s, but there have been preciously few games (outside a select few genres, such as racing games and certain RPGs) I've played for the gameplay challenge they presented.
While I think it's overall an amazing game (and the most impressive 3D game yet), even just half way through the singleplayer campaign I'm already dreading those clusterf*** shootouts I now know are coming up every once in a while.
Since I've been playing on easy because I knew right from the start that I wanted the cinematic experience with minimum frustration, I haven't been in any really difficult battles yet, but I do find the large ones to be far too ch...
The problem with Dirt 2 and 3, as much as I like those games, is that there aren't enough rally stages, most of them are very short (with long loading times and/or trips back to menus in between), and most of them - while fun to drive - are too wide, fast and sweeping to offer a challenge.
Played with a decent force feedback wheel (I have a Logitech G25), WRC2 - heavily flawed as it is in several areas - easily beats Dirt 2 and 3 combined as a rally game.
A ton of stages, many of them - particularly the ones new to WRC2 - far more complex than anything in Dirt, and while I wouldn't have minded a better sense of weight to the cars as well as slightly stronger force feedback (inexplicably there's no option to adjust it), all the cars feel suitably different, much...
I'm really looking forward to this. The beta levels were great, but unfortunately also way too short :).
I hope the full game turns out to last at least a handful of hours. Does anyone remember how long a Flower playthrough was? I seem to recall it only being a couple of hours or so?